Alright, let me see if I comprehend the entire situation....
Wait, did CR manage to get Spite's damage down so low that Hunter & Hunted doesn't result in Compound Omicron killing him?
Spite [64]
Effects: ST: Return 3 hero cards in play to their owners' hands.
ET: Spite deals each non-villain target 1 infernal damage.
ET: Destroy all environment cards. Spite deals each hero target X psychic damage, X=the number of environment cards destroyed.
Whenever a hero uses a power, Spite deals them 2 toxic damage and discards the top five cards of their deck.
Increase damage dealt by Spite by 1.
The first time Spite would be dealt damage each turn, reduce that damage by 3.
Reduce damage dealt to Spire by 1 (wait, where is this coming from?).
Dark Watch Nightmist
HP: 12
Hand: Planar Banishment (1), Mistfueled Recovery (4), Enlightenment (2), Mist Form (3), Oblivion (3), Heedless Lash (2), Elder Ring (1)
In play: Starshield Necklace (3)
Trash: Enlightenment (1), Scouring Mists (3), Enlightenment (3), Mistbound (1), Scouring Mists (2), Call Forth (2), Astral Premonition (2), Call Forth (4), Scouring Mists (4), Call Forth (1), Planar Banishment (3), Amulet of the Elder Gods (2), Planar Banishment (2), Tome of Elder Magic (3), Mist Form (2), Mistbound (4), Elder Ring (2), Mists of Time (3), Master of Magic (3), Amulet of the Elder Gods (3), Mistfueled Recovery (3), Master of Magic (2), Oblivion (1), Astral Premontion (4), Astral Premontion (4), Oblivion (2), Amulet of the Elder Gods (2), Mists of Time (4), Heedless Lash (3), Heedless Lash (1), Oblivion (4), Elder Ring (1), Starshield Necklace (3)
(Nightmist apparently has no cards left in her deck?)
Chrono-Ranger
HP: 13?
Hand: Temporal Grenade (2), The Masadah, Displaced Armory, Ranger's Mark, No Executions, Hunter and Hunted, Terrible Tech-Strike
Play: By Any Means (Spite), The Ultimate Target (Spite), Compounded Bow, Neuro-Toxin Dart Thrower, Dead or Alive (Spite), Hunter & Hunted
Trash: The Whole Gang, Displaced Armory (2), Sudden Contract (3), Danny Boy, Just Doin' My Job, plus 10 more cards, then three Eye on the Prizes.
Effects:
- Damage dealt to Spite is +1
- Damage dealt to Spite by Chrono-Ranger is +1
- The first time each turn that Spite deals damage, Chrono-Ranger may use a power
- Damage dealt by Spite is -1
- At the start of his turn, Chrono-Ranger heals 1 HP
Tempest
HP: 19
In Play: Electrical Storm, Shielding Winds, Vicious Cyclone
Hand: Aquatic Correspondance, Cleansing Downpour, Lightning Slash, Reclaim from the Deep, Gene-Bound Shackles, Shielding Winds, Localized Hurricane
Trash: Ball Lightning(2), Chain Lightning(3), Cleansing Downpour, Electrical Storm(2), Elemental Subwave inducer(2), Flash Flood(2), Greivous Hail Storm(3), Into the Stratosphere(2), Lightning Slash, Localized Hurricane Otherwordly Resiliance(3), Reclaim from the Deep, Shielding Winds(2), Vicious Cyclone, Aquatic Correspondence, Lightning Slash
Everyone put a card from your trash on top of your deck, and if Scholar wants we'll put them in play on his turn.
The Scholar
HP: 23
In Play: flesh to iron(2), mortal form to energy, bring what you need.
Hand: Mortal firm to energy, bring what you need, expect the worst, flesh to iron, proverbs and axioms, offensive transmutation, know when to turn loose, know when to hold fast(2), truth seeker, keep moving.
Trash: get out of the way, mortal form to energy, alchemical redirection, Grace under fire, and transmutive recovery
Additional effects reduce damage dealt to the scholar by 4, whenever the scholar remains hp he also deals 1 target that much energy damage.
Also each player may either move 1 card from their trash top the top of their deck or put the top card of their deck into play.
And that happens twice.
The Realm of Discord
In Play:
Trash: Time Flies, Claustrophobic Delusion, Ethereal Bonds x2, Imbued Vitality
Let me know if this is an accurate summary of the round. I'm going to go ahead with my turn on the assumption it is.