So, Setback will be incapacitated after hits from 3 of the 5 other heroes. I assume that he will take that instead of taking his hit. I need to know which two other heroes will take hte 4 damage from Conqueror
I can take 4 and ideally Mainstay should as well since he has a DR of two. I was hoping Setback might survive but it was not so.
Setback should let the Sentinels or me use a power. I've got 5 damage from the shotgun or you've got 3 damage from the Sentinels along with another power use after dealing damage.
Don’t know mind me, I’m just the punching bag!
Looks like you have Unity set up to take the ship damage already. Regardless, I'll take my shot.
Dark Visionary will take one.
Mainstay should take part of it since with his DR he'll take two damage.
So Mainstay for 1, either Viz or Expat for hte other (both have volunteered). I'll edit the damage totals once y'all decide, then it's Setback turn to decide what someone will do
If Viz takes it this turn I'm the target for Voss's bigger hit next round. That will give time for Viz to put Mass Levitation and then a decoy into play.
Actually, if I can lay claim to Setback's incapacitated ability, I could throw down Positive Energy, which will heal everyone, deal damage to everything, and net me a power use...then I can do it again on my turn. With the increased healing and damage from Phosphorescent Chamber, it's more beneficial for everyone.
Mainstay could take one of the instances of damage, but Writhe is a better choice, as it'll redirect some damage to a target of our choice.
I'm fine with that. I forgot you have half your deck in your hand.
Oh wait: can I use my remaining two tokens to redirect the damage after it’s been reduced by DR?
Yes, you could do that, You'd still die, but it would take another instance of damage
OK! Well, then, I'll discard two tokens to redirect the 2 damage heading to Mainstay (which becomes 4 damage when it hits TCF Conqueror), then eat the damage to Writhe, Dr. Medico, and Visionary. On my turn, The Sentinels can play a card.
If we're ready for it, here's The Sentinels' card play: Positive Energy.
- All Hero targets regain net 2 HP. (Mainstay [12]; Writhe [14]; Idealist [9]; Dr Medico [13], Unity [19]; Visionary [18]; Expatriette [24])
- All Villain targets take net 3 psychic damage (Firesworn [x]; TCF Conqueror [8]; Voss [87])
- Because one of The Sentinels dealt damage, I can use a power: Telekinetic Jab: the TCF Conquerer takes net 3 psychic damage [5]
I think you guys forgot about Swift Bot when calculating damage, though it won't really matter since everything was going to Setback when lowest HP was getting hit. I assume it took 4 from the TCF Conqueror and then healed 2 by Positive Energy.
Unity
HP: 19
Hand: Bee Bot, Champion Bot, Platform Bot, Raptor Bot, Stealth Bot, Brainstorm, Flash Forge, Hasty Augmentation, Powered Shock Wave, Robot Reclamation
Play: Swift Bot [4]
Trash: Turret Bot, Brainstorm, Powered Shock Wave
Effects: Unity can draw 2 cards and play 2 cards during the corresponding phases
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Start:
Play: Flash Forge - discard Brainstorm, Robot Reclamation, and Powered Shock Wave; search deck for 2 Construction Pylons and a Supply Crate
Play: Construction Pylon
Power: Construction Pylon - rip up the Pylon to play Stealth Bot and Platform Bot
Draw: Modular Workbench and Robot Reclamation
End: Platform Bot deals 4 energy damage to TCF Conquerer [1]
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HP: 19
Hand: Construction Pylon, Modular Workbench, Supply Crate, Bee Bot, Champion Bot, Raptor Bot, Hasty Augmentation, Robot Reclamation
Play: Swift Bot [4], Stealth Bot [5], Platform Bot [3]
Trash: Construction Pylon, Turret Bot, Brainstorm (2), Flash Forge, Powered Shock Wave (2), Robot Reclamation
Effects: Unity can draw 2 cards and play 2 cards during the corresponding phases; Stealth can redirect damage and has DR1; Platform deals damage and has DR1
For those keeping score:
HP Status:
Villain
Voss - 87
TCF Conquerer - 1
Environment
Kraken #1 - 4
Kraken #2 - 12
(Phosphorent Chamber in play: +1 Dam; +1 Heal - discard effect)
Heroes
Setback - (incap)
Unity - 19
Swift Bot - 4
Stealth Bot - 5
Platform Bot - 3 (DR 1)
Sentinels
Mainstay - 12
Writhe - 14
Dr Medico - 13
Idealist - 9
Dark Visionary - 18
Expatriette - 24
The Sentinels
HP: Idealist [9]; Dr. Medico [13]; Writhe [14]; Mainstay [12]
Hand: Positive Energy (x2); Horrifying Dichotomy; Dark Delusions; Second Chance; Blackout; Fling Into Darkness; Restorative Burst
In play: Sentinel Tactics
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Start of hero turn:
Play a card: Positive Energy (again!): All Hero Targets regain 2 HP! (Unity [21]; all bots at full HP; Mainstay [14]; Writhe [14]; Dr Medico [13]; Idealist [11]; Visionary [20]; Expatriette [26]. All Villain targets take net 3 psychic damage: (Conquerer [x]; Voss [84]).
Sentinel Tactics Triggers! Block: The Sentinels have DR 1 for the turn.
Use a power: Telekinetic Jab: Idealist deals net 3 psychic damage to Kraken #1 (1).
Draw a card: Coordinated Assault
End of hero turn: Hippocratic Oath triggers: Visionary [22]; Unity [23]; and Expatriette [28] each regain net 2 hp.
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HP: Idealist [11]; Dr Medico [13]; Writhe [14]; Mainstay [14]
Hand: Positive Energy; Horrifying Dichotomy; Dark Delusions, Second Chance, Blackout, Fling Into Darkness; Restorative Burst; Coordinated Assault
In play: Sentinel Tactics; Hippocratic Oath, Durasteel Chains, Caliginous Form
Trash: Team Communication (x2), Horrifying Dichotomy; Unique Capabilities (x2); Positive Energy (x2); Dark Delusions
Additional effects: The first time one of The Sentinels deals damage in a turn, I may use a power.
Whenever Dr. Medico would deal damage, prevent the deamage and instead heal 1 Hero Target that much HP (Hippocratic Oath)
Reduce damage dealt to Mainstay by 1. Increase damage dealt by Mainstay by 1. (Durasteel Chains)
The first time Writhe would be dealt damage each turn, reduce that damage by 2 and redirect it to the Villain target with the highest HP. (Caliginous Form)
The Sentinels have DR 1 until the start of their next turn (DR 2 for Mainstay). (Block)
Should I hit Voss for five, take out a Kraken, or hitting all Krakens and Voss for three?
Those Krakens are going to annihilate The Sentinels if we don't get them under control. Taking out at least one is a priority.
If Telekinetic Jab goes to the lower kraken instead of the higher, you could hit everything -and- take out a kraken.