Episode #33 - Voss Under the Sea

Viz is planning on playing mass levitation to minimize environment damage.  Not to mention the Bots are the initial target currently 

DARK VISIONARY

HP: 22

Hand: Mass Levitation, Decoy Projection, Mind Spike

In play: n/a

-------------------------------------

Start of hero turn:

Play a card: Mass Levitation

Use a power: Mass Levitation

Draw a card: Cerebral Hemorrhage

End of hero turn:

---------------------------------------

HP: 22

Hand: Decoy Projection, Mind Spike, Cerebral Hemorrhage

In play: Mass Levitation

Trash:  Prophetic Vision (x2), Brain Burn, Mental Divergence

Additional effects: Until the start of DV's next turn, reduce damage by environment cards by 3.

===

Comments:  Got a few offensive one shots and a decoy to play.  Will keep Mass Levitation going I think since I don't think speeding Voss' deck turnover with Turmoil is that profitable in comparison since we got the 2nd ship out of the way.

Oh, go Sentinels!  :)

 

PlatinumWarlock can you update your turn to hit the other Kraken?   That way I can kill one off and still damage everything else.  

Editing now...good eye!

Dark Watch Expatriette
 
HP: 28
Hand: Reload, "Pride", Assault Rifle
 
--------------------------------------------------------------------------
 
Start
Play: Assault Rifle
Power:  Assault Rifle - deal 3 projectile damage to Voss[81], Kraken 1 [x], and Kraken 2 [9]
Draw: Incendiary Rounds
End 
 
--------------------------------------------------------------------------
 
HP: 28
Hand: Reload, "Pride", Incendiary Rounds
Play: Tactical Shotgun, "Prejudice", Assault Rifle
Trash:  Arsenal Access, Flak Jacket, Speed Loading, Quick Draw, Reload
Effects: 
 
I'll be discarding my second Reload at the start of the environment turn for my part in getting rid of Phosphorent Chamber

Ruins of Atlantis

In Play: The Kraken (9), Phosphorescent Chamber

Trash: Toxic Seaweed, The Kraken

 

Start of Turn: I assume everyone is discarding to destroy Phosphorescent Chamber; if not, let me know

 

Play: Atlantean Font of Power

 

End of Turn: Kraken deals 5-3-1=1 melee damage to Platform Bot (2), let me know if this is redirecting to Stealth Bot

Play the top Card of the Villain Deck - Gene Bound Ion Lancer (3)

In Turn order, play the top card of each hero deck

 

 

Unity discards Bee Bot for Atlantis

The order for the Font of Power card plays is Unity, Sentinels, Visionary, Ex-Patriette, right?

Yes that is the right order but we have to get discards settled from The Sentinels and Viz first

The Sentinels discard Dark Delusions, though, truth be told, I'd almost rather see the Phosphoescent Chamber stay in play.  It makes Medico's healing so much more potent and the extra damage really helps us more than it does Voss.

If we didn't have to worry about Voss minions that hit everyone I would be more inclined to agree.  Not to mention some these environment cards as even with Mass Levitation some of them can still hurt us a bit

 

edit: we would also be forced to discard every environment turn which as expat is no good.  

Fair enough; I'm not too worried, either way.  

Dark Visionary discards Mind Spike.

(Sorry about the delay.  Work n'at.)

Time for card plays then starting with Unity.   Remember that Voss has an Ion Lancer in play if any of the cards that come up deal damage.  

Unity plays Inspired Repair.

Draw Modular Workbench.

Play Supply Crate (I know that I could play a bot, but I'd rather have the start-of-turn card draw from Supply Crate).

Draw Scrap Metal.

Heal Platform Bot back up to 3 (I think the rest are full).

Grysqrl I think you got a bit ahead.  Currently you should be playing the top card of your deck because of the Atlantean Font of Power

Inspired Repair was my top card. It lets me draw a card and play a card. Supply Crate lets me draw another card.

I'm sorry that sounded like a full turn.   Should've looked up the card first.  

Need a top of deck play from The Sentinels and then Dark Viz. 

The Sentinels play...Coordinated Assault!

Mainstay deals Voss net 5 damage (5 - 1 + 1) [76].  Because Mainstay dealt damage, The Sentinels get to use a power!

The Idealist uses Telekinetic Jab to deal net 2 damage to the Ion-Lancer [1].