Episode 34 - Bombs Away In Old Bombay!

GI Bunker

HP: 27

Hand: Auxiliary Power Source, Maintenance Unit, External Combustion, Decommissioned Hardware

In play:

=============================

Start:

Play: Auxiliary Power Source

Power: Auxiliary Power Source; draw Flak Cannon, Heavy Plating, Gatling Gun.

Draw: Omni-Cannon

End of turn:

=============================

HP: 27

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Flak Cannon, Heavy Plating, Gatling Gun, Omni-Cannon

In play:

Trash: Auxiliary Power Source

Additional effects: 

I think your Power Source must have had a short in the wiring, Bunker - it looks like it accidentally shocked you for a couple points of lightning damage. :bulb: :open_mouth:  Shouldn’t you still have 27hp at end of turn?

The Naturalist

HP: 29

Hand: Cornered Beast, Crafty Assault, Indomitable Force (x2)

In play: The Deadly Crocodile

[hr]
Play a card: Crafty Assault. Deal 3 melee damage to Baron Blade (27).

Use a power: The Crafty Crocodile. Deal 3 melee damage to Baron Blade (24).

Draw a card: Threatening Stomp.

[hr]
HP: 29

Hand: Cornered Beast, Indomitable Force (x2), Threatening Stomp

In play: The Deadly Crocodile

Trash: Crafty Assault

Additional effects: Damage dealt +1.

Wraith

HP: 26

Hand: Stun Bolt, Impromptu Invention, Grappling Hook, Infared Eyepeice

In play: n/a

Trash: 


Start of Turn:

Play a card: Impromptu Invetion. Draw Impromptu Invention, search deck for Utility Belt and put into play.  Play Impromptu Invention. Draw Razor Ordinance. Search deck for Stun Bolt and put into play.  Play Stun Bolt

Use a power: Stun Bolt twice to Baron Blade (22)

Draw a card: Mga Computer

End of Turn:


HP: 26

 

Hand: Grappling Hook, Infared Eyepiece, Razor Ordinance, Mega Computer

In play: Stun Bolt x2, Utility Belt

Trash: Impromptu Invention x2

Additional effects: Reduce damage dealt by Blad by 2 until the start of my next turn

Nightmist

HP: 27

Hand: Tome of Elder Magic [3]; Mistbound [4]; Mistbound [1]; Mist Form [3]

In play: n/a

Trash: 

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Start of Turn:

Play a card: Mistbound [1]-- I discard Tome of Elder Magic and Mist Form.  Mad Bomber Blade cannot play cards until the start of Nightmist's next turn.  

Use a power: Investigation-- I take 2 infernal damage [25] and draw Amulet of the Elder Gods [3] and Elder Ring [1]

Draw a card: Master of Magic [3]

End of Turn:

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HP: 25

Hand: Mistbound [4]; Amulet of the Elder Gods [3]; Elder Ring [1]; Master of Magic [3]

In play: n/a

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [1]

Additional effects: Mad Bomber Blade cannot play cards until the start of Nightmist's next turn!

ENVIRONMENT - Mobile Defense Platform

Start: (none)

Play: Battalion Mechanic (2)

End: 

Each structure card regains 1 HP (no effect)

===

Effects:

At the end of the environment turn, each structure regains 1 HP (Battalion Mech)

BARON BLADE - Driven to (Crocodile) Tears - ROUND 2

Baron Blade (22) [Mad Bomber]
Start of Turn:
- Baron Blade erratically tosses firey explosives at everyone doing 1 fire damage
  Argent Adept [24], GI Bunker [26], Naturalist [28], Wraith [25], Nightmist [24], Batt Mech [1]

Play:
(Blocked by Fog Bank courtesy of Nightmist)

End of Turn:
 Elemental Redistributor, Hasten Doom, and Backlash Field moved under Baron Blade's card

Cards Under Baron Blade: 6
========================
Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead.

(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)

(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)

==========
Baron Blade (22) [Mad Bomber]

Trash:
Flesh Repair Nanites
Under:
Slash and Burn, Living Force Field, Elemental Redistributor, Hasten Doom, Backlash Field (x2)
==========
Argent Adept  - 24
GI Bunker     - 26
Naturalist    - 28
Wraith        - 25
Nightmist     - 24


===========
Battalion Mechanic - 1

Can we flip him this turn? I can contribute 8 damage.

I can do 4

It's looking like Bunker could toss in another 3 from Flak Cannon, and we could get another 3-4 from Argent Adept if he lets someone use a Power.

Herein lies the rub:  If I throw down Amulet of the Elder Gods, we could potentially flip Blade this round, as he could target me first and I could redirect the damage to Blade.  However, that means he doesn't get Mistbound this round.  

Thoughts?

We could use an Infrared Eyepiece, perhaps. Would he keep dealing the damage after he flips?

On his reverse he deals X at start of turn, where X= the number of cards in his trash. He shuffles his trash when he flips, so if we roll him now his only damage this round will be from his card play. Do note that he'll wipe six of our ongoings and equipment as soon as he flips, however, so don't put out anything you can't part with this round.

Mr. Drake can give someone a power use, but I don't have much else to offer in terms of damage.

 

The Argent Adept

HP: 24

Hand: Inventive Preparation, Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration

In play: Inspiring Supertonic

Trash: Arcane Cadence, Drake's Pipes

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Start:

Play: Inventive Preparation (destruction fodder)

Power: Vocalize on Inspiring Supertonic: One hero may use a power now. 

Draw: Alacritous Subdominant

End of turn:

=============================

HP: 24

Hand: Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Alacritous Subdominant

In play: Inspiring Supertonic, Inventive Preparation

Trash: Arcane Cadence, Drake's Pipes

Additional effects: One hero may use a power during my power phase.

 

[If you're confused right now, yes, I did heavily edit this heavily after posting it. It's a bad habit of mine. -_- ]

I can do 3 damage with the power use, which might be the best we can do. Not sure destruction fodder is worth it; are we going to lose everything anyway?

It depends on what else gets laid down; we now have six on the table so anything beyond this means one more saved. I was mainly offering it up to help keep Wraith rolling beyond the flip.

 

[Again, edited after I realized I had swapped the timing of BB's start & end of turn effects.]

I think we're good:

  • AA gives Naturalist a power use for 3HP, Baron at 19
  • Bunker does, perhaps, a Grenade Launcher for another 3HP, Baron at 16
  • Naturalist does a Threatening Stomp for 5 and bites for 3, Baron at 8
  • Wraith uses Razor Ordinance and a Stun Bolt, Baron at 4
  • Nightmist plays Amulet of the Elder Gods, then gets hit first at the start of BB's turn and redirects the damage to Baron, flipping him

OK, if no one else has a better plan, The Naturalist will use The Deadly Crocodile to bite Baron Blade for 2+1 melee damage (19).

GI Bunker

HP: 26

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Flak Cannon, Heavy Plating, Gatling Gun, Omni-Cannon

In play:

Trash: Auxiliary Power Source

=============================

Start:

Play: Flak Cannon

Power: Flak Cannon; 3 projectile damage to Baron Blade [16].

Draw: Upgrade Mode

End of turn:

=============================

HP: 26

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating, Gatling Gun, Omni-Cannon

In play: Flak Cannon

Trash: Auxiliary Power Source

Additional effects: 

The Naturalist

HP: 28

Hand: Cornered Beast, Indomitable Force (x2), Threatening Stomp

In play: The Deadly Crocodile

[hr]
Play a card: Threatening Stomp. Deal 4+1 melee damage to Baron Blade (11).

Use a power: The Deadly Crocodile. Deal 2+1 melee damage to Baron Blade (8).

Draw a card: Feral Fury.

[hr]
HP: 28

Hand: Cornered Beast, Indomitable Force (x2), Feral Fury

In play: The Deadly Crocodile

Trash: Crafty Assault, Threatening Stomp

Additional effects: Damage dealt +1.

Wraith

HP: 25

Hand: Grappling Hook, Infared Eyepiece, Razor Ordinance, Mega Computer

In play: Stun Bolt x2, Utility Belt

Trash: Impromptu Invention x2

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Start of Turn:

Play a card: Razor Ordinance

Use a power: Stun Bolt and Razor Ordinance to Blade's face (4)

Draw a card: Infared Eyepiece

End of Turn:

 

HP: 25

Hand: Grappling Hook, Infared Eyepiecex2 Mega Computer

In play: Stun Bolt x2, Utility Belt, Razor Ordinance

Trash: Impromptu Invention x2

Additional effects: Reduce damage dealt by Blad by 1 until the start of my next turn