Episode 34 - Bombs Away In Old Bombay!

Okay, standing orders are, on the Villain Turn, Blade targets me first and I redirect to hit him, flipping him.  I'd prefer to keep my Amulet in play, if at all possible, but if not, it's no big deal.

Nightmist

HP: 24

Hand:  Mistbound [4]; Amulet of the Elder Gods [3]; Elder Ring [1]; Master of Magic [3]

In play: n/a

Trash: Mistbound [1]; Tome of Elder Magic [3]; Mist Form [3]

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Start of Turn:

Play a card: Amulet of the Elder Gods [3].

Use a power: Investigation-- I take 2 infernal damage [25] and draw Call Forth [1] and Elder Ring [2]

Draw a card: Astral Premonition [4]

End of Turn:

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HP: 22

Hand: Mistbound [4]; [3]; Elder Ring (x2) [1, 2]; Master of Magic [3]; Call Forth [1]; Astral Premonition [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [1]

Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice.

ENVIRONMENT - Mobile Defense Platform

In Play: Battalion Mechanic (1)

Start: (none)

Play: Battalion Gunner (3)

End: 

Each structure card regains 1 HP (no effect)

Battalion Gunner deals each hero 1 energy damage.

Argent Adept [23], GI Bunker [25], Naturalist [27], Wraith [24], Nightmist [21]

===

Effects:

At the end of the environment turn, each structure regains 1 HP (Battalion Mech)

At the end of the environment turn, Battalion Gunner deals each hero 1 energy damage. (Battalion Gunner)

Assuming Amulet will be used to deflect initial fire attack on heroes in order to flip Baron Blade.  However, do the heroes wish the environment targets to be incinerated first?

BARON BLADE - When the World Is Running Down, You Make the Best Death Ray of What's Still Around - ROUND 3

Baron Blade (4) [Mad Bomber]
Start of Turn:
- Baron Blade starts triggering fire bombs that cause 5 fire damage;
Battalion Mechanic [x]
Battalion Gunner [x]
Baron Blade goes googly eyes when Nightmist deflects a bomb back at him [x].  :open_mouth:
Baron Blade flips… to Maniacal Death Ray Wielder.

- 6 Hero Ongoing/Equipment cards are destroyed.
- Cards under Baron Blade and villain trash are shuffled into the villain deck.

Baron Blade watches the display on the Death Ray saying "Charging…" while glaring at the Naturalist for 0 damage

Play: Living Force Field

End of Turn:
Elemental Redistributor is played and immediately destroyed

Cards Under Baron Blade: 6
Cards in Baron Blade's Trash: 1
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Effects:
- Whenever a villain target enters play, put it under Baron Blade's card and play the top card of the villain deck (Baron Blade)
- Cards under Baron Blade's card are indestructible and are not considered in play.
- When Baron Blade would be destroyed, flip Baron Blade's card instead. (Mad Bomber side)
- Whenever a villain target enters play, destroy it. (Maniacal Death Ray Wielder)
- Reduce damage to Baron Blade by 1 (Living Force Field)

(Start of Turn)
- Baron Blade deals each non-villain target X fire damage where X = the number of cards under Baron Blade's card (Baron Blade)
- Baron Blade deals the hero target with the highest HP X energy damage, where X = the number of cards in the villain trash (Baron Blade)

(End of Turn)
- Move the top 3 cards of the villain deck to under Baron Blade's card (adv Baron Blade)
- Play the top card of the villain deck. (adv Baron Blade)

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Baron Blade (40) (DR -1) [Maniacal Death Ray Wielder]

LIving Force Field (ongoing)

Trash: 1
Elemental Redistributor

==========
Argent Adept  - 23
GI Bunker     - 25
Naturalist    - 27
Wraith        - 24
Nightmist     - 21

===========
Battalion Mechanic - x
Battalion Gunner - x
 

Hero TO DO List:

1. Destroy 6 ongoing/equipment.  That should leave 3 if I counted correctly.

 [Inspiring Supertonic, Inventive Preparation, Utility Belt, Stun Bolt, Stun Bolt/Razor Ordnance, Deadly Crocodile]

2. Nightmist discards two cards for activating the Amulet (Elder Ring x2) [completed]

3. Decision on whether zero, one, or both environment targets get bombed before the Baron does. (Both) [completed]

I'd like to keep either a Stun Bolt or Razro Ordinance, if possible.  I can take out the Backlash Field on my turn if it doesn't get taken care of earlier

Both of my ongoings can go to the trash.

I move that we kill at least the battalion gunner; I’ve no opinion on the poor little repairman.

It would be nice to keep my Flak Cannon (though if I don't I could use Panzer-Buster to render Living Force Field moot).

As stated earlier, I'd like to keep my amulet.

I'm all for both environment targets dying.

To fuel the discard earlier, Nightmist discards both copies of Elder Ring.

I'll destroy The Deadly Crocodile.

So AA's two ongoings, Crocodile, and three of Wraith's four makes six! :D

They were.  The mixed display was due to him flipping mid-turn.  The next round's villain information will be much cleaner since it will just be Maniacal Death Ray information.

Blade is currently 1 card in Trash.  That's what drives death ray damage to high HP hero at start of villain turn.

Nightmist [22] puts the trashed copy of Mistbound back on top of her deck.  

I decline to top-of-deck a card.

GI Bunker

HP: 25

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating, Gatling Gun, Omni-Cannon

In play: Flak Cannon

Trash: Auxiliary Power Source

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Start:

Play: Omni-Cannon

Power: Flak Cannon; net 2 projectile damage to Baron Blade [38].

Draw: Heavy Plating

End of turn:

=============================

HP: 25

Hand: Maintenance Unit, External Combustion, Decommissioned Hardware, Upgrade Mode, Heavy Plating x2, Gatling Gun

In play: Flak Cannon, Omni-Cannon

Trash: Auxiliary Power Source

Additional effects: 

The Argent Adept

Dang, all that pretty stuff!Through the power of song I demand that it be saved.

HP: 23

Hand: Inventive Preparation, Vernal Sonata, Silver Shadow, Instrumental Conjuration, Alacritous Subdominant

In play: ---

Trash: Arcane Cadence, Drake's Pipes, Inspiring Supertonic, Inventive Preparation

=============================

Start of Turn:

Play: Alacritous Subdominant

Power: Vocalize on Alacritous Subdominant, playing Vernal Sonata from hand. 

  • Each hero regains 1 HP, and then may take 1 card from their trash and put it on top of their deck. Adept puts an Arcane Cadence on top of this deck

Draw: Arcane Cadence

End of Turn:

=============================

HP: 24

Hand: Inventive Preparation, Silver Shadow, Instrumental Conjuration, Arcane Cadence

In play: Alacritous Subdominant

Trash: Drake's Pipes, Inspiring Supertonic, Inventive Preparation, Vernal Sonata

Additional effects: Each hero regains 1 HP, and then may take 1 card from their trash and put it on top of their deck.

There. That feels much better.

 

Also, Baron Blade shouldn't have any cards underneath him. They should all have been shuffled into his deck when he flipped.

I do not take a card back from the trash.

The Naturalist

HP: 28

Hand: Cornered Beast, Indomitable Force (x2), Feral Fury

In play:

[hr]
Play a card: Cornered Beast

Use a power: Transform. Search my trash for The Deadly Crocodile and put it into play.

Draw a card: The Nimble Gazelle

[hr]
HP: 28

Hand: Indomitable Force (x2), Feral Fury, The Nimble Gazelle

In play: Cornered Beast, The Deadly Crocodile

Trash: Crafty Assault, Threatening Stomp

Additional effects: Damage dealt +1.

Take Impromptu Invention from trash to top of deck

Trash everything except 1 Stun Bolt

Wraith

HP: 24

Hand: Grappling Hook, Infared Eyepiecex2 Mega Computer

In play: Stun Bolt 

Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance

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Start of Turn:

Play a card: Grappling Hook, destroying Living Force Field and Drawing Impromptu Invention

Use a power: Stun Bolt BB (37)

Draw a card: Inventory Barrage

End of Turn:

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HP: 25

Hand:  Infared Eyepiece x2 Mega Computer, Inventory Barrage, Impromptu Invention

In play: Stun Bolt 

Trash: Impromptu Invention, Stun Bolt, Utility Belt, Razor Ordinance, Grappling Hook

Additional effects: Reduce damage dealt by Blade by 1 until the start of my next turn

Nightmist

HP: 22

Hand:  Mistbound [4]; Master of Magic [3]; Call Forth [1]; Astral Premonition [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Elder Ring (x2) [1, 2]

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Start of Turn:

Play a card: Mistbound--I discard Call Forth and Master of Magic.  Mad Bomber Blade cannot play cards until the start of my next turn.

Use a power: Investigation-- I take 2 infernal damage [20] and draw Mistbound [1] and Oblivion [3]

Draw a card: Mists of Time [4]

End of Turn:

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HP: 22

Hand: Mistbound [1]; Astral Premonition [4]; Oblivion [3]; Mists of Time [4]

In play: Amulet of the Elder Gods [3]

Trash: Tome of Elder Magic [3]; Mist Form [3]; Mistbound [4]; Master of Magic [3]; Call Forth [1]

Additional effects: The first time Nightmist is dealt damage each turn, Nightmist may discard 2 cards to redirect that damage to a target of her choice.  Mad Bomber Blade cannot play cards until the start of my next turn.

Should Bunker have taken some damage from Living Force Field?

Living Force Field reduces damage by 1, Backlash Field deals 3 damage to the attacker.