Episode #38 - Cosmic Delivery?

Your plan sounds good guys, but knowing the environnment cannot get the villain to play cards and knowing that Forced Deployment has no direct effect when it enters play I would suggest pummeling Voss for a round and putting his forced deployment in the stratosphere so he gets delayed one turn.

Things were about to get personnal. Fixer changed stance and embraced Ra's Fiery Nature he then threw himself at Voss to force an opening in his guard. ''Now hammer him while his flank is open let's make him remember that we will not go down easily.''

 

 

HP:  22 (-1)

Hand:  Grease Monkey Fist, Overdrive, Tool Box, Riveting Crane

In Play: Pipe Wrench, Grease Monkey Fist, Harmony

Trash: --

-------------------------

Start of Turn: --

Play a Card:  Riveting Crane

Use a Power:  Strike: (1+1+1+1-1-2) 1 Fire Damage to Warlord Voss

Draw a Card:  Salvage Yard

End of Turn: --

-------------------------

HP:  22 (-1)

Hand:  Grease Monkey Fist, Overdrive, Tool Box, Salvage Yard

In Play: Pipe Wrench, Riveting Crane, Harmony

Trash:  --

Effects:  Fixer Damage Dealt+1, Fixer Damage Taken -1,  Fixer Damage Dealt+1, Damage Type Fixer's Choice, Fixer Damage is Fire+1

Damage on Warlord Voss is irreducible until fixer's start of turn

"Shall we fall into the trope and take the advice of the wise old black man?  This time it appears we shall."

NIGHTMIST

HP:  22

Hand:  Mist Form{3}, Oblivion{4}, Planar Banishment{2}, Amulet of the Elder Gods{3}, Elder Ring{3}, Master of Magic{2}

In Play:  Amulet of the Elder God{2}, Astral Premonition{4}

Trash:  Astral Premonition{2}, Mist-Fueled Recovery{4}, Heedless Lash{1}, Mistbound{1}, Oblivion{1}, Starshield Necklace{1}, Scouring Mists{3}, Tome of Elder Magic{4}

-------------------------

Start:

Play:  Elder Ring{3}

Power:  Investigation - Discard Mist Form{3} and Amulet of the Elder Gods{3} to redirect (2+1+1) 4 Fire Damage to Voss [84], draw Oblivion{3} and Heedless Lash{2}

Draw:  Enlightenment{1}

End:

-------------------------

HP:  22

Hand:  Oblivion{4}{3}, Planar Banishment{2}, Amulet of the Elder Gods{3}, Master of Magic{2}, Heedless Lash{2}, Enlightenment{1}

In Play:  Amulet of the Elder God{2}, Astral Premonition{4}, Elder Ring{3}

Trash:  Astral Premonition{2}, Mist-Fueled Recovery{4}, Heedless Lash{1}, Mistbound{1}, Oblivion{1}, Starshield Necklace{1}, Scouring Mists{3}, Tome of Elder Magic{4}, Mist Form{3}, Amulet of the Elder Gods{3}

Tempest Calls Out “Go Forth from whence you came” And sends forced deployment in the stratosphere. Now Take some of this. Tempest With the help of Ra, Burns Voss’s Armor.

Tempest Says “Feel the burn Voss!!!”

The Hero’s await too see what happens next……

 

Tempest

 HP: 11

Hand: Gene-Bound Shackles, Reclaim From the Deep (X3), Electrical Storm, Chain Lightning, Cleansing Downpour, Into The Stratosphere

In Play: Grievous Hail Storm, Localized Hurricane

Trash: --

Effects:

- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)

- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)

- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)

- Increase Damage Dealt to Tempest By 1

-----------------------------------------

Start of Turn: --

Play a Card:  Into The Stratosphere Select 1 Non-Indestructible Villain card in Play, Other than a character card, and put it on top of the Villain Deck. [Tempest Deals the Villain Target with the highest HP 2 Projectile Damage]

 

Tempest Deals (2+1+1) 4 Irreducible Fire Damage to GW Voss [79] (Conquering Alien Warlord) (-2)

 

Use a Power:  Localized Hurricane [Power 1]

Tempest Deals (3+1+1) 5 Irreducible Fire Damage to GW Voss [74] (Conquering Alien Warlord) (-2)

Pass on 2nd Target

Draw 2 Cards: Aquatic Correspondence, Gene-Bound Shackles

 

Draw a Card:  Chain Lightning

End of Turn: --

------------------------------------------

HP:  11

Hand: Gene-Bound Shackles (X2), Reclaim From the Deep (X3), Electrical Storm, Chain Lightning (X2), Cleansing Downpour, Aquatic Correspondence

In Play: Grievous Hail Storm, Localized Hurricane

Trash: Ball Lightning, Into The Stratosphere

Effects:

- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)

- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)

- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)

- Increase Damage Dealt to Tempest By 1

 

 

I was off by 1 because I keep forgetting Imbued Fire.  Voss is currently at 76.

Actually were both still wrong Started at 89 -1 Ra 88 -1 Mr. Fixit 87 -4 Nightmist 83 -4 Tempest 79 -5 Tempest 74 Voss is at 74

BTW Phantaskippy if your hand needs to be refilled fast tell me and I'll use salvage yard that way you can get all your relics back at once. I'll probably play overdrive next turn so its ready if I need to puch the salvage yard in a hurry if not I can wait to get a grease gun.

Environment - Mobile Defense Platform

In Play: Shield Generator [5], Propulsion Systems [10]

Start: None

Play: Berth

End: None

Trash: Battalion Mechanic, Battalion Brute, MDP Turbolift x2, Battalion Gunner

In Play:

Shield Generator [5] (-1)   Ominous HUMMMMM

Propulsion Systems [10] (-1) WHIRRRRRRRR

Berth

Effects:

- Reduce damage dealt to environment targets by 1 (Shield Generator)

- If Propulsion Systems is reduced to 0 or fewer HP.  Everyone dies.  GAME OVER. (Propulsion Systems)

- The first time a target enters play each turn, play the top card of the Environment Deck (Berth)

Comment: Scorched Earth Fodder generator has been installed.

Cosmic Delivery? - ROUND 5 - Re-Runs, Already?

Villain Turn (Voss on Conquering Alien Warlord side)
Start -
  1 minion in play; GW Voss does not flip; GW Voss does not auto-win

Play - Forced Deployment (On-going)

End -
 - Shock Infantry deals 0 lightning damage to Naturalist [24]

=======
Effects:
- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)
- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)
- Decrease damage done by hereos by 1  (Conquering Alien Warlord - Advanced)
- Reduce damage to GW Voss by 2 for each minion in play. (Conquering Alien Warlord)

- At the start of the villain turn if there are 10 or more minions in play the planet has been overrun by the Thorathian Army.  Game Over.  No Wrath of the Cosmos for you! (Conquering Alien Warlord)
- At the start of the villain turn if there are no minions in play, flip GW Voss' character cards (Conquering Alien Warlord)

- At the end of the villain turn, Shock Infantry deals the hero target with the highest HP 3 lightning damage (GB Shock Infantry)

- When Forced Deployment is destroyed, take all the minion cards from the villain trash and put them into play. (Forced Deployment)
- At the start of the villain turn, destroy Forced Deployment (Forced Deployment)

Status
======
GW Voss [74] (Conquering Alien Warlord) (-2) [all damage irreducible until Mr Fixer's turn starts]
Gene-Bound Shock Infantry [2] (immune to lightning)

Villain Trash: GB Guard, Field Lt Tamar, GB Frosthound, GB Ion-Lancer x2, GB Psi-Weaver, GB Soldier

-------(Hero damage dealt is decreased by 1)(Imbued Fire converts all hero damage to fire) (Fire Damage is +1)
Ra          [22] (Flame Barrier)
Naturalist  [24] (Blend In the Pack: -2; -1) (high HP)
Mr Fixer    [22] (-1)
Nightmist   [22]
Tempest     [11] (+1)(low HP)

------- Envr
Shield Generator [5](-1)
Propulsion Systems [10](-1)
Berth (LEVEL)

Comments:
I have an odd sense of deja vu... Infantryman!  You fire in inaccurate, and your ability to act as fodder seems to be impaired as well!

That villain turn was pretty much a cut and paste of the previous one - except Voss being down by another dozen HP or so.  And it bought the heroes a little more set-up time.

Ra sees the coming onslaught, and prepares to bathe the world in fire.  In the meantime, Voss is looking rather toasty...

 

Ra

HP:  22

Hand:  Staff of Ra; Drawn to the Flame; Fire Blast; Flame Spike; Flame Barrier; Scorched Earth

In Play: Staff of Ra; Flame Barrier; Imbued Fire

Trash:  --

-------------------------

Start of Turn: --

Play a Card:  Drawn to the Flame

Use a Power:  Pyre: (2 +1 +1) 4 Fire damage to GL Voss [70]

Draw a Card:  Flesh of the Sun God

End of Turn: --

-------------------------

HP:  22

Hand:  Staff of Ra; Flesh of the Sun God; Fire Blast; Flame Spike; Flame Barrier; Scorched Earth

In Play: Staff of Ra; Flame Barrier; Imbued Fire; Drawn to the Flame

Trash:  --

Effects:

-          Ra’s damage +1;

-          The first time a target damages Ra each turn, Ra deals them 2 fire damage.

-          Fire damage +1;

-          All Hero Damage is Fire

The Naturalist

 

HP:  24

Hand:  Bestial Shift,  Idomitable Force,  Feral Fury, Primal Charge, Predator's Eye, Threatneing Stomp

In Play: Cornered Beast, Blend Into the Pack, The Formidable Rhinocerous, Natural Born Vigor, Natural Form's Power

Trash:  Shifter's Strengthx2, Bestial Shift, Resiliant Hide, Feral Fury, Environmental Allies,

Effects:  The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack) Reduce damage dealt to Naturalist by 1 (Rhino).  Current DR: -3

-------------------------

Start of Turn: 

Play a Card:  Primal Charge - deal 3 fire damage to Voss (67)

Use a Power:  Rhino: Draw Environmental Allies and Feral Fury.  Transform.  Search for The Deadly Crocodile and put it into play

Draw a Card:  Crafty Assault

End of Turn: 

-------------------------

HP:  24

Hand:  Bestial Shift,  Idomitable Force,  Feral Furyx2, Predator's Eye, Threatneing Stomp, Crafty Assaul, Environmental Allies

In Play: Cornered Beast, Blend Into the Pack, The Deadly Crocodile, Natural Born Vigor, Natural Form's Power

Trash:  Shifter's Strengthx2, Bestial Shift, Resiliant Hide, Feral Fury, Environmental Allies, Primal Charge, The Formidable Rhinocerous

Effects:  The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack) Increase damage dealt by Naturalist by 1 (Croc)

To Nightmist: You can't ask a blind man to do the extra step to see eye to eye with, but I'm glad you considered my advice sound. I feel our teamwork purring like a well oiled car.

HP:  22 (-1)

Hand:  Grease Monkey Fist, Overdrive, Tool Box, Salvage Yard

In Play: Pipe Wrench, Riveting Crane, Harmony

Trash: Grease Monkey Fist

-------------------------

Start of Turn: Damage on Voss loses irreducible

Play a Card:  Overdrive

Use a Power:  Strike: (1+1+1+1-1-2) 1 Fire Damage to Warlord Voss(66), then  Strike: (1+1+1+1) 4 Irreducible Fire Damage to Warlord Voss(62)

Draw a Card:  Tool Box

End of Turn: --

-------------------------

HP:  22 (-1)

Hand:  Grease Monkey Fist, Tool Box x2, Salvage Yard

In Play: Pipe Wrench, Riveting Crane, Harmony

Trash: Grease Monkey Fist, Overdrive

Effects:  Fixer Damage Dealt+1, Fixer Damage Taken -1,  Fixer Damage Dealt+1, Damage Type Fixer's Choice, Fixer Damage is Fire+1

Damage on Warlord Voss is irreducible until fixer's start of turn

Tempest Starts to Focus, He knows What Nightmist is planning and he Smiles. Now that they have turned up the heat on Voss, It’s Time to show him what they can do. In the End it is Voss’s time to know defeat. For now he will know why you never underestimate a small storm. Cause it can soon turn into a TEMPEST!!!

Storm clouds gather over the MDP.

(I suspect that Ra is an Arthur Brown fan.)

"Your Tactics are slow and uninspired Voss, sheer numbers are nothing against the Ancient Magics!"

NIGHTMIST

HP:  22

Hand:  Oblivion{4}{3}, Planar Banishment{2}, Amulet of the Elder Gods{3}, Master of Magic{2}, Heedless Lash{2}, Enlightenment{1}

In Play:  Amulet of the Elder God{2}, Astral Premonition{4}, Elder Ring{3}

Trash:  Astral Premonition{2}, Mist-Fueled Recovery{4}, Heedless Lash{1}, Mistbound{1}, Oblivion{1}, Starshield Necklace{1}, Scouring Mists{3}, Tome of Elder Magic{4}, Mist Form{3}, Amulet of the Elder Gods{3}

-------------------------

Start:

Play:  Planar Banishment{2} reveals Mist-Fueled Recovery{3}, discard Oblivion{3} and Oblivion{4} to redirect (3+1+1) 5 fire damage to Voss [57], destroys Berth, then Forced Deployment.

Power:  Investigation -  Nightmist deals herself (2-1+1+1) 3 fire damage [19], draw Call Forth{1} and Mist Form{2}

Draw:  Elder Ring{2}

End:

-------------------------

HP:  19

Hand:  Planar Banishment{2}, Amulet of the Elder Gods{3}, Master of Magic{2}, Heedless Lash{2}, Enlightenment{1}

In Play:  Amulet of the Elder God{2}, Astral Premonition{4}, Elder Ring{3}

Trash:  Astral Premonition{2}, Mist-Fueled Recovery{4}{3}, Heedless Lash{1}, Mistbound{1}, Oblivion{1}{4}{3}, Starshield Necklace{1}, Scouring Mists{3}, Tome of Elder Magic{4}, Mist Form{3}, Amulet of the Elder Gods{3}, Planar Banishment{2}

As waves of Minions pop out of nowhere Voss smiles and starts to laugh. Voss says “And now little ones you learn why they call me Grand Warlord Voss. Mwhhaaaaaa”

 

Tempest steps forward and says “And now Voss you shall learn why they call me T-E-M-P-E-S-T!!!” and he raises he arms to the sky. Lightning crackles all around the Hero’s and everyone’s hair starts standing on end. Lighting starts to pour from the sky. Ra Chants a prayer and Ra says “Feel the power of Egyptian Flame”. He raises his staff and all the Lightning is turned into flames. The Gene-Bound Guard, The Gene-Bound Frosthound, And Both Gene-Bound Ion-Lancers are consumed in the Flames. While the Gene-Bound Soldier is charred so badly, he drops to one knee.

 

Tempest Says “You have messed with the wrong Team this time Voss”

 

The Hero’s await too see what happens next……

Tempest

HP: 11

Hand: Gene-Bound Shackles (X2), Reclaim From the Deep (X3), Electrical Storm, Chain Lightning (X2), Cleansing Downpour, Aquatic Correspondence

In Play: Grievous Hail Storm, Localized Hurricane

Trash: Ball Lightning, Into The Stratosphere

Effects:

- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)

- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)

- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)

- Increase Damage Dealt to Tempest By 1

-----------------------------------------

Start of Turn: --

Play a Card: Chain Lightning [Tempest deals 1 target 4 Lightning Damage] [Tempest may deal a 2nd target 3 Lightning Damage] [Tempest may deal a 3rd target 2 Lightning Damage]
 

Tempest Deals (4+1-1-1) 3 Fire Damage to: Gene-Bound Guard [X]

Tempest Deals (3+1-1) 3 Fire Damage to: Gene-Bound Frosthound [X]

Tempest Deals (2+1-1) 2 Fire Damage to: Gene-Bound Soldier [1] (-1; immune to projectile)

 

Use a Power:  Localized Hurricane [Power 1]

Tempest Deals (3+1-1) 3 Fire damage to: Gene-Bound Ion-Lancer (A) [X]

Tempest Deals (3+1-1) 3 Fire damage to: Gene-Bound Ion-Lancer (B) [X]

 

Draw 2 Cards:   Into The Stratosphere, Shielding Winds

Draw a Card:  Lightning Slash

End of Turn: --

------------------------------------------

HP:  11

Hand: Gene-Bound Shackles (X2), Reclaim From the Deep (X3), Electrical Storm, Chain Lightning, Cleansing Downpour, Aquatic Correspondence, Into The Stratosphere, Shielding Winds, Lightning Slash

In Play: Grievous Hail Storm, Localized Hurricane

Trash: Ball Lightning, Into The Stratosphere, Chain Lightning

Effects:

- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)

- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)

- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)

- Increase Damage Dealt to Tempest By 1

Surviving from the Forced Deployment is the GB Soldier [1] and the GB Psi-Weaver [3]. 

Environment - Mobile Defense Platform

In Play: Shield Generator [5], Propulsion Systems [10]

Start: None

Play: Battalion Mechanic [2]

End: Shield Generator regains 1 HP [6]

Trash: Battalion Mechanic, Battalion Brute, MDP Turbolift x2, Battalion Gunner, Berth

In Play:

Shield Generator [6] (-1)   Ominous HUMMMMM

Propulsion Systems [10] (-1) WHIRRRRRRRR

Battalion Mechanic [2] (-1)  (MINION)   Voss contemplates how to gene-modify the mechanics to produce lubricant autonomously

Effects:

- Reduce damage dealt to environment targets by 1 (Shield Generator)

- If Propulsion Systems is reduced to 0 or fewer HP.  Everyone dies.  GAME OVER. (Propulsion Systems)

- At the end of the environment turn each structure card regains 1 HP

Cosmic Delivery? - ROUND 6 - The Strange World

Villain Turn (Voss on Conquering Alien Warlord side)
Start -
  4 minions in play; GW Voss does not flip; GW Voss does not auto-win

Play - Gene-Bound Firesworn [3]

End -
 - Shock Infantry deals 0 lightning damage to Naturalist [24]
 - Soldier deals 2 projectile damage to Naturalist [22]
 - Psi-Weaver deals 2 psychic damage to Ra [20]; Ra's Flame Barrier deals 3 (2+1+1-1) fire damage to Psi-Weaver [X]
 - Firesworn deals 2 fire damage to Mr Fixer [20]

=======
Effects:
- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)
- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)
- Decrease damage done by hereos by 1  (Conquering Alien Warlord - Advanced)
- Reduce damage to GW Voss by 2 for each minion in play. (Conquering Alien Warlord)

- At the start of the villain turn if there are 10 or more minions in play the planet has been overrun by the Thorathian Army.  Game Over.  No Wrath of the Cosmos for you! (Conquering Alien Warlord)
- At the start of the villain turn if there are no minions in play, flip GW Voss' character cards (Conquering Alien Warlord)

- At the end of the villain turn, Shock Infantry deals the hero target with the highest HP 3 lightning damage (GB Shock Infantry)
- At the end of the villain turn, Soldier deals the hero target with the highest HP 2 projectile damage (GB Soldier)
- At the end of the villain turn, Psi-Weaver deals each hero target 2 Psychic damage (GB Psi-Weaver)
- At the end of the villain turn, Firesworn deals the hero target with the highest HP 2 fire damage (GB Firesworn)

Status
======
GW Voss [57] (Conquering Alien Warlord) (-8) [all damage irreducible until Mr Fixer's turn starts]
Gene-Bound Shock Infantry [2] (immune to lightning)
Gene-Bound Soldier [1] (immune to projectile)
Gene-Bound Firesworn [3] (immune to fire)

Villain Trash: GB Guard, Field Lt Tamar, GB Frosthound, GB Ion-Lancer x2, Forced Deployment, GB Psi-Weaver

-------(Hero damage dealt is decreased by 1)
Ra          [20] (Flame Barrier)
Naturalist  [22] (Blend In the Pack: -3) (high HP)
Mr Fixer    [20] (-1)
Nightmist   [19]
Tempest     [11] (+1)(low HP)

------- Environment -------
Shield Generator [6](-1)
Propulsion Systems [10](-1)
Battalion Mechanic [2](-1)


Comments:
Assumed that Ra would take initial Psi-Weaver hit in order to knock it out with the retaliation.  And that Fixer would take the Fire hit between him and Naturalist since FIxer had DR.

looks good only thing I see is you need to remove from the Env effects:

- The first time a target enters play each turn, play the top card of the Environment Deck (Berth)

Cut and paste got you again