Episode #38 - Cosmic Delivery?

If everyone else will deal with Minions, I can drop my heal and start getting us back some HP

Na, if I'm immune to fire I won't have damage to redirect.

Alright.  Then I kill the Shock Infantry.

I think that we should switch to keeping the Firesworn alive instead of the shock infantry - It'll be easier to use AoE, and once I'm immune to fire, I'll be able to tank anything that Nightmist doesn't want to redirect.

Ra looks at Voss's new minion and laughs.  "Is that what you call the power of fire?  You may keep your little pet.  Its flames do not even warm me."

 

Ra

HP:  20

Hand:  Staff of Ra; Flesh of the Sun God; Fire Blast; Flame Spike; Flame Barrier; Scorched Earth

In Play: Staff of Ra; Flame Barrier; Imbued Fire; Drawn to the Flame

Trash:  --

-------------------------

Start of Turn: --

Play a Card:  Flesh of the Sun God

Use a Power:  Pyre: (2 +1 +1 -1) 3 Fire damage to GB Shock Infantry [X]

                                [s](If Nightmist would rather I make everyone immune to fire damage, I can do that instead.)[/s]

Draw a Card:  Solar Flare

End of Turn: --

-------------------------

HP:  20

Hand:  Staff of Ra; Solar Flare; Fire Blast; Flame Spike; Flame Barrier; Scorched Earth

In Play: Staff of Ra; Flame Barrier; Imbued Fire; Drawn to the Flame; Flesh of the Sun God

Trash:  --

Effects:

-          Ra’s damage +1;

-          The first time a target damages Ra each turn, Ra deals them 2 fire damage.

-          Fire damage +1;

-          All Hero Damage is Fire

-          Ra is immune to Fire Damage

[s]Optional (depending on what Nightmist chooses): All heroes are immune to fire damage.[/s]

The Naturalist

 

HP:  22

Hand:  Bestial Shift,  Idomitable Force,  Feral Furyx2, Predator's Eye, Threatneing Stomp, Crafty Assaul, Environmental Allies

In Play: Cornered Beast, Blend Into the Pack, The Deadly Crocodile, Natural Born Vigor, Natural Form's Power

Trash:  Shifter's Strengthx2, Bestial Shift, Resiliant Hide, Feral Fury, Environmental Allies, Primal Charge, The Formidable Rhinocerous

Effects:  The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack) Increase damage dealt by Naturalist by 1 (Croc)

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Start of Turn: 

Play a Card:  Feral Fury - Deal 4 fire damage and 4 fire damage to Voss (49)

Use a Power:  Cornered Beast- Chomp on Soldier (x). Croc: Deal 4 fire damage to Mechanic (x)

Draw a Card:  Bestial Shift

End of Turn: 

-------------------------

HP:  22

Hand:  Bestial Shift,  Idomitable Force,  Feral Fury, Predator's Eye, Threatneing Stomp, Crafty Assaul, Environmental Allies, Bestial Shift

In Play: Cornered Beast, Blend Into the Pack, The Deadly Crocodile, Natural Born Vigor, Natural Form's Power

Trash:  Shifter's Strengthx2, Bestial Shift, Resiliant Hide, Feral Furyx2, Environmental Allies, Primal Charge, The Formidable Rhinocerous

Effects:  The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack) Increase damage dealt by Naturalist by 1 (Croc)

Voss is at -4 DR for Fixer's turn (Firesworn and Batt Mechanic).

Maybe the Naturalist should send his croc damage to the mechanic so that Fixer can kill Voss’s DR again?

Looks like Naturalist killed the mechanic with Croc power damage thus Voss is at -2 thus within strike range, if not I would have used salvage yard to reactivate overdrive and kill he mechanic himself. Thus I should be clear to grant irreducible.

 

HP:  20 (-1)

Hand:  Grease Monkey Fist, Tool Box x2, Salvage Yard

In Play: Pipe Wrench, Riveting Crane, Harmony

Trash: Grease Monkey Fist, Overdrive

-------------------------

Start of Turn: Damage on Voss loses irreducible

Play a Card:  Tool Box (Draw Charge and Tire Iron)

Use a Power:  Strike: (1+1+1+1-1-2) 1 Fire Damage to Warlord Voss(48)

Draw a Card:  Grease Gun

End of Turn: --

-------------------------

HP:  20 (-1)

Hand:  Grease Monkey Fist, Tool Box, Salvage Yard, Charge, Tire Iron, Grease Gun

In Play: Pipe Wrench, Riveting Crane, Harmony, Tool Box

Trash: Grease Monkey Fist, Overdrive

Effects:  Fixer Damage Dealt+1, Fixer Damage Taken -1,  Fixer Damage Dealt+1, Fixer Damage is Fire+1

Damage on Warlord Voss is irreducible until fixer's start of turn

"Surrender and leave this planet!"

"No?"

"Then I will remove you from it!"

NIGHTMIST

HP:  19

Hand:  Call Forth{1}, Elder Ring{2}, Master of Magic{2}, Heedless Lash{2}, Enlightenment{1}, Mist Form{2}

In Play:  Amulet of the Elder God{2}, Astral Premonition{4}, Elder Ring{3}

Trash:  Astral Premonition{2}, Mist-Fueled Recovery{4}{3}, Heedless Lash{1}, Mistbound{1}, Oblivion{1}{4}{3}, Starshield Necklace{1}, Scouring Mists{3}, Tome of Elder Magic{4}, Mist Form{3}, Amulet of the Elder Gods{3}, Planar Banishment{2}

-------------------------

Start:

Play:  Heedless Lash{2} reveals Heedless Lash{3}!, discard Elder Ring and Mistform to redirect 5 fire Damage to Voss [43], deal 5 fire damage to Voss [38].  Put Heedless Lash into play, Reveal Scouring Mists{4} deal Nightmist 5 Fire Damage [14], and Voss 6 Fire Damage [32].  Put Scouring Mists into play, reveal Call Forth{4}, deal Nightmist 5 fire Damage [9], deal Voss 4 Fire Damage [28], Shield Generator 2 fire damage [4], Propulsion System 2 Fire Damage [8] (Yes, that is how I roll.)

Power:  Investigation -  Nightmist deals herself (2-1+1+1) 3 fire damage [6], draw Enlightenment{2} and Mistbound{4}

Draw:  Oblivion{2}

End:

-------------------------

HP:  6

Hand:  Call Forth{1}, Enlightenment{2}{1}, Master of Magic{2}, Oblivion{2}, Mistbound{4}

In Play:  Amulet of the Elder God{2}, Astral Premonition{4}, Elder Ring{3}

Trash:  Astral Premonition{2}, Mist-Fueled Recovery{4}{3}, Heedless Lash{1}{2}{3}, Mistbound{1}, Oblivion{1}{4}{3}, Starshield Necklace{1}, Scouring Mists{3}{4}, Tome of Elder Magic{4}, Mist Form{3}{2}, Amulet of the Elder Gods{3}, Planar Banishment{2}, Call Forth{4}, Elder Ring

 

Well that makes up for that Oblivion, quite a nice turn, and If it gets back to me I'm going to Mistbind him for the thematic end.

Tempest decides it is time to regain some of what was lost and from the storm clouds falls a Cleansing Downpour. Each hero feels Stronger but Ra Looks at Tempest and says “Do you know how hard it is to get water spots off of Gold”

 

The Hero’s await too see what happens next……

Tempest

HP: 11

Hand: Gene-Bound Shackles (X2), Reclaim From the Deep (X3), Electrical Storm, Chain Lightning, Cleansing Downpour, Aquatic Correspondence, Into The Stratosphere, Shielding Winds, Lightning Slash

In Play: Grievous Hail Storm, Localized Hurricane

Trash: Ball Lightning, Into The Stratosphere, Chain Lightning

Effects:

- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)

- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)

- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)

- Increase Damage Dealt to Tempest By 1

-----------------------------------------

Start of Turn: --

Play a Card: Cleansing Downpour (Ongoing) [Power: Each hero Target regains 2 HP]

 

Use a Power: Cleansing Downpour

Ra                            [20] regains 2 HP and is now at [22] of [30] max

Naturalist             [22] regains 2 HP and is now at [24] of [29] max

Mr Fixer                [20] regains 2 HP and is now at [22] of [28] max

Nightmist             [6] regains 2 HP and is now at [8] of [27] max

Tempest               [11] regains 2 HP and is now at [13] of [26] max

 

Draw a Card:  Otherworldly Resilience

End of Turn: --

------------------------------------------

HP:  13

Hand: Gene-Bound Shackles (X2), Reclaim From the Deep (X3), Electrical Storm, Chain Lightning, Aquatic Correspondence, Into The Stratosphere, Shielding Winds, Lightning Slash, Otherworldly Resilience

In Play: Grievous Hail Storm, Localized Hurricane, Cleansing Downpour

Trash: Ball Lightning, Into The Stratosphere, Chain Lightning

Effects:

- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)

- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)

- Decrease damage done by heroes by 1 (Conquering Alien Warlord - Advanced)

- Increase Damage Dealt to Tempest By 1

So if I calculated right barring env, and villian turns, ra can do 11 damage, Naturalist can do like 11 or 12, Mr fixer can do 5 damage, So that takes Voss down to [1] HP For Nightmists turn.

 

Tempest Feels hope knowing That Voss is going to lose. That this team Had what it takes to fight off his hordes of Minions and to let him meet his Doom.

Environment - Mobile Defense Platform

In Play: Shield Generator [4], Propulsion Systems [8]

Start: None

Play: Sky Deck

End:  None

Trash: Battalion Mechanic x2, Battalion Brute, MDP Turbolift x2, Battalion Gunner, Berth

In Play:

Shield Generator [4] (-1)   Ominous HUMMMMM

Propulsion Systems [8] (-1) WHIRRRRRRRR

Sky Deck (LEVEL)

 

Effects:

- Reduce damage dealt to environment targets by 1 (Shield Generator)

- If Propulsion Systems is reduced to 0 or fewer HP.  Everyone dies.  GAME OVER. (Propulsion Systems)

- Whenever a target is destroyed, put it under its associated deck (Sky Deck)

Comment: Not a card favorable to Voss in my opinion. 

Cosmic Delivery? - ROUND 7 - Realm of Fire

Villain Turn (Voss on Conquering Alien Warlord side)
Start -
  1 minion in play; GW Voss does not flip; GW Voss does not auto-win

Play - Gene-Bound Guard [3]

End -
 - Firesworn deals 1 fire damage to Naturalist [23]

=======
Effects:
- Increase damage dealt by GW Voss to Tempest by 1 (Nemesis)
- Increase damage dealt by Tempest to GW Voss by 1 (Nemesis)
- Decrease damage done by hereos by 1  (Conquering Alien Warlord - Advanced)
- Reduce damage to GW Voss by 2 for each minion in play. (Conquering Alien Warlord)
- Reduce damage dealt to villain targets by 1 (GB Guard)

- At the start of the villain turn if there are 10 or more minions in play the planet has been overrun by the Thorathian Army.  Game Over.  No Wrath of the Cosmos for you! (Conquering Alien Warlord)
- At the start of the villain turn if there are no minions in play, flip GW Voss' character cards (Conquering Alien Warlord)

- At the end of the villain turn, Firesworn deals the hero target with the highest HP 2 fire damage (GB Firesworn)


Status
======
GW Voss [28] (Conquering Alien Warlord) (-5) [all damage irreducible until Mr Fixer's turn starts]
Gene-Bound Firesworn [3] (-1)(immune to fire)
Gene-Bound Guard [3] (-1)

Villain Trash: GB Guard, Field Lt Tamar, GB Frosthound, GB Ion-Lancer x2, Forced Deployment, GB Shock Infantry, GB Soldier

-------(Hero damage dealt is decreased by 1)
Ra          [22] (Flame Barrier)(immune to fire)
Naturalist  [23] (Blend In the Pack: -2) (high HP)
Mr Fixer    [22] (-1)
Nightmist   [8] (low HP)
Tempest     [13] (+1)

------- Envr
Shield Generator [4](-1)
Propulsion Systems [6](-1)


Comments:
Weak sauce from the villain.  Heroes may now proceed with the finishing beatdown.

As the fight spills onto the Sky Deck of the Mobile Defense Platform, Ra emerges incandescent in the light of the sun.  His staff ignites in a brilliant flash to fuel a blast so powerful it consumes itself.

"FOOLISH MORTAL!  TREMBLE BEFORE THE MIGHT OF GODS!"

 

Ra

HP:  22

Hand:  Staff of Ra; Solar Flare; Fire Blast; Flame Spike; Flame Barrier; Scorched Earth

In Play: Staff of Ra; Flame Barrier; Imbued Fire; Drawn to the Flame; Flesh of the Sun God

Trash:  --

-------------------------

Start of Turn: --

Play a Card:  Fire Blast: (5 +1 +1) 7 Fire damage to GW Voss [21]

Use a Power:  The Staff of Ra: (3 +1 +1) 5 Fire damage to GW Voss [16]

Draw a Card:  Scorched Earth

End of Turn: --

-------------------------

HP:  22

Hand:  Staff of Ra; Solar Flare; Flame Spike; Flame Barrier; Scorched Earth x2

In Play: Flame Barrier; Imbued Fire; Drawn to the Flame; Flesh of the Sun God

Trash:  Fire Blast; The Staff of Ra

Effects:

-          The first time a target damages Ra each turn, Ra deals them 2 fire damage.

-          Fire damage +1;

-          All Hero Damage is Fire

-          Ra is immune to Fire Damage

You've just been waiting to use that Fire Blast card, haven't you?  :wink:

I was mostly holding on to it in case we needed to deal with one of Voss's ships in a hurry.  But since Voss is going down hard, I saw no reason to save it.

But yes.  Any opportunity to ham up Ra needs to be taken.  He's so much fun to narrate for.

I figured that was why you were holding onto it as well.  And Scorched Earth or a Flame-Spike to trigger Pyre and Drawn To the Flame in the same turn in case there was a post-Forced Deployment minion horde to help beat on.

Yep.  We were in such control of the game that I could take my time setting up, and hold my big cards for emergencies.  Of which we had none.

The Naturalist

 

HP:  23

Hand:  Bestial Shift,  Idomitable Force,  Feral Fury, Predator's Eye, Threatneing Stomp, Crafty Assaul, Environmental Allies, Bestial Shift

In Play: Cornered Beast, Blend Into the Pack, The Deadly Crocodile, Natural Born Vigor, Natural Form's Power

Trash:  Shifter's Strengthx2, Bestial Shift, Resiliant Hide, Feral Furyx2, Environmental Allies, Primal Charge, The Formidable Rhinocerous

Effects:  The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack) Increase damage dealt by Naturalist by 1 (Croc)

-------------------------

Start of Turn: 

Play a Card:  Feral Fury - Deal 4 fire damage and 4 fire damage to Voss (8)

Use a Power:  Cornered Beast- Chomp on Guard (x). Croc: Deal 4 fire damage to Voss (4)

Draw a Card:  tba

End of Turn: 

-------------------------

HP:  23

Hand:  Bestial Shift,  Idomitable Force  , Predator's Eye, Threatneing Stomp, Crafty Assaul, Environmental Allies, Bestial Shift

In Play: Cornered Beast, Blend Into the Pack, The Deadly Crocodile, Natural Born Vigor, Natural Form's Power

Trash:  Shifter's Strengthx2, Bestial Shift, Resiliant Hide, Feral Furyx3, Environmental Allies, Primal Charge, The Formidable Rhinocerous

Effects:  The first time the Naturalist would take damage each turn, reduce damage by number of Environment targets in play (Blend into the Pack) Increase damage dealt by Naturalist by 1 (Croc)

I was Wrong Guess Mr. Fixer get final