Episode #39 - Oh Captain, My Captain!

Scholar starting hand: Flesh to Iron, Transmutive Recovery, Proverbs and Axioms, Know When to turn Loose

Discard: Know When to turn Loose

I'll probably play a Proverbs and Axioms, That way I give you guys options and you can take a few hits to get threats out of the way with the extra powers.

If you play Proverbs and Axioms, Guise will do 3 psychic damage to himself, which will redirect to whichever Citizen needs to die the most, and use Tough Choices to draw a card, then hit something else for 1 damage.

We need a game plan.

We are going to be 1 citizen from a flip, we have no way to remove citizens from the trash, and 4 citizens we can't afford to keep out.

Surviving the 6 Citizens required to cause a flip will be rough, but If I can get healing we should be okay for that.  The big thing is we can't rely on return from the dawn shortening the process because that will put the nasty citizens back into play.

So basically, we are looking at a long game, so we need to be smart about taking damage and staying alive.

But for now we need to nuke what we can, because if we get lucky and avoid Truth we could do this quick.

I'll take the card draw and the damage to Fabricate.  I want to get set up as much as possible because Constructs actually survive That Card

If needed I can redirect and deal damage to Citizen Dawn. I'm planning on dropping three one-shots on my next turn depending on what I drew, but I could hold off for the flip as well. I'm a very visual person and don't remember exactly what all of the Citizens do offhand, so I'll bow to all of your expertise in this matter. Advanced Dawn is crazy difficult.

the big all target damage are Winter and Hammer, Anvil summons Hammer from the trash and Tears eats our hands.  The only real nasty damage left is Summer (3 fire to 2 heroes)

You changed your avatar. :frowning:

Never fear, little Maenarian!  I can defend you from these burny men!

Sky-Scraper, the Proportionist!

HP:  22

Hand:  Catch a Ride; Thorathian Monolith, Compulsion Canister

In Play:

Trash:  Explosive Reveal

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Start of Turn:

Play a Card:  Thorathian Monolith.  Sky-Scraper becomes HUGE!  Until the start of her next turn, redirect all damage dealt to hero targets to Sky-Scraper and reduce all damage dealt to Sky-Scraper by 2.

Use a Power:  Concussive Clap:  Sky-Scraper deals net 2 sonic to the following targets:

  • Citizen Tears [x]
  • Citizen Hammer [x]
  • Citizen Winter [2]
  • Citizen Dawn [78]

Negligible damage is dealt to heroes (which would be redirected to me and reduced accordingly, anyway).

Draw a Card:  Colossal Left Hook

End of Turn:

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HP:  22

Hand:  Catch a Ride, Compulsion Canister, Colossal Left Hook

In Play:  (HUGE character card); Thorathian Monolith

Trash:  Explosive Reveal

Effects:  Redirect all damage dealt to Hero Targets to Sky-Scraper and reduce all damage dealt to Sky-Scraper by 2 (Thorathian Monolith)

The laylines were right it seems my wisdom is needed here. Good job on Tears team. Like a German proverb says: ''Nothing dries sooner than tears.''

As far as plans go I'll probably play Truth Seeker next turn I need to up my card draw and I'll keep the flesh to iron and alchemical redirection I can get to mitigate damage when dawn will flip.

The Scholar

HP:  22

Hand:  Flesh to Iron, Transmutive Recovery, Proverbs and Axioms

In Play:

Trash:  Know When to turn Loose

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Start of Turn:

Play a Card:  Proverbs and Axioms: Each Player Draws 1 Card, Each Hero Character Card May Either Regain 2 HP or Deal Themselves 3 Psychic Damage and Use a Power

The Scholar Draws Truth Seeker and Regains 2 HP [24]

Use a Power:  Better Living: The Scholar Regains 1 HP [25]

Draw a Card:  Alchemical Redirection

End of Turn:

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HP:  25

Hand:  Flesh to Iron, Transmutive Recovery, Truth Seeker, Alchemical Redirection

In Play:  ---

Trash:  Know When to turn Loose, Proverbs and Axioms

Effects: Not sure if I put this here again (Each Player Draws 1 Card, Each Hero Character Card May Either Regain 2 HP or Deal Themselves 3 Psychic Damage and Use a Power)

I believe the cost for using a power would be Sky-Scraper taking 1 Psychic due to her play in her turn. (In case anyone is wondering.)

Captain Cosmic draws Cosmic Crest. takes 3 psychic (redirect 1 psychic to SS (21) and fabricates Vitality Conduit which I will place next to Sky Scraper

Guise deals himself 3 psychic damage, which reflect off of his amazing abs and deal 3 psychic damage to Citizen Winter [X]. He activates Tough Choices, draws Blatant Reference, and accidentally slaps Citizen Dawn for 1 damage [77].

 

(I'm pretty sure that even though all damage is being redirected to SS, because it's two overlapping redirect effects we can choose which one happens first, thus enabling this to happen. If that's not how it works, let me know.)

As fond as I am of the Mafia Penguin, River City Ransom is true love.  Also had to make a life-long friend jealous.

As for Beefcake, they would occur simultaneously and therefore you can redirect it before Sky-Scraper does.  Well done.

Tempest will regain 2hp.

Just waiting for Sky-Scraper option on Proverbs and Axioms before we move on to the Environment.

Citizen Dawn at 77 HP.  4 other citizens are lurking in the villain trash.  On-going Luminous Leadership is in play.

I'm not worried about Winter right now.  Give me the 2 hp, returning me to 23.

I drew a Linking Incursion, as well.

Winter’s dead anyway we did a quick clean up.

Environment - Time Cataclysm

Melting watches flow across the blurry landscape

In Play: None

Start: None

Play: Marsquake!

End:

Marsquake deals Citizen Dawn [75] 2 melee damage.  Attacks on Sky-Scraper and 6 other hero targets all are directed to Sky-Scraper and damped out for no damage.  (?? Do 2-2 = 0 attacks trigger Vitality Conduit, or is this held as the environment not actually dealing damage due to the DR ??  I think it doesn't count due to previous rulings.)

Effects:

- At the start of the environment turn, destroy 1 villain on-going card, 1 hero on-going card, and 1 environment card. (Marsquake!)

Guise redirects damage directed at him to Citizen Dawn with his amazing abs before Scy-Scraper can intercept the damage. [73]

Oh Captain, My Captain - ROUND 2 - The Winter of Our Discount Tent

Follow me... citizens!  Hmm.  (glares at heroes)

Villain Turn (Citizen Dawn - Leader)
Start -
  4 citizens in villain trash; Citizen Dawn does not flip
  Citizen Dawn heals 1 HP [76] from Luminous Leadership

Play - Return With the Dawn (on-going)

End -
 - Citizen Dawn deals 4 Energy damage to Scholar - it is redirected to Sky-Scraper [21] as 2 Energy damage.
 - Return With the Dawn brings Citizen Hammer [3] from the trash.
 - Citizen Hammer hits each hero target for 4 Fire damage - Guise Beefcakes an attack back to Citizen Hammer [X]
  
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Effects:
- Increase damage dealt by citizens by 1 (Citizen Dawn - Leader - advanced)

- At the start of the villain turn if there are five or more citizens in the villain trash, flip Citizen Dawn's villain character cards.  She may only flip once this way per game. (Citizen Dawn - Leader)
- At the start of the villain turn, each citizen regains 1 HP (Luminous Leadership)

- At the end of the villain turn, Citizen Dawn deals the hero target with the highest HP 3 Energy damage. (Citizen Dawn - Leader)
- At the end of the villain turn, shuffle the villain trash and reveal cards from the top until a citizen is revealed.  Put it in play.  Put the other revealed cards back into the villain trash. (Return With the Dawn)
- At the end of the villain turn, Citizen Hammer deals each hero target 3 Fire damage (Citizen Hammer)

Status
======
Citizen Dawn  [76] (citizen)(Leader)
Citizen Hammer [X] (citizen)

Luminous Leadership (on-going)

Citizens In Play: 1  Citizens In Trash: 4
Villain Trash: Citizen Anvil, Citizen Tears, Citizen Winter, Citizen Hammer

------- (redirect damage to Sky-Scraper at -2)
Guise           [20]
Captain Cosmic  [20]
Tempest         [22]  
Sky-Scraper     [21]
(-2)
Scholar         [25] (high HP)
Cosmic Weapon [4] (next to Tempest)(tie: low HP)
Vitality Conduit [4] (next to Sky-Scraper)(tie: low HP)

------- Environment --------
Marsquake!


Comments:
Nice work by Sky-Scraper with support from Captain Cosmic!
 

Vitality Conduit should only trigger when it takes damage, so it'll get hit once, die, SS will heal 2, then Guise will reflect the fire damage to Hammer before he causes any more damage-related issues. Or I can redirect it first and we can keep the Conduit alive, whatever SS wants to do.

Dawn should be at 75 at the end of her turn. Guise turn incoming soon.