May I suggest a slightly different approach. Someone make a googledoc that has all of this information. After each turn that player updates the doc. This way it won't be lost in the disccusion, and you only have to change a couple of thigns instead of posting everything again.
Put as much or as little info in there as you want. Also, I highlighted whose turn it is.
EDIT: The excel doc that is used during the hangout games would be better. However, I am not sure if it is possible to convert, people want to part with it, etc.
Thanks! I played around a little bit, but on reflection, I don't think this actually covers what I wanted the summaries for: I've had trouble in the past tracking the state of the game, who did which damage when, etc. Just keeping the current state won't really help with that confusion.
How about this: I'll post summaries whenever it seems necessary, probably before and after each Environment and Villain turn.
SV: Kismet deals each hero target 1 psychic damage.
Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
SV: Kismet deals each hero affected by a jinx card 2 psychic damage.
[hr] Start of Villain Turn: Kismet deals each hero 1+1 psychic damage. Kismet deals Argent Adept 2+1 psychic damage.
Play a Card:Inconceivable Obstruction
End of Villain Turn: Reveal Fortune’s Smile. Kismet regains 4 health [70] and deals each hero target 1+1 psychic damage.
Play Glass Jaw. Put it in front of Expatriette.
[hr] Kismet [70]
In Play: The Talisman: Enchanted Heirloom [5] Scattered Mind (in front of Argent Adept) Inconceivable Obstruction Glass Jaw (in front of Expatriette)
Trash:Fortune’s Smile
Additional Effects:
SV: Kismet deals each hero 1 psychic damage.
Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
SV: Kismet deals each hero affected by a Jinx card 2 psychic damage.
Increase damage dealt by Kismet by 2 (= number of Jinx cards in play)
Whenever Argent Adept deals damage, their player must discard 1 card.
The first time each turn Kismet would be dealt damage, obstacles may appear.
Kismet: Charmed Scoundrel [70] The Talisman: Enchanted Heirloom [5] Scattered Mind (in front of Argent Adept) Inconceivable Obstruction Glass Jaw (in front of Expatriette)
Trash: 1; Deck: 20