Episode 8: Kismet

Summary after all hero turns:

Kismet: Charmed Scoundrel [13]
The Talisman: Stolen Charm [7] (in front of Expatriette)
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Trash: 4; Deck: 18

Unity [16]
Modular Workbench
Platform Bot [3]
Bee Bot [1]
Volatile Parts
Stealth Bot [5]
Hand: 5; Trash: 3; Deck: 27

Tachyon [15]
HUD Goggles
Research Grant
Pushing the Limits
Hand: 3; Trash: 12 (10 burst); Deck: 22

Expatriette [17]
Assault Rifle
Submachine Gun
Tactical Shotgun
Hand: 4; Trash: 2; Deck: 31

The Argent Adept [10]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Spike Trap
Trash: 3; Deck: 11

The only valid (and desirable) target is Kismet, I think.

And, for that matter, let's nuke one of the Ongoings on me--let's start with Scattered Mind.

The Tomb of Anubis

In Play: Spike Trap

Trash: Cast into the Underworld, Judgement of Anubis, Anubis

Additional Effects: SE: Spike Trap deals 3 melee damage to the target with the lowest HP.

[hr]
Start of Environment Turn: Spike Trap destroys Bee Bot. Bee Bot deals two damage to Kismet [11] and destroys Scattered Mind. Volatile Parts deals two damage to Talisman [5].

Play a Card: Idol of Anput.

End of Environment Turn: Heroes leave Spike Trap in play.

[hr]
In Play: Spike Trap, Idol of Anput

Trash: Cast into the Underworld, Judgement of Anubis, Anubis

Additional Effects: SE: Spike Trap deals 3 melee damage to the target with the lowest HP.

[hr]
(BlueHairedMeerkat, thanks for catching Volatile Parts.)

Yeah, Spike Trap isn't important enough to destroy, this is the last round anyway (unless Kismet gets really lucky).

And, err, Volatile Parts hit the Talisman for 2...

Summary after environment turn:

Kismet: Charmed Scoundrel [11]
The Talisman: Stolen Charm [5] (in front of Expatriette)
Shaky Arm (in front of Argent Adept)
Trash: 5; Deck: 18

Unity [16]
Modular Workbench
Platform Bot [3]
Volatile Parts
Stealth Bot [5]
Hand: 5; Trash: 4; Deck: 27

Tachyon [15]
HUD Goggles
Research Grant
Pushing the Limits
Hand: 3; Trash: 12 (10 burst); Deck: 22

Expatriette [17]
Assault Rifle
Submachine Gun
Tactical Shotgun
Hand: 4; Trash: 2; Deck: 31

The Argent Adept [10]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Spike Trap
Idol of Anput
Trash: 3; Deck: 10

Kismet

Kismet: Charmed Scoundrel [11]

In Play:
The Talisman: Stolen Charm [5] (in front of Expatriette)
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile, Inconceivable Obstruction, Glass Jaw, Scattered Mind (x2)

Additional Effects: (various effects about to end)
Reduce damage dealt by Argent Adept by 1.

[hr]
Start of Villain Turn:
Kismet flips to Deranged Miscreant side.

Play a Card: Fortune’s Smile. Kismet regains 4 health [15] and deals 1+2 psychic damage to Unity [13], Platform Bot, [1], Stealth Bot [3], Tachyon [12], Expatriette [14], and Argent Adept [7].
Play Unlucky Break. Destroy Pushing the Limits, Assault Rifle, Submachine Gun, and Tactical Shotgun. Kismet deals 2+2 psychic damage to Expatriette (redirected to Stealth Bot, destroying it, causing Volatile Parts to deal 2 fire damage to the Talisman [3]), and the Talisman (flipping it).

End of Villain turn: Kismet deals Expatriette 2+2+1 psychic damage [9].

[hr]
Kismet: Deranged Miscreant [15]

In Play:
The Talisman: Enchanted Heirloom [7].
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile (x2), Inconceivable Obstruction, Glass Jaw, Scattered Mind (x2), Unlucky Break

Additional Effects:
SV: Kismet deals the Talisman 2 irreducible psychic damage.
EV: Kismet regains 1 HP for each lucky card in play.
EV: Kismet deals the hero target with the highest HP damage depending on HP of the talisman.
Increase damage dealt by Kismet by 2.
Increase damage dealt by Kismet by 1 = number of Jinx cards in play.
Reduce damage dealt by Argent Adept by 1.

[hr]
Edited to let Stealth Bot take some damage.

Without meaning to give Unity or Tachyon the shaft, I'm pretty sure that we can win this turn if Expatriette and Argent Adept don't lose much equipment, as I can let Expatriette play the Unload that's sitting on top of her deck.

I'd recommend losing Modular Workbench, Volatile Parts, HUD Goggles, and Submachine Gun.

Tach has fleet of foot, so that's a Lightspeed barrage coming in, Unity and Tach should finish it before my turn.

Take my three and Pushing the Limits, Tach can't play enough cards to make keeping it worth while, and If miraculously she has health on my turn I have quick draw.

Unity can get a bot out and Tach can Lightspeed (and Hypersonic if needed) and that is game.

I approve of Phantaskippy's plan, but I really don't need Volatile Parts if it's required.

Sounds fine on my end.

Summary after villain turn:

Kismet: Deranged Miscreant [15]
The Talisman: Stolen Charm [1] (in front of Expatriette)
Shaky Arm (in front of Argent Adept)
Trash: 7; Deck: 16

Unity [13]
Modular Workbench
Platform Bot [1]
Volatile Parts
Hand: 5; Trash: 5; Deck: 27

Tachyon [12]
HUD Goggles
Research Grant
Hand: 3; Trash: 13 (10 burst); Deck: 22

Expatriette [9]
Hand: 4; Trash: 5; Deck: 31

The Argent Adept [7]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Spike Trap
Idol of Anput
Trash: 3; Deck: 10

Unity, if you're okay with losing Stealth Bot, we could make sure that we have this in the bag--Stealth Bot's destruction would save you a bunch of hp and deal a few damage to Kismet thanks to Volatile Parts.

Volatile parts would actually flip the Talisman.

I don't want to take ten damage, so I'll redirect the four to Expat, and then the subsequent ten to Expat, to Stealth bot, explodering it.

Name: Unity

HP: 13

Hand:  Raptor Bot x3, Cryo Bot, Brainstorm

In Play: Modular Workbench, Platform Bot, Volatile Parts

Trash:  Brainstorm, Scrap Metal, Platform Bot, Bee Bot, Stealth Bot

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card:  Brainstorm! Draw my Supply Crate and a Powered Shockwave, and deal 1 damage to Kismet [14].

Use a Power: Bot-Hack; destroy Volatile Parts, bring out Raptor Bot.

Draw a Card:  Construction Pylon

End of Hero Turn: Platform Bot hits Kismet for 3 [11].

Raptor Bot hits Kismet for 3 [8].

-----------------

HP: 13

Hand:  Raptor Bot x2, Cryo Bot, Brainstorm, Supply Crate, Powered Shockwave, Construction Pylon

In Play: Modular Workbench, Platform Bot, Volatile Parts, Raptor Bot

Trash:  Brainstorm x2, Scrap Metal, Platform Bot, Bee Bot, Stealth Bot, Volatile Parts

Additional Effects:  -1 damage dealt to Platform Bot.

So as not to belabor the point.

 

Fleet of Foot to get Lightspeed Barrage.

 

Lightspeed Barrage Kismet for 12.

 

Game

VICTORY! :D Another, I'm guessing?

I'm in for another round, if we're kicking up a new one.

Does anyone else want to run it, or should I take it up again?

I can run the next one, I'll randomize tonight