Episode 8: Kismet

[Edit--I totally didn't get what you were meaning, Phantaskippy, until I looked at the Spike Trap card.  Yes, absolutely let the Spike Trap hit Bee Bot.]

BEE BOT IS MORE FUN TO TYPE!

And good point, dpt; I'll change to Modular Workbench if you're willing to let me.

[color=purple]My plan to get you fighting each other is working!

-Kismet[/color]

Summary after Argent Adept’s turn:

Kismet: Deranged Miscreant [47]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Trash: 3; Deck: 19

Unity [15]
Modular Workstation
Platform Bot
Bee Bot
Hand: 8; Trash: 3; Deck: 27

Tachyon [16]
HUD Goggles
Research Grant
Hand: 3; Trash: 10 (9 burst); Deck: 25

Expatriette [16]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 1; Deck: 32

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Anubis [6]
Trash: 2; Deck: 12

The Tomb of Anubis

In Play: Anubis [6]

Trash: Cast into the Underworld, Judgement of Anubis

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage

[hr]
Start of Environment Turn:

Play a Card: Spike Trap.

End of Environment Turn: Heroes do not destroy Spike Trap.

[hr]
In Play: Anubis [6]
Spike Trap

Trash: Cast into the Underworld, Judgement of Anubis

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage.
SE: Spike Trap deals 3 melee damage to the target with the lowest HP.

Summary at end of round 3:

Kismet: Deranged Miscreant [47]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Trash: 3; Deck: 19

Unity [15]
Modular Workstation
Platform Bot
Bee Bot
Hand: 8; Trash: 3; Deck: 27

Tachyon [16]
HUD Goggles
Research Grant
Hand: 3; Trash: 10 (9 burst); Deck: 25

Expatriette [16]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 1; Deck: 32

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Anubis [6]
Spike Trap
Trash: 2; Deck: 11

Kismet

Kismet: Deranged Miscreant [47]

In Play:
The Talisman: Enchanted Heirloom [7]
Scattered Mind (Jinx, in front of Argent Adept)
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile, Inconceivable Obstruction, Glass Jaw

Additional Effects:
(Various effects about to end)
Whenever Argent Adept deals damage, their player must discard 1 card.
Reduce damage dealt by Argent Adept by 1.
Increase damage dealt by Kismet by 2 = number of Jinx cards in play
[hr]
Start of Villain Turn:
Kismet flips to Charmed Scoundrel side.
Kismet deals Argent Adept 2+2 damage (to 9).

Play a Card: Scattered Mind. It goes in front of Unity.

End of Villain Turn: Reveal Shaky Arm from the villain deck. It is shuffled into the villain deck.

[hr]
Kismet: Charmed Scoundrel [47]

In Play:
The Talisman: Enchanted Heirloom [7]
Scattered Mind (Jinx, in front of Argent Adept)
Shaky Arm (Jinx, in front of Argent Adept).
Scattered Mind (Jinx, in front of Unity).

Trash: Fortune’s Smile, Inconceivable Obstruction, Glass Jaw

Additional Effects:
SV: Deal each hero 1 psychic damage
Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
SV: Deal each hero affected by a Jinx card 2 psychic damage.
Whenever Argent Adept deals damage, their player must discard 1 card.
Reduce damage dealt by Argent Adept by 1.
Whenever Unity deals damage, their player must discard 1 card.
Increase damage dealt by Kismet by 3 = number of Jinx cards in play

Summary after villain turn:

Kismet: Deranged Miscreant [47]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Scattered Mind (in front of Unity)
Trash: 3; Deck: 18

Unity [15]
Modular Workbench
Platform Bot
Bee Bot
Hand: 7; Trash: 3; Deck: 27

Tachyon [16]
HUD Goggles
Research Grant
Hand: 3; Trash: 10 (9 burst); Deck: 25

Expatriette [16]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 1; Deck: 32

The Argent Adept [9]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Anubis [6]
Spike Trap
Trash: 2; Deck: 11

Name: Unity

HP: 15

Hand:  Raptor Bot x3, Platform Bot, Volatile Parts, Cryo Bot, Stealth Bot

In Play: Modular Workbench, Platform Bot, Bee Bot

Trash:  Supply Crate, Brainstorm, Scrap Metal

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card:  Volatile Parts

Use a Power: Modular Workbench; discard Platform Bot, bring out Stealth Bot.

Draw a Card:  Brainstorm

End of Hero Turn: Platform Bot hits Kismet for 3 [44].

-----------------

HP: 15

Hand:  Raptor Bot x3, Cryo Bot, Brainstorm

In Play: Modular Workbench, Platform Bot, Bee Bot, Volatile Parts, Stealth Bot

Trash:  Supply Crate, Brainstorm, Scrap Metal, Platform Bot

Additional Effects:  -1 damage dealt to Platform Bot.

Any instructions for the use of Stealth Bot?  (Just to save time when doing the Environment/Villain turns.)  I'm also happy to check when appropriate.

Name: Tachyon

HP: 16 

Hand:  Lightspeed Barrage, Pushing the Limits, Blinding Speed

In Play: HUD Goggles, Research Grand

Trash:  Nimble Strike x2, Sucker Punch, Quick Insightx2, Blinding Speed, Accelerated Assault, Fleet of Foot, Synaptic Interruption, Sonic Vortex

Additional Effects:  +1 Damage unitl the start of AA's turn

-----------------

Start of Hero Turn:

Play a Card: 1. Pushing the Limits 2. Blinding Speed Scattered Mind in front of Unity (take 2 from Anubis) 3. Lightspeed Barrage Kismet for 11 (33)

Use a Power: Research Grant - draw Fleet of Foot and Lightning Reflexes, discard Lightning Reflexes

Draw a Card:  HUD Goggles, Hypersonic Assault

End of Hero Turn:

-----------------

HP: 14 (includes damage from Anubis

Hand:  Hypersonic Assault, HUD Goggles, Fleet of Foot

In Play: HUD Goggles, Research Grand, Pushing the Limits

Trash:  Nimble Strike x2, Sucker Punch, Quick Insightx2, Blinding Speedx2, Accelerated Assault, Fleet of Foot, Synaptic Interruption, Sonic Vortex, Lightspeed Barrage, Lightning Reflexes

Additional Effects:  +1 Damage unitl the start of AA's turn

Steath Bot will take all 1-damage instances, naturally. Apart from that, it probably depends on the situation (though if another hero says 'redirect that' then do it).

Name: Expatriette

HP: 18

Hand:  Arsenal Access,Quick Draw, Reload, Submachine Gun, Unload.

In Play:  Assault Rifle, Submachine Gun

Trash:  RPG Launcher

Additional Effects:  +1 Damage dealt (AA)

-----------------

Start of Hero Turn:

Play a Card:  Arsenal Access, Put Tactical Shotgun into play

Use a Power: Load to play Unload, Submachine Gun deals 2 to all targets, Tactical Shotgun deals 5 to Kismet, Assault Rifle deals 3 to Kismet(23), Talisman(2), Anubis(1)

Draw a Card:  Unload.

End of Hero Turn:

-----------------

HP: 16

Hand:  Quick Draw, Reload, Submachine Gun, Unload

In Play: Assault Rifle, Submachine Gun, Tactical Shotgun

Trash:  Arsenal Access, RPG Launcher, Unload 

Additional Effects: +1 damage dealt (AA)

So, um, if you want Adept I can do that again witht eh play a card thing, and Kismet will flip and Anubis will be dead, because this side she still has bonus damage and Bots will get hit.  If you do want me to play Unload it will follow the damage boost part and so I'll do 10 to Kismet and 5 to Talisman and Anubis, I'm telling you so it will make it easy.

That way Beebot is alive to take Spike trap and we all take less damage.  Then also Unity can destroy one of my guns to get a bot out. and we'll still kill her within two rounds.

Unity can also had the HUD Goggles since I have another copy in hand

That sounds like a briliant plan, Expatriette.  I think you should even do it again in two turns! :D

Name: Argent Adept

HP: 9

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Sarabande of Destruction (x2), Akpunku's Drum

In Play:  Syncopated Onslaught, Xu's Bell

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Vernal Sonata (Everyone gets back 1 hp.  Each hero may also place a card from their trash on top of their deck.  I chose Arcane Cadence for my own.)

Use a Power: Xu's Bell:  Activating Perform text of Syncopated Onslaught and the Accompany text of Inventive Preparation

Perform:  Tachyon and Expatriette both are at +1 damage until the end of my next turn.

Accompany: Someone other than me plays a card!  Let's go ahead with Expatriette's plan of blowing the hell out of everything with Unload.

(Results of Unload would be Kismet [13], the talisman flips and goes in front of Expatriette, and Anubis dies)

Draw a Card:  Arcane Cadence

End of Hero Turn:

-----------------

HP: 10

Hand:  Rhapsody of Vigor, Arcane Cadence, Inspiring Supertonic, Sarabande of Destruction (x2), Akpunku's Drum

In Play: Syncopated Onslaught, Xu's Bell, Inventive Preparation

Trash:  Polyphoric Flare, Instrumental Conjuration, Vernal Sonata, Telamon's Lyra

Additional Effects:  

Everyone gains 1 hp and can put a card from their trash on top of their deck.  

+1 damage for Expatriette and Tachyon until the start of my next turn;

Expatriette plays Unload now!

Eexpatriette can also damage the talisman after it flips if you want. I won’t do the environment turn until you’ve decided on Vernal Sonata.

Let's perhaps NOT damage the Talisman any more than necessary to make it flip?  Otherwise, that's more damage for us...

I'm getting Lightspeed Barrage back, obviously

I am not damaging the Talisman once it flips, and taking Unload from the trash with Vernal.

This turn should be the end of Kismet.

Err, I'll grab the Supply Crate.