Episode 8: Kismet

The Tomb of Anubis

In Play: Anubis [16]

Trash: Cast into the Underworld

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage

[hr]
Start of Environment Turn:

Play a Card: Judgement of Anubis

End of Environment Turn: Anubis deals each target 2 infernal damge (3 to Expatriette, none to himself), then destroys Judgement of Anubis.

[hr]
In Play: Anubis [16]

Trash: Cast into the Underworld, Judgement of Anubis

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage.

Summary at end of round 2:

Kismet: Charmed Scoundrel [64]
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)
Trash: 2; Deck: 20

Unity [19]
Hand: 10; Trash: 2; Deck: 28

Tachyon [18]
HUD Goggles
Synaptic Interruption
Hand: 3; Trash: 7 (7 burst); Deck: 28

Expatriette [18]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 0; Deck: 33

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Hand: 6; Trash: 4; Deck: 28

Tomb of Anubis
Anubis [16]
Trash: 2; Deck: 12

Kismet

Kismet: Charmed Scoundrel [64]

In Play:
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)

Trash:

Additional Effects:
(Various effects about to be superseded)
Whenever Argent Adept deals damage, their player must discard 1 card.
Increase damage dealt to Expatriette by 1.
Unity has the charm power.

[hr]
Start of Villain Turn:
Kismet flips to Deranged Miscreant side.

Play a Card: Shaky Arm. It goes in front of Argent Adept.

End of Villain Turn: Kismet deals Unity 2+2 damage.

[hr]
Kismet: Deranged Miscreant [64]

In Play:
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (Jinx, in front of Argent Adept)
Glass Jaw (Jinx, in front of Expatriette)
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile

Additional Effects:
SV: Kismet deals the Talisman 2 irreducible psychic damage.
EV: Kismet regains 1 HP for each lucky card in play.
EV: Kismet deals the hero target with the highest HP damage depending on HP of the talisman.
Increase damage dealt by Kismet by 2.
Whenever Argent Adept deals damage, their player must discard 1 card.
Increase damage dealt to Expatriette by 1.
Unity has the charm power.
Reduce damage dealt by Argent Adept by 1.

Summary after the villain turn:

Kismet: Deranged Miscreant [64]
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)
Shaky Arm (in front of Argent Adept)
Trash: 2; Deck: 19

Unity [15]
Hand: 10; Trash: 2; Deck: 28

Tachyon [18]
HUD Goggles
Synaptic Interruption
Hand: 3; Trash: 7 (7 burst); Deck: 28

Expatriette [18]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 0; Deck: 33

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Hand: 6; Trash: 4; Deck: 28

Tomb of Anubis
Anubis [16]
Trash: 2; Deck: 12

I'd assume Shaky arm to Adept, since Tach and Expat will deal damage.

I guess I'll take it, then.  If we don't get some of these Jinxes under control, I'm going to get rocked when she flips.

Fleet of Foot nets me Raptor Bot.

Name: Unity

HP: 15

Hand:  Modular Workbench, Bee Bot, Raptor Bot x2, Scrap Metal, Platform Bot x2, Volatile Parts, Cryo Bot

In Play:  

Trash:  Supply Crate, Brainstorm

Additional Effects:

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Start of Hero Turn: 

Play a Card:  Modular Workbench

Use a Power: Modular Workbench; discard Scrap Metal, bring out Platform Bot.

Draw a Card:  Stealth Bot

End of Hero Turn: Platform Bot hits Kismet for 3.

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HP: 15

Hand:  Bee Bot, Raptor Bot x2, Platform Bot, Volatile Parts, Cryo Bot, Stealth Bot

In Play: Modular Workbench, Platform Bot

Trash:  Supply Crate, Brainstorm, Scrap Metal

Additional Effects:  -1 damage dealt to Platform Bot.

Name: Tachyon

HP: 18

Hand:  Lightspeed Barrage, Sonic Vortex, Research Grant

In Play: HUD Goggles, Synaptic Interruption

Trash:  Nimble Strike x2, Sucker Punch, Quick Insight, Blinding Speed, Accelerated Assault, Fleet of Foot

Additional Effects:

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Start of Hero Turn:

Play a Card: 1. Research Grant 2. Sonic Vortex -targeting Talisman (1), Anubis (12), Kismet (57) and myself, redirecting with Synaptic Interruption to Kismet (53)

Use a Power: Research Grant - draw Pushing the Limits and Quick Insight, discard Quick Insight

Draw a Card:  Blinding Speed

End of Hero Turn:

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HP: 16 (includes damage from Anubis

Hand:  Lightspeed Barrage, Pushing the Limits, Blinding Speed

In Play: HUD Goggles, Research Grand

Trash:  Nimble Strike x2, Sucker Punch, Quick Insightx2, Blinding Speed, Accelerated Assault, Fleet of Foot, Synaptic Interruption, Sonci Vortex

Additional Effects:  

Am I right in saying that if Kismet doesn't flip, she will flip the Talisman (dealing it damage) but not flip herself?  That way we avoid the other side and the Talisman is at full health when she hits highest HP hero?  But that would increase her damage by (H)-2 and by the number of Jinxes in play right?  Just asking to see if that is correct, it could come into play later.

Name: Expatriette

HP: 18

Hand:  Quick Draw, Reload, RPG Launcher Submachine Gun, Unload.

In Play:  Assault Rifle, Submachine Gun

Trash:  

Additional Effects:  +1 Damage dealt (AA) +1 Damage Taken (Glass Jaw)

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Start of Hero Turn:

Play a Card:  RPG Launcher destroys Glass Jaw (I take 2 infernal), 3 damage to Kismet(50) and Anubis(9)

Use a Power: Assault Rifle deals 3 to Talisman(flip), Kismet(47), and Anubis(6)

Draw a Card:  Arsenal Access

End of Hero Turn:

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HP: 16

Hand:  Arsenal Access, Quick Draw, Reload, Submachine Gun, Unload

In Play: Assault Rifle, Submachine Gun

Trash:  RPG Launcher 

Additional Effects: +1 damage dealt (AA) +1 damage taken (Glass Jaw)

OK, so pretty soon we should be able to contain the jinkies and flip her every turn if we want.

I will be out of town until tommorow night, so I won't be able to play till then.

Oh and so far we only have 5 cards in play, so we can only protect 1 if she plays Unlucky Break.  We need some extra's.

Expat, you actually take 3 infernal damage because of your Glass Jaw.
Oops, you are correct, I was too hasty.

But he deals it when a card is destroyed, and I destroyed Glass jaw.  So I couldn't have triggered Anubis' effect unless Glass Jaw was no longer in play.  If it was still in play it hadn't been destroyed yet and Anubis wouldn't trigger.  I can't take the damage from both of them at the same time.

Both my cards can go to unlucky break, I have pushing the limits so I can rebuild quickly

Name: Argent Adept

HP: 13

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction, Akpunku's Drum

In Play:  Syncopated Onslaught, Xu's Bell

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:

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Start of Hero Turn:

Play a Card:  Inventive Preparation

Use a Power: Xu's Bell:  Activating Perform text of Syncopated Onslaught and the Accompany text of Inventive Preparation

Perform:  Tachyon and Expatriette both are at +1 damage until the end of my next turn.

Accompany: Someone other than me plays a card!  I'd recommend that Unity plays Bee Bot, so we can deal damage and take out another Jinx, but if someone has a better idea, I'd be game for that.  I'd recommend against giving Tachyon the play, as she can play all cards in her hand next round.

Draw a Card:  Sarabande of Destruction (again!)

End of Hero Turn:

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HP: 13

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Sarabande of Destruction (x2), Akpunku's Drum

In Play: Syncopated Onslaught, Xu's Bell, Inventive Preparation

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:  

+1 damage for Expatriette and Tachyon until the start of my next turn; Someone plays a card now!

Just a reminder, I'm still waiting for someone other than AA to play a card.  On the other hand, I'm travelling most of the day today, so you can take your time deciding.

Just a reminder, I'm still waiting for someone other than AA to play a card.  On the other hand, I'm travelling most of the day today, so you can take your time deciding.

Sounds like a plan. BEE BOT!

I was just reviewing everything to do the villain turn, and noticed that Anubis did another set of damage (2 points to Tachyon or 3 points to Expatriette, I'll assume the former) in response to the destruction of Scrap Metal.  Unity, if you want to play and use the Modular Workstation instead I'll let you do that.

Technically, it's more of a hornet.

The environment plays Spike Trap. You may destroy an equipment to destroy it ; do you want to do that? (I’ll post the full turn later.)

I'd say no, since we just put a BeeBot out and Spike trap would hit that, or it will hit the talisman if Beebot is already gone, so yeah, let it come out.