Hey guys. My group has faced against Gloomweaver multiple times and have NEVER had any trouble with him. We have faced him with all different size groups and each one has been able to survive no problem. The difficulty does not matter or our hero selection. He has also never flipped against us. Just wondering if my group is really lucky with his deck playing cards or is this the same for everyone.
Gloomweaver is a difficulty level 2 unless you let him flip, when he becomes difficulty level 4.
I've had the same experience where Gloomweaver is really easy... Except that one time where his relics were the top three cards of his deck. So he can be tough, but only if his deck is really stacked against you.
This thread has some suggested rules to make him much tougher: http://www.boardgamegeek.com/thread/878230/how-difficult-do-you-find-gloomweaver
Though you also might just try starting with all zombies in the trash and H random cultists in play.
When I get around to it, I'm going to make an extra oversized card for Gloomweaver that uses most of those additional rules. We played using the added rules and just barely beat him with only one (barely) surviving hero on Normal mode. Definitely made it a more enjoyable challenge.
Then I'm going to have to try those rules at some point. But wait, with th current rules, does he really become a level 4 villain when he flips? I'm tempted to just let him flip one game just to see if I can beat him.
If you want to try him on the flip side, why not just do the setup, then immediately flip him. Or, if you are wanting to see his flip side with the relics in play, put them into play after the setup, then flip him. Although, one of the worst things about his flip side is that he regains (H) * 10 HP, basically having him start from the beginning all over, with the heroes likely worn out. It just seems it can take a while to get his three relics in play, and then you have to deal with the damage and such you'll be taking with the other relics waiting for that third to actually come out.
It's such a shame that whether or not the relics come into play is pretty much pure luck. I wish he had some mechanism that would help him get them out, while giving the players ways to prevent it. Because right now, it's basically a question of luck if you're facing a difficulty 2 (at most) or 4 (supposedly, never happened to me) villain, which is a bit silly.
That's true. My only concern from that approach would be the massive hits we'd take at the beginning of the game, and how difficult it would be to deal with setting up our heroes while dealing with the zombies and the boosts from the relics.
Then again, maybe I'll do it just to prove I can. I'll see how this "mega-advanced" GloomWeaver does.
I've had him flip once while attempting to run through all of the villains on advanced with random team setups. When my team turned out to be almost exclusively melee and projectile (and on advanced he is immune to both), we decided to try and destroy him through his relics. Unfortunately, after one popped up and took a hefty amount of damage, the other two just kind of appeared and he flipped a little too quickly and rained down pain and agony on the heroes.
I wouldn't say he's insanity incarnate on his flip side (I leave that to Apostate), but he does his fair share of damage (one of the few times I remember seeing H all by its lonesome). It's simply the threat of his flip if you are going the Relic route that can be imposing, but so long as the team can destroy just one relic, it'll pretty much never happen.
Another house rule rule I heard off somewhere,
"At end of villain turn, if there are 3 cultists in play, destroy them. Search villain deck/trash for a Relic and put it in play. Reshuffle villain deck"
Switch "End of villain turn" with "Start of villain turn" according to your tastes.
Tommy, that line was present during playtesting, but (obviously) cut from the final version. I was sad about it, but I think it was for space reasons (AKA, the best reason they have to axe something). Unfortunately, that particular line did serve Gloomweaver well. Vast Following was also a more brutal card back then, making the constant appearance of the Relics and/or Cultists much more likely.
Those documents also had the pins with fewer hit points, but with the rider that only that hero could hurt them, which was something I really loved. That meant they often could stick around for a while. I think that was removed when people complained too much about it.
Another suggestion : maybe have the relics being indestuctible if there are Pins in play ? Or the contrary : relics are undestructible unless a pin is in play...
I don't think he's a 2 right now if you don't flip him. He's definitely a 1. I have lost games to all the 2s and both the 1s.
The harshest plays I've seen him do are a turn one Strength From the Grave or a Chosen Disciple. Those are heavy hitters. But he's a cakewalk after they're taken care of.
The other day we had our first defeat of Gloomy via relic destruction - prior to this we've always managed to kick his arse by disposing of all his hitpoints. He's never managed to beat us. Nor has Apostate, or Baron Blade. I don't think Spite has either, actually, but I'm not 100% on that. At the weekend we fought everyone and defeated them all except the Matriarch, who beat us (Mystical Defenses didn't help - we were in Atlantis…so that took out the zillions of Fowl she had out…which caused both her and the two Carrion Fields to zap us…). After we'd finished beating everyone else we had another go at her…but she beat us again. Dammit :P.
Relic has yet to have a game lost according to the statistics. - including 6 Advance games, and 3 of them Relic Wins.%r%rHowever, note, Baron Blade had until just rencetly a 45% win lost (he's down to 35% now, but still) - and i just watched an -old- interview with Chris (a google+ hangout interview with damsels something) where he was like 'we just lost to Baron Blade. AMAZING'
Someday Gloomweaver will get awin. ... someday.... :P
As long as that someday isn't a game against me, i'll be happy. I'm confused as to how he had a dramatic power loss though... Playtesting days he had some trouble about him, now he seems like such a major pushover. I actually suggested playing a game against him where all heroes just eachother, but no one wanted to go that route to cause his victory.
For me, lynkfox, it was today :) He completely eradicated a Wraith/Nighmist/Ra/Argent Adept team. It was a big surprise, and a pleasant one. I was using my own houserule (see the other thread), but as there was only two Pins in the whole game, it was not the deal breaker. For once, he was a real source of despair for the poor heroes, I plan on a rematch soon - will the new heroes save their friends before Gloomweaver can eat their souls ? You'll know by reading "Crushing Despair, part 2" next month !
What does this mean?
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i was thinking about his Relics, and ment Gloomweaver....