Hi all!
Several forumgoers have recently expressed interest in reviving the I’m Callin’ You Out! forum thread; I think that’s a great idea! So that’s what this thread is for—but with one change: in this thread, anyone can post a challenge at any time, and anyone can attempt any challenge at any time. (That’s why I decided to start a new thread instead of simply posting in the old one.)
Just to recap the rules: a “challenge” can be any game of Sentinels of the Multiverse. You can specify what decks can or must be used, any setup changes, rules changes, or any victory/defeat condition changes you want. I recommend that you tag your challenge with what version of the game it can be played in: Definitive Edition, Enhanced Edition, or SotM: The Video Game. This isn’t necessary, but again, it’s recommended. Additionally, some challenges might require slightly different rules for different editions.
Also specify what variants, events, and/or critical events are usable. Unless explicitly stated otherwise, assume that any challenge can be attempted with either the villain’s base difficulty or on Advanced mode.
So, go right ahead and post! What challenges can you came up with? And, of course, the secondary function of this thread is for folks who’ve attempted the challenges posted here to tell your war stories, whether they be of victory or defeat!
Feel free to use the below template for posting your challenges, although it is of course not required in any way. : )
Challenge Format Template
[Challenge Name]
[Tell us something about your challenge!]
Editions: [Enhanced Edition, Definitive Edition, and/or Video Game]
Components Required: [Any Hero, Villain, or Environment decks needed to play the challenge. In addition, list any Hero or Villain variants, or Villain events or Critical Events needed. If no particular components are required, list “None.”]
Setup
- Villain[s]: [If a specific Villain or Villains is required for the challenge, list them here. If not, list “Any.”]
- Environment: [If a specific Environment is required for the challenge, list it here. If not, list “Any.”]
- Heroes: [If a specific Hero or Heroes is required for the challenge, list them here. If not, list “Any.”]
- Setup Changes: [Any changes to how any of the Heroes, Villains, or Environment are set up. If there are no such changes, delete this entry.]
Rules Changes
[List any changes to how any of the rules of the game are played. These can be broad changes to general, game-wide rules, or more focused changes to specific decks or cards. If there are no rule changes, delete this entry.][Victory and/or Defeat] Condition[s]
[List any new condition for victory or defeat, or any modifications to existing conditions. If there are no such changes, delete this entry.]
I’ll start by posting the first challenge.
Baron Blade’s Castle in the Sky
The mad Baron’s ingeniously-crafted flying fortress provides complete cover for him and all of his minions and devices. If the heroes are to prevent him from carrying out his fiendish plot, they’ll need to find a way inside.
Editions: Enhanced Edition
Components Required: Baron Blade, Mobile Defense Platform
Setup
- Villain: Base Baron Blade
- Environment: Any
- Heroes: Any
- Setup Changes: When searching the Villain deck while performing the Villain setup, search for all 3 copies of the card Mobile Defense Platform and put them into play.
Rules Changes
Replace the text of Baron Blade’s Mobile Defense Platform card with the following: “All Villain targets other than Mobile Defense Platforms are immune to damage.”
When a Mobile Defense Platform card is destroyed, remove it from the game.
When no Mobile Defense Platform cards remain in play, remove the Environment deck and all Environment cards from the game. Place the Mobile Defense Platform Environment deck in the Environment play area; it is now the game’s environment. Search that deck for the 3 Level cards. Choose 1 to put into play. Shuffle the other 2 back into the Environment deck.
All of BB’s devices and minions are on his MDP, so why shouldn’t they also be protected by it? Plus, I thought, wouldn’t it be cool if the fight started in some other environment and then moved up to the MDP environ? Also, I thought that it would be neat for the heroes to be able to choose which level of the MDP they arrived on when they infiltrate it.
The only reason that this can’t be played in DE is because that edition doesn’t have the MDP environment yet. Once it does get released, though, there’s the possibility that I’ll come back to this to update it to accommodate that.