Freedom Five Absolute Zero Unlock Discussion

Maybe there's a clause in there that lets healing done by absorbing Cold damage count?

1. Do the pre-reqs  
 
2. Vanilla Freedom Five beat Progeny in Megalopolis  
 
3. Absolute Zero must play 6 ongoings during the game.  
 
4. Absolute Zero must deal 30+ fire damage.  
 
5. Absolute Zero must deal or prevent 30+ cold damage.  
 

 

Edit:

 

Just unlocked him.  Interesting log.  If my math is right, in this game, Absolute Zero dealt 29 fire damage, and took 31 fire damage.  That suggests that the unlock condition is either taking 30+ fire damage, or that the threshold value isn't 30.  As such, I'm currently thinking: 

1. Do the pre-reqs  
 
2. Vanilla Freedom Five beat Progeny in Megalopolis  
 
3. Absolute Zero must play 6 ongoings during the game.  
 
4. Absolute Zero must take 30+ fire damage.  
 
5. Absolute Zero must deal or prevent 30+ cold damage.  
 
 

Fail.

 

Played 7 ongoings through the game but didn't have them at the end.

I did as much damage with AZ as you can imagine.

I played every Equipment, though, again, not at the end

Ok, one more attempt and I am officially done trying to figure this out:

  1. Do the pre-reqs
  2. Vanilla Freedom Five beat Progeny in Megalopolis
  3. Absolute Zero must have at least 6 ongoings in play at the end of the game.
  4. Absolute Zero must take more Fire Damage than his max hit points of 29.
  5. Absolute Zero must deal more Cold Damage than his max hit points of 29.

Or

1. Do the pre-reqs 2. Vanilla Freedom Five beat Progeny in Megalopolis 3. Absolute Zero must have at least 6 ongoings in play at the end of the game. 4. Absolute Zero must take more Fire Damage than his max hit points of 29. 5. Absolute Zero must heal for more than his max hit points of 29.

I still have my unlock, so I could try experiments if it's helpful.

Maybe the missing condition is something that doesn’t come up often in this fight like AZ must deal absolutely zero damage…to teammates.

That's not it

I don't think anyone has mentioned this yet so a question. Have just been rereading through a load of the success and failure logs. and one common theme in the unlock logs was that once a scion of frost turned it people left it alone unless they had two out, then they destroyed one of them. 

Would a condition like

Scion of Frost must be in play when progeny is reduced to 0 hp

make sense also makes sense from the story perspective because AZ smacked him with cold before bunker used a high temp explosive? If anyone has an unlock log where that isn't the case that would be great because I play on my mobile don't think I have access to them.

Or possibly, must do X cold damage to Progeny when Scion of Frost is not in play?

There is at least one unlock log where Scion of frost is the first out and it never goes away so it can’t be that one.

Does he have to have max HP at the end?

I just did a game following all the guess we ever had used.

In my game he had 14 HP at the end.

According to the logs on here nope. Most of them end with him punching himself for lots of fire to then punch silver slime for even more. I played 4 games yesterday trying to get the unlock... I still ain't getting it. Being on mobile makes finding out how much damage AZ is doing is tedious when you forget to write it down. 

I can't help shake that scion of flame/frost may be important... 

Also because I am filthy quitter how do we get handelabra to give us clues?

Success!!!

I had every unique ongoing out at the end. At the start of AZ's turn, he lowered progeny to 1 HP, then zero dealt himself 15 fire to deal progeny 18 cold. I'm a moble boi so no log. 

Edit: Removing everything because I was supid and used wrong team. *facepalms*

If Tempest was on your team, that's the reason for your fail right there.  All of the other FF unlocks have required using the vanilla Freedom Five, so presumably this one does too.  Tempest only became part of the Freedom Six in the Iron Legacy timeline.

Got the Unlock

https://pastebin.com/CXJf3nAS

Standard setup (original 5, he was in last place on the rooster, against Progeny in Mega)

Had All of his Ongoings in play (and only 1 of each - no multiple impales, no multiples of anything). Used the powers on each one of them. Had all of his equipment in play. Used CryoChambers power once.

Zero got the final hit.

Crapton of fire damage dealt to Absolute zero. The vast majority was of him hitting himself with fire to immediately hit himself with cold and heal. He was at full on the last turn, but Thermal shockwave did the final bit of fire damage (7) that AbZero pushed to Progeny for the kill. (I stopped counting in the log when I hit 34 fire damage, the vast majority of that had been used to then hit himself again with cold and heal. Also however, a vast amount of cold damage was done.)

Lowest HP he was ever at was 4, I believe. 

I also made sure to use (and take damage from) every one of his one shots. 

 

Good luck

 

(edit: oh, in case it matteres, he had a Scion of Frost out at the end, and had one out at every point after one arrived. The final 2 scions were Flame and Frost, fyi)\

 

edit 2 - has any checked the success logs for Flips on Progeny? The best way I know of to handle him with this team is get Lead from the Front and Next Evolution(Radiant) after he flips, negating pretty much all his damage. For my game he flipped back to front at least once, and then back to the back side.

 

edit 3 - This is also the only game Ive done (having got the other unlocks) where I /didnt/ kill progeny with a huge burst from Tachyon Lightning/Omni Cannon/ Iventory Barrage combos. Could Scion of Frost healing a certain amount be a requirement?

When i got all of the F5, i used a flame and frost at the start of the game then i got to two frosts. If someone is a good log checker go and do that with the frost theory. We might have to use frost to unlock Ryan. Wait…

How about this slight modification?

 

1. Do the pre-requisite battles.
2. Freedom Five(non-variant) defeat Progeny in Megalopolis
3. Absolute Zero must have played at least 6 ongoings.
4. Absolute Zero must deal himself at least 29 Fire Damage(number derived from his maximum hit points).
5. Absolute Zero must regain at least 29 hit points through Null-Point Calibration Unit(number derived from his maximum hit points).

 

 

I unlocked today, but don't know how to access log. But I did not use any power other than base power, and used only one damaging one-shot(Hoarfire Frost) during last turn.

Scion of Frost was out most of the game, and for a while two were out.

Looking over the spreadsheet from Steam, minimum fire damage dealt to self in a successful unlock is 29, it does not look like cold damage dealt is a factor, but Null-Point Calibration healing looks important.

Scion of Frost has also entered play at least once in every successful unlock, as has Scion of Flame.

However, the unlock conditions on the other Freedom Five members do not require any specifics from Progeny, aside from him being defeated, so I have my doubts on these being requirements.

Has anyone looked into incapacitated characters as a prerequisite? Maybe none of the characters can be incap'd. Maybe AZ can't be. Maybe no other characters besides AZ. It seems whenever anyone wins, all the heroes are alive and kicking, so this could be a requirement we're missing.

IIRC we were told they were designed to be unlocked all in one game so Tachyon has to be incapacitated sadly. Just played a game over lunch and rather than losing I punched him for 57 damage from Tach n Bunker... I think I know why I unlock on that one.