Grudge Match 2 - Team PBF vs. Ambuscade in Final Wasteland

AMBUSCADE

HP:  50

In Play:  Automated Turret [8], Custom Hand Cannon [5], Reactive Plating [10]

Trash:

-------------------------

Start of Turn:

Play a Card:  Snatch and Grab, Expat or AZ take 2 melee and 3 Energy [24]

End of Turn:  Ambuscade deals Expat or AZ 3 Projectile damage [26], Automated Turret deals the one who just took damage or Unity 2 projectile Damage, Ambuscade deals someone 2 projectile Damage.

-------------------------

HP:  50

In Play:  Automated Turret [8], Custom Hand Cannon [5], Reactive Plating [10]

Trash:  Snatch and Grab

Effects:

End:  Ambuscade deals the hero target with the highest HP 3 projectile damage, Automated Turret deals the Highest HP hero 2 projectile damage, Ambuscade deals the hero with the most cards in play 2 projectile damage (Hand Cannon)

Static:  Ambuscade and Reactive Plating take -1 damage.

Other:  the first time a target deals Ambuscade damage reactive plating deals that target 2 energy damage.

Hero status:

Expatriette:  24

Absolute Zero:  24

Argent Adept:  24

Unity:  24

So the damage will result in one hero at 26 and the rest at 24, then hand cannon deals 2 to someone.  We could all start at 24 hp, or someone can be at 22 and someone else at 26.  I'm going with 24 all around unless someone says otherwise (mainly because I got no heals opening hand)

Jffdougan only has AZ and Unity, so he gets one of those.

I am calling Argent Adept.

DPT was thinking Expat

So Meerkat gets either AZ or Unity

this can change of course if you want to switch it up.

This is going to be so different than the story match.

I'd like Unity, and that also means I can flip cards for the Final Wasteland.

I'm cool with taking Zero. Will generate myself a starting hand. I'm also cool with everybody starting at 24 once all the damage is dealt with.

Sounds good! On the assumption that's the hero order, I'll go ahead and post my turn. Fido was a real annoyance in the storyline game, I'm glad we don't have to deal with him...

I'm happy to take over villain deck duties if it will speed things up.

Expatriette felt the bullets thump into her arm. She turned around with a wolfish grin. “It sounds like someone else needs to learn my name.”

Expatriette

HP: 24

Hand: Tactical Shotgun (x2), “Pride”, Reload

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Tactical Shotgun

Use a power: Tactical Shotgun. 4-1 damage to Reactive Plating (7).

Draw a card: Flak Jacket

End of hero turn:

[hr]

HP: 24

Hand: Tactical Shotgun, “Pride”, Reload, Flak Jacket

In play: Tactical Shotgun

Trash:

I will be good with Villain turns, the story game was so complex it took forever to calculate all the stuff going on each turn.

Since I'm going last it should be pretty easy to do Adept/Wasteland/Ambuscade.

"Looks like it's time to suit up," Ryan Frost remarked. A cold structure appeared nearby and shattered into dozens of fist-chunks of crystalline ice that glittered in the light.

---

Absolute Zero

HP: 24

Hand: Glacial Structure, Coolant Blast, Cold Snap, Onboard Module Installation

In Play:

Trash:

-----

Start: Nothing

Play: Onboard Module Installation. Draw Impale; search for NPCU; Shuffle. Play Glacial Structure

Power: Destroy Glacial Structure to draw Sub-Zero Atmosphere, Modular Realignment, and Focused apertures.

Draw: Hoarfire

End: Nothing

-----

Absolute Zero

HP: 24

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures, Hoarfire

In Play:

Trash: Onboard Module Installation, Glacial Structure

 

Any out-of-turn plays I can get for the next couple turns would be greatly appreciated, so I can get the NPCU and Apertures down.

Phantaskippy, you're going last? Okay, i guess it's my turn then...

EDIT: Never mind.

Argent Adept

HP:  24

In Play:

Hand:  Arcane Cadence, Eydisar's Horn, Inventive Preparation, Sarabande of Destruction

Trash:

-------------------------

Start of Turn:

Play a Card:  Arcane Cadence, Silver Shadow to my hand, Insrumental Conjuration to the top of my deck, Vernal Sonata on the bottom, Inventive Preparation in the trash and Arcane Cadence in play--Silver Shadow to my hand, Instrumental Conjuration to the top of my deck, Vernal Sonata to the bottom, Xu's Bell to the trash, and Rhapsody of Vigor in play.

Use a Power:  Vocalize on Rhapsody of Vigor, everyone regains 1hp

Draw a Card:  Instrumental Conjuration

End of Turn:

-------------------------

HP:  24

In Play:  Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Inventive Preparation, Sarabande of Destruction, Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

 

Summary:

Everyone regains 1 hp.

 

Oh, and DPT you can take over env. or villain or Meerkat can run them if you want, I forgot I wasn't last.

Wait, you're not last? So your turn comes before mine? Okay...

Unity grinned wolfishly, then looked at her hands. "Woah, man, look at my hands. They're like teensy tiny robots... Tee hee!"

Unity

HP: 24

Hand: Raptor Bot, Platform Bot x2, Bee Bot

In play:

Trash:

 

Start of hero turn:

Play a card:

Use a power:

Draw a card: Construction Pylon, Robot Reclamation

End of hero turn:

 

HP: 24

Hand: Raptor Bot, Platform Bot x2, Bee Bot, Construction Pylon, Robot Reclamation

In play:

Trash:

The Final Wasteland

In Play:  

Trash:

-------------------------

Start of Turn:  

Play a Card:  New Jersey Devil enters play.

End of Turn:  New Jersey Devil deals 3 fire damage to the Automated Turret [5] and the Custom Hand Cannon [2].

-------------------------

In Play:  New jersey Devil - 4

Trash:  

 

To reiterate, I lack Ambuscade, so dpt/phantaskippy needs to run the villain turn.

I'll be doing Ambuscade, then. I'm great with BlueHairedMeerkat doing the environment.
Note all heroes but Argent Adept were at 25HP before the villain turn.
And, phantaskippy, you said something about simple turns?
I made some executive decisions about damage assignment (mostly random). Let me know if you think it should be changed.

Ambuscade

HP: 50

In play: Automated Turret (5), Custom Hand-Cannon (2), Reactive Plating (7)

Trash: Snatch and Grab

[hr]
Start of villain turn:

Play a card: Run and Gun. Deal 2 projectile damage to Expatriette (23). Shuffle discard into deck. Play Armed and Dangerous. Put Sonic Mine into play. Play Explosive Launcher.

End of villain turn: Ambuscade deals 3 projectile damage to Unity (22). Automated Turret deals 2 projectile damage to Absolute Zero (23). Custom Hand-Cannon deals 2 projectile damage to Expatriette (21). Ambuscade deals 3 fire damage to each hero target (AZ 20, Expatriette 18, AA 21, Unity 19).

[hr]
HP: 50

In play: Automated Turret (5), Custom Hand-Cannon (2), Reactive Plating (7), Sonic Mine (1), Explosive Launcher (6)

Trash: Run and Gun, Armed and Dangerous

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage; ET: Automated Turret deals highest HP 2 projectile damage; ET: Custom Hand-Cannon deals hero with most cards in play 2 projectile damage; ET: Ambuscade deals each hero target 3 fire damage.
Reactive Plating and Ambuscade take -1 damage received. The first time a target deals damage to Ambuscade each turn, Reactive Plating deals that target 2 energy damage.
When Sonic Mine is destroyed, it deals each hero target 2 sonic damage. Targets dealt damage this way cannot deal damage until the start of the next villain turn.

[hr]
Hero HP:
Absolute Zero: 20
Expatriette: 18
Argent Adept: 21
Unity: 19

Environment HP: New Jersey Devil: 4

You boys with your little toys…

Expatriette

HP: 18

Hand: Tactical Shotgun, “Pride”, Reload, Flak Jacket

In play: Tactical Shotgun

Trash:

[hr]
Start of hero turn:

Play a card: Flak Jacket

Use a power: Tactical Shotgun. Deal 4 damage to Explosive Launcher (2).

Draw a card: Arsenal Access

End of hero turn:

[hr]

HP: 18

Hand: Tactical Shotgun, “Pride”, Reload, Arsenal Access

In play: Tactical Shotgun, Flak Jacket

Trash:

Additional effects: When Expatriette is dealt 3 or more damage, prevent all of it and destroy Flak Jacket.

Absolute Zero

HP: 20

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures, Hoarfire

In Play:

Trash: Onboard Module Installation, Glacial Structure

-----

Start: Nothing

Play: NPCU

Power: Thermodynamics 1 cold damage to me [21]

Draw: Focused Apertures

End: Nothing

------

HP: 21

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead.

"Warm sunny day, healing all our troubles awaaaay."

Argent Adept

HP:  21

In Play:  Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Inventive Preparation, Sarabande of Destruction, Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Inventive Preparation

Use a Power:  Vocalize on Rhapsody of Vigor, everyone regains 1hp

Draw a Card:  Sarabande of Destruction

End of Turn:

-------------------------

HP:  22

In Play:  Inventive Preparation, Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Sarabande of Destruction(2), Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

 

Summary:

5 hero targets regain 1hp

 

If you could use a card play let me know, there will be several coming next couple of rounds.

Unity

HP: 20

Hand: Raptor Bot, Platform Bot x2, Bee Bot, Construction Pylon, Robot Reclamation

In play:

Trash:


-------------------------------------------------------------

Start of hero turn:

Play a card: Construction Pylon

Use a power: Construction Pylon; put two Platform Bots into play, destroy the Pylon.

Draw a card: Inspired Repair

End of hero turn: Platform Bots deal 2x2 energy damage to Reactive Plating [3].

-------------------------------------------------------------


HP: 20

Hand: Raptor Bot, Bee Bot, Robot Reclamation, Inspired Repair

In play: Platform Bot - 3, Platform Bat - 3

Trash:

Effects: ET: Platform Bot deals 1 target 3 energy damage. [x2]

Reduce damage dealt to Platform Bots by 1.

The Final Wasteland

In Play:  New Jersey Devil - 4

Trash:

-------------------------

Start of Turn:  

Play a Card:  Horrid Skunk Ape enters play.

End of Turn:  New Jersey Devil deals 3 fire damage to the Explosive Launcher [DEAD] and the Custom Hand Cannon [DEAD].

Horrid Skunk Ape deals each target other than itself 1 melee damage.

-------------------------

In Play:  New Jersey Devil - 3, Horrid Skunk Ape - 5

Trash:  

Argent Adept, you were at 21HP before the healing, 22HP after. Unity, you didn't record the 1HP healing.

The Horrid Skunk Ape, among other things, blows up the Sonic Mine. All hero targets take another 2HP damage. Fortunately the inability to do damage expires immediately. Before the villain turn, here's the hero HP summary:

 Expatriette: 16, Absolute Zero: 19, Argent Adept: 19, Unity: 17, Platform Bot #1: 2, Platform Bot #2: 2

Round 3

Ambuscade

HP: 50

In play: Automated Turret (4), Reactive Plating (3)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine

[hr]
Start of villain turn: Sonic Mine’s effects wear off.

Play a card: Automated Turret

End of villain turn: Ambuscade deals 3 projectile to Argent Adept (16). Automated Turret #1 deals 2 projectile damage to Absolute Zero (17). Automated Turret #2 deals 2 projectile damage to Absolute Zero (15).

[hr]
HP: 50

In play: Automated Turret (4), Reactive Plating (3), Automated Turret (8)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage; ET: Automated Turret deals highest HP 2 projectile damage (x2)
Reactive Plating and Ambuscade take -1 damage received. The first time a target deals damage to Ambuscade each turn, Reactive Plating deals that target 2 energy damage.

[hr]
Hero HP: Expatriette: 16
Absolute Zero: 15
Argent Adept: 16
Unity: 17
Platform Bot #1: 2
Platform Bot #2: 2

Environment HP: NJ Devil: 3
Horrid Skunk Ape: 5