AMBUSCADE
HP: 50
In Play: Automated Turret [8], Custom Hand Cannon [5], Reactive Plating [10]
Trash:
-------------------------
Start of Turn:
Play a Card: Snatch and Grab, Expat or AZ take 2 melee and 3 Energy [24]
End of Turn: Ambuscade deals Expat or AZ 3 Projectile damage [26], Automated Turret deals the one who just took damage or Unity 2 projectile Damage, Ambuscade deals someone 2 projectile Damage.
-------------------------
HP: 50
In Play: Automated Turret [8], Custom Hand Cannon [5], Reactive Plating [10]
Trash: Snatch and Grab
Effects:
End: Ambuscade deals the hero target with the highest HP 3 projectile damage, Automated Turret deals the Highest HP hero 2 projectile damage, Ambuscade deals the hero with the most cards in play 2 projectile damage (Hand Cannon)
Static: Ambuscade and Reactive Plating take -1 damage.
Other: the first time a target deals Ambuscade damage reactive plating deals that target 2 energy damage.
Hero status:
Expatriette: 24
Absolute Zero: 24
Argent Adept: 24
Unity: 24
So the damage will result in one hero at 26 and the rest at 24, then hand cannon deals 2 to someone. We could all start at 24 hp, or someone can be at 22 and someone else at 26. I'm going with 24 all around unless someone says otherwise (mainly because I got no heals opening hand)
Jffdougan only has AZ and Unity, so he gets one of those.
I am calling Argent Adept.
DPT was thinking Expat
So Meerkat gets either AZ or Unity
this can change of course if you want to switch it up.
This is going to be so different than the story match.