Grudge Match 2 - Team PBF vs. Ambuscade in Final Wasteland

Expatriette

HP: 16

Hand: Tactical Shotgun, “Pride”, Reload, Arsenal Access

In play: Tactical Shotgun, Flak Jacket

Trash:

[hr]
Start of hero turn:

Play a card: Arsenal Access. Reveal Incendiary Rounds and Flak Jacket. Put Incendiary Rounds in my hand. Shuffle other cards into deck.

Use a power: Tactical Shotgun. Deal 4-1 projectile damage to Reactive Plating (X).

Draw a card: RPG Launcher

End of hero turn:

[hr]

HP: 16

Hand: Tactical Shotgun, “Pride”, Reload, Incendiary Rounds, RPG Launcher

In play: Tactical Shotgun, Flak Jacket

Trash: Arsenal Access

Absolute Zero:

HP: 15

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead.

----

Start: Nothing

Play: Focused Apertures

Power: Thermodynamics 1 cold damage [17]

Draw: Impale

End: Nothing

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HP: 17

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit, Focused Apertures

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

 

I could stand a play to get either an Impale or a Cold Snap out.

"Open the door, get on the floor, everybody walk the Dinosaur!"

Argent Adept

HP:  16

In Play:  Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Inventive Preparation, Sarabande of Destruction(2), Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

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Start of Turn:

Play a Card:  Silver Shadow, activate accompany(a) Inventive Preparation, Absolute Zero may play a card now, I play Eydisar's Horn.

Use a Power:  Eydisar's Horn Perform(p) Rhapsody of Vigour, all hero targets but Unity regain 1hp, (a) Inventive Preparation, Unity may play a card now.

Draw a Card:  Vernal Sonata

End of Turn:

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HP:  17

In Play:  Eydisar's Horn, Inventive Preparation, Rhapsody of Vigor

Hand:  Instrumental Conjuration, Sarabande of Destruction(2), Silver Shadow, Vernal Sonata

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

 

Summary:

All hero targets but Unity regain 1 hp, Unity and Absolute Zero may play a card.

Unity, you can probably blow up my Tactical Shotgun.

Can I grab one of those lovely heals instead of one of my bots? If so:

Unity plays Inspired Repair, draws Supply Crate, plays Raptor Bot, all Mechanical Golems regain 3HP.

Unity

HP: 18

Hand: Bee Bot, Robot Reclamation, Supply Crate

In play:

Trash:

 

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Start of hero turn:

Play a card: Supply Crate; draw Raptor Bot

Use a power: Bot-Hack; Turn a Tactical Shotgun into a Raptor Bot.

Draw a card: Brainstorm

End of hero turn: Platform Bots deal 3 energy damage to Ambuscade [47] and New Jersey Devil [DEAD].

Raptor Bots deal 5 melee damage to Ambuscade [42] and Horrid Skunk Ape [DEAD].

-------------------------------------------------------------

 

HP: 18

Hand: Bee Bot, Robot Reclamation, Brainstorm

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Supply Crate, Raptor Bot - 2

Trash:

Effects: ST: May destroy Supply Crate and draw two cards.

ET: Platform Bot deals 1 target 3 energy damage. [x2]

ET: Raptor Bot deals 1 target melee damage equal to the number of Mechanical Golems in play +1. [x2]

Reduce damage dealt to Platform Bots by 1.

The Final Wasteland

In Play:  

Trash: New Jersey Devil, Horrid Skunk Ape

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Start of Turn:  

Play a Card:  Amphibious Chupacabra enters play.

End of Turn:  Amphibious Chupacabra eats a Raptor Bot.

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In Play:  Amphibious Chupacabra - 6

Trash:  New Jersey Devil, Horrid Skunk Ape

We’re still waiting for a card play from AZ, right?

I'd assume the card play is cold snap, since Amby can go immune at any time.

Cold Snap is, indeed the one I was going to play first. May be a teensy bit problematic if we hit a Sonic Mine, but we'll deal.

I'm going to be at my data-free part-time job all day, so I'm putting in conditional orders now. I'll try to cover the likely contingencies; y'all have my permission to alter things as needed for contingencies I don't forsee.

 

HP: 18-ish

Hand: Coolant Blast, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap,

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

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Start: All bad guy targets take 2 cold damage

Play a card: Hoarfire. Do 3 cold damage to (in priority order) Ambuscade, Chupacabra, me. Do 2 fire damage to Chupacabra or any of Ambuscade's devices. I take 2 cold and 1 fire damage, net heal 1 [19-ish]

Power: Thermodynamics to heal for 2 [21-ish]

Draw: Modular Realignment

End: Nothing

-------

HP: 21-ish

Hand: Coolant Blast, Sub-Zero Atmosphere, Modular Realignment x2, Focused Apertures,

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

 

I don't desperately need another play right now, but if I get one it goes to Impale (on Ambuscade, even if he goes immune) or Sub-Zero Atmosphere, in that order of priority.

Round 4

Ambuscade

HP: 42

In play: Automated Turret (4), Automated Turret (8)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating

[hr]
Start of villain turn:

Play a card: Rigged to Detonate. Shuffled face-up into the deck.

End of villain turn: Ambuscade deals 3 projectile damage to Absolute Zero (15). Automated Turret #1 deals 2 projectile damage to Unity (16). Automated Turret #2 deals 2 projectile damage to Argent Adept (15).

[hr]
HP: 42

In play: Automated Turret (4), Automated Turret (8)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating

Traps face-up: 1

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage; ET: Automated Turret deals highest HP 2 projectile damage (x2)

[hr]
Hero HP: Expatriette: 17, Absolute Zero: 15, Argent Adept: 15, Unity: 16, Platform Bot #1: 3, Platform Bot #2: 3, Raptor Bot #1: 2

Environment HP: Amphibious Chupacabra: 6

Expatriette

HP: 17

Hand: Tactical Shotgun, “Pride”, Reload, Incendiary Rounds, RPG Launcher

In play: Flak Jacket

Trash: Arsenal Access, Tactical Shotgun

[hr]
Start of hero turn:

Play a card: Tactical Shotgun

Use a power: Tactical Shotgun. 4 projectile damage to Ambuscade (38).

Draw a card: Incendiary Rounds

End of hero turn:

[hr]

HP: 17

Hand: “Pride”, Reload, Incendiary Rounds (x2), RPG Launcher

In play: Tactical Shotgun, Flak Jacket

Trash: Arsenal Access, Tactical Shotgun

Additional effects:

Can I vote that AZ devote some of his attack to those Automated Turrets?

OK, so AZ does 2 cold to everything Chupacabra [4], Ambuscade [36], Automated Turret [2], Automated Turret [6]

3 cold to Ambuscade [34], 2 fire to Automated Turret [x]

then heals 3 [18]

"If I had a Harp, I'd strum it in the morning. . ."

Argent Adept

HP:  15

In Play:  Eydisar's Horn, Inventive Preparation, Rhapsody of Vigor

Hand:  Instrumental Conjuration, Sarabande of Destruction(2), Silver Shadow, Vernal Sonata

Trash:  Arcane Cadence(2), Inventive Preparation, Silver Shadow, Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Silver Shadow, activate (a) Inventive Preparation, AZ may play a card (Impale on Ambuscade), I play instrumental Conjuration summoning Musagani's Harp from the deck, shuffle then draw Polyphoric Flare

Use a Power:  Eydisar's Horn (p) Rhapsody of Vigour, all heroes regain 1hp, (a) Inventive Preparation, Unity may play a card now.

Draw a Card:  Syncopated Onslaught

End of Turn:

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HP:  16

In Play:  Eydisar's Horn, Inventive Preparation, Musagani's Harp, Rhapsody of Vigor

Hand:  Polyphoric Flare, Sarabande of Destruction(2), Syncopated Onslaught, Vernal Sonata

Trash:  Arcane Cadence(2), Instrumental Conjuration, Inventive Preparation, Silver Shadow(2), Xu's Bell

 

Summary:

Regain 1hp, Unity and AZ may play a card now.

Unity plays Brainstorm, draws Scrap Metal and Powered Shock Wave, deals 1 damage to Ambuscade [33], and the Automated Turrets [1,5]

Unity

HP: 17

Hand: Bee Bot, Robot Reclamation, Scrap Metal, Powered Shock Wave

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Supply Crate

Trash: Construction Pylon, Inspired Repair, Raptor Bot, Brainstorm

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Start of hero turn: Destroy Supply Crate, draw Raptor Bot, Scrap Metal

Play a card: Powered Shock Wave; 4 damage to all non-hero targets - Ambuscade [29], Automated Turret [1], everything else dead.

Use a power: Nahhh.

Draw a card: Volatile Parts

End of hero turn: Platform Bots deal 3 energy damage to Ambuscade [26] and Automated Turret [DEAD].

Raptor Bot deals 4 melee damage to Ambuscade [22].

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HP: 17

Hand: Bee Bot, Robot Reclamation, Scrap Metal x2, Raptor Bot, Volatile Parts

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2

TrashConstruction Pylon, Inspired Repair, Raptor Bot, Brainstorm, Supply Crate, Powered Shock Wave

Effects: ST: May destroy Supply Crate and draw two cards.

ET: Platform Bot deals 1 target 3 energy damage. [x2]

ET: Raptor Bot deals 1 target melee damage equal to the number of Mechanical Golems in play +1.

Reduce damage dealt to Platform Bots by 1.

Unity, AZ already killed one Automated Turret. I assume you're hitting the Chupacabra instead with the Brainstorm? (I guess it doesn't matter.)

My Flak Jacket is destroyed, and I prevent the Rat Beast damage.

phantaskippy, AZ only heals himself 1 from the Hoarfost, correct? He doesn't have the Isothermic Transducer yet. EDIT: Never mind, I missed the Thermodynamics. Fixing things now. The Rat Beast will hit AZ, correct?

Round 5

Ambuscade

HP: 22

In play:

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating, Automated Turret (x2)

[hr]
Start of villain turn:

Play a card: Armed and Dangerous. Put Reactive Plating into play. Play Snatch and Grab. 2 melee damage to Expatriette (16), and an attempt at 3 energy damage, but the Flak Jacket absorbs the blow.

End of villain turn: Ambuscade deals 3 projectile damage to Unity (15).

[hr]
HP: 22

In play: Reactive Plating (10)

Trash: Run and Gun, Armed and Dangerous (x2), Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating, Automated Turret (x2), Snatch and Grab

Traps face-up: 1

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage
Reactive Plating and Ambuscade take -1 damage received. The first time a target deals damage to Ambuscade each turn, Reactive Plating deals that target 2 energy damage.
[hr]
Hero HP: Expatriette: 16, Absolute Zero: 15, Argent Adept: 16, Unity: 15, Platform Bot #1: 3, Platform Bot #2: 3, Raptor Bot #1: 2

Environment HP: Rat Beast: 7