Since I have out of town company much of the day, I'll post conditional orders. I'm again giving the team permission to change them if things end up differently than is anticipated.
Absolute Zero
HP: 17-ish
Hand: Coolant Blast, Modular Realignment x2, Focused Apertures, Onboard Module Installation
In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,
Trash: Onboard Module Installation, Glacial Structure, Hoarfire
Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1
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Start: Cold Snap deals Ambuscade 2 cold damage
Start: Impale deals Ambuscade 3 cold damage
Play: Onboard Module Installation. Draw Hoarfire, search for Transducer, shuffle. Play Hoarfire. Deal 3 cold damage to Ambuscade and 2 fire damage to the Bee Bot (with Unity's permissison); I take 2 cold and 1 fire for a net heal of 1.
Power: Thermodynamics to heal for 2
Draw: Fueled Freeze
End: Nothing
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HP: 20-ish
Hand: Coolant Blast, Modular Realignment x2, Focused Apertures, Isothermic Transducer, Fueled Freeze
In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,
Trash: Onboard Module Installation, Glacial Structure, Hoarfire
Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1
Summary: If everything goes as listed, Ambuscade takes 5 cold damage from me and 2 projectile damage from Unity's Bee Bot, with Unforgiving Wasteland getting zapped. I heal 3 HP.