Grudge Match 2 - Team PBF vs. Ambuscade in Final Wasteland

Expatriette

HP: 16

Hand: “Pride”, Reload, Incendiary Rounds (x2), RPG Launcher

In play: Tactical Shotgun

Trash: Arsenal Access, Tactical Shotgun, Flak Jacket

[hr]
Start of hero turn:

Play a card: RPG Launcher. Destroy Rat Beast. 2-1 fire damage to Reactive Plating (9) and Ambuscade (21). Ambuscade does 2 energy damage to Expatriette (14).

Use a power: Tactical Shotgun. 4-1 fire damage to Ambuscade (18).

Draw a card: Hollow Points

End of hero turn:

[hr]

HP: 14

Hand: “Pride”, Reload, Incendiary Rounds (x2), Hollow Points

In play: Tactical Shotgun

Trash: Arsenal Access, Tactical Shotgun, Flak Jacket, RPG Launcher

The Final Wasteland

In Play:  

Trash: New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra

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Start of Turn:  

Play a Card:  Rat Beast enters play.

End of Turn:  Rat Beast deals 4 melee damage to AZ [15].

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In Play:  Rat Beast - 7

Trash:  New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra

HP: 15

Hand: Coolant Blast, Sub-Zero Atmosphere, Modular Realignment x2, Focused Apertures,

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

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Start: Cold Snap does 1 cold damage to Ambuscade [17] and Reactive Plating[8]; I take 2 energy damage from Ambuscade [13]

Start: Impale does 3 cold damage to Ambuscade [14]

Play: Sub-Zero Atmosphere

Power: Thermodynamics to heal for 2 [15]

Draw: Onboard Module Installation

End: Nothing

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HP: 15

Hand: Coolant Blast,  Modular Realignment x2, Focused Apertures, Onboard Module Installation

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

Argent Adept

HP:  15

In Play:  Eydisar's Horn, Inventive Preparation, Rhapsody of Vigor

Hand:  Polyphoric Flare, Sarabande of Destruction(2), Syncopated Onslaught, Vernal Sonata

Trash:  Arcane Cadence(2), Instrumental Conjuration, Inventive Preparation, Silver Shadow(2), Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Vernal Sonata, all hero targets regain 1hp, each player may put a card from their trash on top of their deck. (Cadence for me)

Use a Power:  Eydisar's Horn (p) Rhapsody of Vigour, all heroes regain 1hp, (a) Inventive Preparation, Unity may play a card now.

Draw a Card:  Arcane Cadence

End of Turn:

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HP:  17

In Play:  Eydisar's Horn, Inventive Preparation, Musagani's Harp, Rhapsody of Vigor

Hand:  Arcane Cadence, Polyphoric Flare, Sarabande of Destruction(2), Syncopated Onslaught

Trash:  Arcane Cadence, Instrumental Conjuration, Inventive Preparation, Silver Shadow(2), Vernal Sonata, Xu's Bell

 

Summary:

Heroes regain 2hp, Each hero may put one card from their trash on top of their deck, Unity may play a card.

I'll move the Hoarfire back since I'm not taking fire damage from anything else & therefore Coolant Blast doesn't do much good.

I'll take back Arsenal Access.

Unity plays Raptor Bot and puts Raptor Bot on top of her deck.

Unity

HP: 17

Hand: Bee Bot, Robot Reclamation, Scrap Metal x2, Volatile Parts

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Raptor Bot - 2

Trash: Construction Pylon, Inspired Repair, Supply Crate, Brainstorm, Powered Shock Wave

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Start of hero turn: 

Play a card: Scrap Metal

Use a power: Bot-Hack Scrap Metal into Bee Bot

Draw a card: Raptor Bot

End of hero turn: Platform Bots deal net 2x2 energy damage Reactive Plating [4].

Raptor Bots deal 6 melee damage to Reactive Plating [DEAD] and Ambuscade [8].

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HP: 17

Hand: Robot Reclamation, Scrap Metal, Raptor Bot, Volatile Parts

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Raptor Bot - 2, Bee Bot - 1

Trash: Construction Pylon, Inspired Repair, Scrap Metal, Brainstorm, Supply Crate, Powered Shock Wave

Effects: ET: Platform Bot deals 1 target 3 energy damage. [x2]

ET: Raptor Bot deals 1 target melee damage equal to the number of Mechanical Golems in play +1. [x2]

Reduce damage dealt to Platform Bots by 1.

The Final Wasteland

In Play:  

Trash: New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra, Rat Beast

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Start of Turn:  

Play a Card:  Unforgiving Wasteland enters play.

End of Turn:  

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In Play:  Unforgiving Wasteland

Trash:  New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra, Rat Beast

Since I have out of town company much of the day, I'll post conditional orders. I'm again giving the team permission to change them if things end up differently than is anticipated.

Absolute Zero

HP: 17-ish

Hand: Coolant Blast,  Modular Realignment x2, Focused Apertures, Onboard Module Installation

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1

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Start: Cold Snap deals Ambuscade 2 cold damage

Start: Impale deals Ambuscade 3 cold damage

Play: Onboard Module Installation. Draw Hoarfire, search for Transducer, shuffle. Play Hoarfire. Deal 3 cold damage to Ambuscade and 2 fire damage to the Bee Bot (with Unity's permissison); I take 2 cold and 1 fire for a net heal of 1.

Power: Thermodynamics to heal for 2

Draw: Fueled Freeze

End: Nothing

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HP: 20-ish

Hand: Coolant Blast,  Modular Realignment x2, Focused Apertures, Isothermic Transducer, Fueled Freeze

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1

 

Summary: If everything goes as listed, Ambuscade takes 5 cold damage from me and 2 projectile damage from Unity's Bee Bot, with Unforgiving Wasteland getting zapped. I heal 3 HP.

Unity, I think you missed AZ’s damage. Ambuscade is at 8 after your turn.

Round 6

Ambuscade

HP: 8

In play:

Trash: Run and Gun, Armed and Dangerous (x2), Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating (x2), Automated Turret (x2), Snatch and Grab

[hr]
Start of villain turn: Ambuscade deals 3 projectile damage to Absolute Zero (16). (Moved to beginning of turn because of Sub-Zero Atmosphere.)

Play a card: Unavoidable Explosive. Shuffle it face-up into the deck.

End of villain turn:

[hr]
HP: 8

In play:

Trash: Run and Gun, Armed and Dangerous (x2), Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating (x2), Automated Turret (x2), Snatch and Grab

Traps face-up in deck: 2

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage

[hr]
Hero HP: Expatriette: 18, Absolute Zero: 16, Argent Adept: 18, Unity: 17, Platform Bot #1: 3, Platform Bot #2: 3, Raptor Bot #1: 2

Environment HP:

Expatriette

HP: 18

Hand: “Pride”, Reload, Incendiary Rounds (2), Hollow Points

In play: Tactical Shotgun

Trash: Tactical Shotgun, Flak Jacket, RPG Launcher

[hr]
Start of hero turn:

Play a card: Hollow Points in the Shotgun.

Use a power: Tactical Shotgun. 4+2 projectile damage to Ambuscade (2). Destroy Hollow Points.

Draw a card: Arsenal Access

End of hero turn:

[hr]

HP: 18

Hand: “Pride”, Reload, Incendiary Rounds (x2), Arsenal Access

In play: Tactical Shotgun

Trash: Tactical Shotgun, Flak Jacket, RPG Launcher, Hollow Points

Additional effects:

So Expat goes Boom, Zero does Icy-Hot and it is over, right?

Yup. Ambuscade is lost in the Unforgiving Wasteland. He's much easier this way, I have to say.

That's what she had.

And it's game over no later than the end of my turn. :slight_smile:

No it's not, I changed it when I saw his correction.

VICTORY :D

Gah! Why won't you guys just lose so that way TeamRonwayG+ will be the victors of the Grudge match?

We thought about losing to Ambuscade, but then we did the math and it was just way too hard.  You start hitting your allies for him even, but then oops, he tripped on the hero that you incapped first and fell off a cliff that wasn't even there a moment ago and your like "WTF, we spent five rounds damaging each other for that?"

OK, guys -- we've got Voss, in the Tomb of Anubis. We have left to us Chrono-Ranger, Haka, Legacy, Nightmist, Omnitron-X, Scholar, Tachyon, Tempest, Visionary, Wraith. I'm less concerned about having Legacy in this round since we aren't playing on Advanced. I like Tempest vs. Voss mechanically and thematically. I think Visionary should be left for round 4.

I can run Voss for this match if we want.

Ideas about a lineup?

The 4's are Iron Legacy, The Matriarch and The Chairman.  We need to shut down damage and tank a few different damage types.

Legs/Tach is awesome in any of those fights.  Tempest as well.  Haka is epic for ground pound, savage mana, rampage, etc, savage rampage can absolutely crush the Chairman, but Visionary and Brain burn can as well.

I'd go 

Omni

Wraith

Nightmist

+1 of Haka, Visionary or the Scholar.