Grudge Match - Team PBF - Round 3: Grand Warlord Voss

Grand Warlord Voss - Conquering Alien Warlord

HP:  90

In Play: Ion-Lancer - 3

Shock Infantry - 3

Frosthound - 3

Psi-Weaver - 3

Trash:

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Start of Turn:

Play a Card:  TCF Conquerer enters play (hoo boy...)

End of Turn:  Ion-Lancer deals 2 energy damage to OX [23].

Shock Infantry deals 3 lightning damage to Nightmist [24].

Frosthound deals each hero target 2 cold damage.

Psi-Weaver deals each hero target 2 psychic damage.

TCF Conquerer deals each hero target 3 fire damage.

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HP:  90

In Play: Ion-Lancer - 3

Shock Infantry - 3

Frosthound - 3

Psi-Weaver - 3

TCF Conquerer - 15

Trash:  

Effects: ST: No minions? Flip! 10 minions? Win!

ST: Destroy 1 hero ongoing.

ET: Ion-Lancer deals lowest-HP hero 2 energy damage.

ET: Shock Infantry deals highest-HP hero 3 lightning damage.

ET: Frosthound deals each hero target 2 cold damage.

ET: Psi-Weaver deals each hero target 2 psychic damage.

ET: TCF Conquerer deals each hero target 3 fire damage deal.

TCF Conquerer is immune to melee damage.

Reduce damage dealt to Voss by 2 for each minion in play.

Minions are immune to the damage type they

Hero HP: OX - 16, Wraith - 19, Nightmist - 17, Visionary - 19

Omnitron-X

HP: 16

Hand: Self Sabotage, Temporal Shielding, Innervation Ray, Singularity

In play:

Trash:

 


Start of hero turn:

Play a card: Temporal Shielding

Use a power: Timeshift self; Bio-Engineering Beam enters play.

Draw a card: Ablative Coating

End of hero turn:

 


HP: 16

Hand: Self Sabotage, Ablative Coating, Innervation Ray, Singularity

In play: Temporal Shielding, Bio-Engineering Beam

Trash:

Additional effects: 

"If I had a Rocket Punch, I'd smack that ship in its throat!"

WRAITH

HP:  19

In Play:

Hand:  Grappling Hook, Mega Computer, Throat Jab, Throwing Knives

Trash:

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Start of Turn:

Play a Card:  Throwing Knives

Use a Power:  Throwing Knives deals 1 projectile damage to Frosthound [2], Psyweaver [2], and Conqueror [14]

Draw a Card:  Infrared Eyepiece

End of Turn:

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HP:  19

In Play:  Throwing Knives

Hand:  Grappling Hook, Infrared Eyepiece, Mega Computer, Throat Jab

Trash:

 

Curse the ship's immunity to melee damage.

Brace yourself, folks…

Nightmist

HP: 17

Hand: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Heedless Lash {3}

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Oblivion {1}. Reveal Enlightenment {2} and Mists of Time {4}. Deal 2 infernal damage to all targets, and 4 infernal damage to all non-hero targets. This kills all minions, and leaves TCF Conqueror at 9 and Voss at 86. Discard the two cards.

Use a power: Investigation. Deal myself 2 infernal damage (13) and draw Elder Ring {3} and Astral Premonition {4}.

Draw a card: Mist-Fueled Recovery {3}

End of hero turn:

[hr]

HP: 13

Hand: Oblivion {2}, Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Astral Premonition {4}, Mist-Fueled Recovery {3}

In play:

Trash: Oblivion {1}, Enlightenment {2}, Mists of Time {4}

Additional effects: All heroes take 2 infernal damage

As noted in the other thread, I guess I'll take Visionary although I don't play her nearly as effectively as I play Wraith. The other thing we might want to consider is that I can't run the environment turn.

(Sorry about not getting the game up last night, but the end of packing to travel took longer than anticipated.)

I think my turn got a bit easier, though, after reading through everybody else's:

Visionary

HP: 17

Hand: Mind Spike, Precognition, Prophetic Vision, Suggestion

In Play:

Trash:

Additional Effects:

-------

Start: Nothing

Play: Mind Spike on TCF Conqueror [6]

Power: Enlighten myself (this time) to draw Cerebral Hemmorhage and Mental Divergence. Discard Prophetic Vision

Draw: Wrest the Mind

End: Nothing

---

HP: 17

Hand: Cerebral Hemmorhage, Mental Divergence, Precognition, Suggestion, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision

Additional effects:

 

Somebody needs to do the environment turn.

The Tomb of Anubis

In Play:  

Trash:  

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Start of Turn:

Play a Card:  Swarm of Scarabs enters play.

End of Turn:  

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In Play:  Swarm of Scarabs - 5

Trash:  

Reduce damage dealt to Swarm of Scarabs by 1.

Players cannot draw hero cards.

Grand Warlord Voss - Super-Thorathian Warrior

HP:  86

In Play: TCF Conquerer - 6

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver

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Start of Turn: Flip.

TCF destroys... Temporal Shielding, I guess?

Play a Card:  Firesworn enters play.

End of Turn:  Voss deals 3 energy damage to Wraith [14] and 2 fire damage to Nightmist [11].

TCF Conquerer deals each hero target 3 fire damage.

Firesworn deals 2 fire damage to Visionary [12].

-------------------------

HP:  86

In Play: TCF Conquerer - 6

Firesworn - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver

Effects: ST: Two minions? Flip! 10 minions? Win!

ST: Destroy 1 hero ongoing.

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: TCF Conquerer deals each hero target 3 fire damage deal.

ET: Firesworn deals the highest-HP hero 2 fire damage.

TCF Conquerer is immune to melee damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they

Hero HP: OX - 13, Wraith - 11, Nightmist - 8, Visionary - 12

Omnitron-X

HP: 12

Hand: Self Sabotage, Ablative Coating, Innervation Ray, Singularity

In play: Bio-Engineering Beam

Trash: Temporal Shielding

 

 

Start of hero turn:

Play a card: Innervation Ray

Use a power: Bioengineering Beam; Destroy Swarm of Scarabs, deal 2 energy damage to the TCF Conquerer [4].

Draw a card: Reactive Plating Subroutine

End of hero turn:

 

 

HP: 13

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity

In play: Bio-Engineering Beam, Innervation Ray

Trash:Temporal Shielding

Additional effects: 

Wraith takes the three damage.

"Hey guys, I can set up a program that will let us avoid some of the traps in here, if I can just get this computer running. . ."

WRAITH

HP:  11

In Play:  Throwing Knives

Hand:  Grappling Hook, Infared Eyepiece, Mega Computer, Throat Jab

Trash:

-------------------------

Start of Turn:

Play a Card:  Mega Computer

Use a Power:  Throwing Knives deals 1 projectile damage to Firesworn [2], and Conqueror [3]

Draw a Card:  Mega Computer. . .

End of Turn:

-------------------------

HP:  11

In Play:  Throwing Knives, Mega Computer

Hand:   Grappling Hook, Infrared Eyepiece, Mega Computer, Throat Jab 

Trash:  

 

You may want to rethink that, since I destroyed the Scarabs on my turn :P

Nightmist

HP: 8

Hand: Oblivion {2}, Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Astral Premonition {4}, Mist-Fueled Recovery {3}

In play:

Trash: Oblivion {1}, Enlightenment {2}, Mists of Time {4}

[hr]
Start of hero turn:

Play a card: Astral Premonition {4}

Use a power: Astral Premonition on the villain deck. Discard Oblivion {2}.

Draw a card: Mistbound {4}

End of hero turn:

[hr]

HP: 8

Hand: Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}

In play: Astral Premonition {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {2}, Mists of Time {4}

Additional effects: Astral Premonition on Voss’ deck.

Astral Premonition reveals Bionaut and Psi-Weaver

Hmm. Precognition seems to be obviated. I could put down Mental Divergence to help retrieve something, or Hemmorhage the baddies so we can be guaranteed of taking out the Conqueror next time.

Of those two, I guess it should be Bionaut, although I was hoping for something that would let me survive a little longer. Visionary, I would really appreciate if you could take out the Firesworn.

Visionary

HP: 12

Hand: Cerebral Hemmorhage, Mental Divergence, Precognition, Suggestion, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision

Additional effects:

----

Start: Nothing

Play: Cerebral Hemmorhage targets Firesworn [dead], Conqueror [1], and Voss [84]

Power: Enlighten - Nightmist, do you think you'll survive long enough to use whatever you might draw? Otherwise, I'll give it to somebody else.

Draw: Suggestion

End: Nothing

----

Visionary

HP: 12

Hand: Mental Divergence, Precognition, Suggestion x2, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

I’m slated to take 7 damage on the villain turn. But there are a few cards that would really help. The environment could easily kill me, but Voss won’t by himself.

I could definitely use it, smoke bombs or stun bolts would be very nice to get out.

Wraith -- in the interest of trying to keep Nightmist alive, I"m going to give her the draw this time. I'll throw it your way next time, regardless.

I draw Amulet of the Elder Gods {3} and Heedless Lash {2} and discard Heedless Lash {2}.