Grudge Match - Team PBF - Round 3: Grand Warlord Voss

The Tomb of Anubis

In Play:  

Trash:  Swarm of Scarabs

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Start of Turn:

Play a Card:  Judgement of Anubis enters play, drags Anubis along with it.

End of Turn:  Anubis deals each target 1 infernal damage, destroys TCF and so deals 1 infernal damage to OX [11], destroys Judgement.

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In Play:  Anubis

Trash:  Swarm of Scarabs, Judgement of Anubis

 

Grand Warlord Voss - Super-Thorathian Warrior

HP:  86

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer

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Start of Turn: 

Play a Card:  Bionaut enters play.

End of Turn:  Voss deals 3 energy damage to OX [8] and 2 fire damage to Nightmist [5].

Bionaut deals 2 toxic damage to Nightmist [3].

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HP:  83

In Play: Bionaut - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Bionaut deals the lowest-HP hero 2 toxic damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 8, Wraith - 10, Nightmist - 3, Visionary - 11

Omnitron-X

HP: 8

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity

In play: Bio-Engineering Beam, Innervation Ray

Trash: Temporal Shielding

 

 

Start of hero turn: Innervate Nightmist [4], Wraith [11] and self [9].

Play a card: Ablative Coating

Use a power: Timeshift; reveal Ablative Coating (bloody typical...)

Draw a card: Disruptive Flechettes

End of hero turn:

 

 

HP: 9

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity, Disruptive Flechettes

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating

Trash:Temporal Shielding

Additional effects: Reduce melee, projectile and toxic damage dealt to OX by 2.

WRAITH

HP:  11

In Play:  Throwing Knives

Hand:  Grappling Hook, Infared Eyepiece, Mega Computer, Throat Jab

Trash:

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Start of Turn:

Play a Card:  Throat Jab, 1 melee to Voss, Voss cannot deal damage

Use a Power:  Throwing Knives, Deal 1 projectile damage to Bionaut [2] and Anubis [19]

Draw a Card:  Trust Fund

End of Turn:

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HP:  11

In Play:  Throwing Knives, Mega Computer

Hand:   Grappling Hook, Infrared Eyepiece, Mega Computer, Trust Fund 

Trash:  Throat Jab

 

Effects:

Voss cannot deal damage.

All Environment damage is -1.

Omnitron-X, if you play Ablative Coating rather than discard it, then the old one returns to your hand for use later.

Nightmist

HP: 4

Hand: Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}, Amulet of the Elder Gods {3}

In play: Astral Premonition {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}

[hr]
Start of hero turn:

Play a card: Amulet of the Elder Gods {3}

Use a power: Investigation. Discard Enlightenment {1} and Heedless Lash {3} ton redirect 2 infernal damage to the Bionaut [DEAD]. Anubis deals 1 infernal damage to Wraith [10] (Sorry!). Draw Scouring Mists {4} and Amulet of the Elder Gods {2}.

Draw a card: Astral Premonition {2}

End of hero turn:

[hr]

HP: 4

Hand: Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Amulet of the Elder Gods {2}, Astral Premonition {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}

Additional effects:

[hr]
I still really want a Starshield Necklace, but it’s not quite as urgent any more.

Visionary

HP: 11

Hand: Mental Divergence, Precognition, Suggestion x2, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

-----

Start: Nothing

Play: Precognition

Power: Enlighten the Wraith

Draw: Telekinetic Cocoon

End: Nothing

-----

Visionary

HP: 12

Hand: Mental Divergence, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

The Tomb of Anubis

In Play:  Anubis - 19

Trash:  Swarm of Scarabs, Judgement of Anubis

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Start of Turn:

Play a Card:  Cast into the Underworld enters play.

End of Turn:  

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In Play:  Anubis - 19, Cast into the Underworld

Trash:  Swarm of Scarabs, Judgement of Anubis

Grand Warlord Voss - Super-Thorathian Warrior

HP:  82

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

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Start of Turn: 

Play a Card:  Guard enters play.

End of Turn:  

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HP:  82

In Play: Guard - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 9, Wraith - 10, Nightmist - 4, Visionary - 11

Omnitron-X

HP: 9

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity, Disruptive Flechettes

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating

Trash: Temporal Shielding

 

 

Start of hero turn: Innervate Nightmist [5], Wraith [11] and self [10].

Play a card: Reactive Plating Subroutine

Use a power: Timeshift; reveal Technological Advancement, dig up Electro-Deployment Unit, draw Elemental Exochassis.

Draw a card: Technological Advancement

End of hero turn:

 

 

HP: 10

Hand: Self Sabotage, Ablative Coating, Technological Advancement, Singularity, Disruptive Flechettes, Elemental Exochassis

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating, Reactive Plating Subroutine, Electro-Deployment Unit

Trash:Temporal Shielding, Technological Advancement

Additional effects: Reduce melee, projectile and toxic damage dealt to OX by 2.

What happened to Visionary's Precognition or the Enlighten?

Enlightenment reveals Throwing knives (trash) and . . . {drum roll} Impromptu Invention!!!  Happy Dance. . . Oh yeah.  I'll go ahead and post my turn, since it won't change (Nothing worse than Guard would be put on top with precog anyway)

Wraith felt a tingling in her mind, unable to resist the sudden urge, she looked to her left. . .  there set a box marked SUPPLIES.  "What the. . . "  Hastily she threw some smoke bombs to provide cover and began to root through the box for anything useful.  She was not disappointed.

WRAITH

HP:  11

In Play:  Throwing Knives

Hand:  Grappling Hook, Infared Eyepiece, HAIRDRYER!!!, Mega Computer, Trust Fund

Trash:  Throat Jab, Throwing Knives

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Start of Turn:

Play a Card:  Impromptu Invention, draw inventory barrage, put Smoke Bombs into play from my deck, shuffle deck, play Trust fund, draw Impromptu Invention (!), Throwing Knives, Suture Self, Combat Stance, discard Throwing Knives and Inventory Barrage.

Use a Power:  Stealth

Draw a Card:  Stun Bolt

End of Turn:

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HP:  11

In Play:  Throwing Knives, Mega Computer, Smoke Bombs

Hand:   Combat Stance, Grappling Hook, Impromptu Invention, Infrared Eyepiece, Mega Computer, Stun Bolt, Suture Self

Trash:  Impromptu Invention, Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

The next damage dealt to the Wraith is -2

(I'm waiting for the Premonition resolution before taking my turn.)

Yep. I should get to see the next two cards in Voss' deck and decide which one actually entered play and which two got buried.

Precognition turns up a Guard, a Quark-Drive Translocator and a Forced Deployment.

Well, what do we think... I suppose we leave the guard & bury the other two?

Certainly bury the Forced Deployment (on the bottom of the two cards)! The Guard and the Translocator are both not so bad, but I guess the Guard is a little better (and leaves the other turns unchanged)

Yep. I suppose you should take your turn before I do mine.

(Sorry, I was just waiting for confirmation on what the actual situation was.)

Nightmist

HP: 5

Hand: Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Amulet of the Elder Gods {2}, Astral Premonition {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}

[hr]
Start of hero turn:

Play a card: Elder Ring {3}

Use a power: Investigation. Deal myself 3 infernal damage; discard Amulet of the Elder Gods {2} and Astral Premonition {2} to redirect it to Anubis [16]. Draw Heedless Lash {1} and Enlightenment {3}.

Draw a card: Master of Magic {3}

End of hero turn:

[hr]

HP: 5

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Heedless Lash {1}, Enlightenment {3}, Master of Magic {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}

Additional effects: Nightmist deals +1 damage.

Visionary

HP: 11

Hand: Mental Divergence, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

-------

Start: Nothing

Play: Mental Divergence

Power: Enlighten Nightmist

Draw: Precognition

End: Nothing

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HP: 11

Hand:  Precognition, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognition

Additional effects: