Grudge Match - Team PBF - Round 3: Grand Warlord Voss

Nightmist draws Planar Banishment {2} and Planar Banishment {3} and discard Planar Banishment {2}.

The Tomb of Anubis

In Play:  Anubis - 16, Cast into the Underworld

Trash:  Swarm of Scarabs, Judgement of Anubis

-------------------------

Start of Turn:

Play a Card:  Rod of Anubis enters play.

End of Turn:  

-------------------------

In Play:  Anubis - 16, Cast into the Underworld, Rod of Anubis

Trash:  Swarm of Scarabs, Judgement of Anubis

Grand Warlord Voss - Super-Thorathian Warrior

HP:  82

In Play: Guard - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

-------------------------

Start of Turn: 

Play a Card:  First Lieutenant Vyktor enters play.

End of Turn:  Voss deals net 2 energy damage to Wraith [9] and net 2 fire damage to Visionary [9].

-------------------------

HP:  82

In Play: Guard - 3

First Lieutenant Vyktor - 5

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Reduce damage dealt to villain targets by 1.

Increase damage dealt to hero targets by 1.

Hero HP: OX - 10, Wraith - 9, Nightmist - 5, Visionary - 9

Omnitron-X

HP: 10

Hand: Self Sabotage, Ablative Coating, Technological Advancement, Singularity, Disruptive Flechettes, Elemental Exochassis

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating, Reactive Plating Subroutine, Electro-Deployment Unit

Trash:Temporal Shielding, Technological Advancement

 

 

Start of hero turn: Innervate Nightmist [6], Wraith [10] and Visionary [10].

Plat Technological Advancement; search for a Focused Plasma Cannon, put it into play, draw Reset.

Deal 2 irreducible damage to the Guard [1].

Play a card: Reset; shuffle trash into deck, draw Technological Advancement.

Play Elemental Exochassis; Ablative Coating bounces back into my hand.

Use a power: Bio-Engineering Beam; destroy Anubis, kill the Guard [X].

Draw a card: Singularity

End of hero turn:

 

 

HP: 10

Hand: Self Sabotage, Ablative Coating x2, Technological Advancement, Singularity x2, Disruptive Flechettes

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon

Trash: Reset

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP.

ST: Draw or play a card.

ST: Deal 1 target 2 irreducible fire damage.

 

I'm getting pretty well set up now, so if anybody wants a Timeshift next round just yell.

Shouldn't Wraith have only taken 2 fire damage? There's a +1 bonus from Vyktor, but a -1 malus from the Smoke Bombs. 

I could use a Timeshift. Out-of-turn plays are good for me, since they give me an extra chance to redirect damage.

The damage to Visionary and myself should both be 2.  3+1-2 for me, 2+1-1 for Vis, which would leave me at 10 now and Vis at 9.  I think this is right.

WRAITH

HP:  10

In Play:  Throwing Knives, Mega Computer, Smoke Bombs.

Hand:  Combat Stance, Grappling Hook, Impromptu Invention, Infrared Eyepiece, Mega Computer, Stun Bolt, Suture Self

Trash:  Impromptu Invention, Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

-------------------------

Start of Turn:

Play a Card:  Impromptu Invention, draw Utility Belt, Put Micro Targetting Computer into play from my deck, play Grappling Hook, destroy Underworld, draw Smoke Bombs.

Use a Power:  Throwing Knives: deal 3 projectile damage to First Lieutenant Vyktor [2] and Grand Warlord Voss [79]

Draw a Card:  Trust Fund

End of Turn:

-------------------------

HP:  10

In Play:  Throwing Knives, Mega Computer, Smoke Bombs, Micro Targetting Computer

Hand:   Combat Stance, Infrared Eyepiece, Mega Computer, Smoke Bombs, Stun Bolt, Suture Self, Trust Fund, Utility Belt.

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

@Nightmist, if you don't want to destroy Vyktor on your turn I could direct the third throwing knife your way for a redirection, you will probably finish him off but it is an option if you want to do it.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

Bye Bye Cast into the Underworld.

HP: 9

Hand:  Precognition, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognition

Additional effects:

------

Start: Nothing

Play: Precognition. SHOW ME THE TOP THREE CARDS OF VOSS's DECK

Power: Enlighten. Wraith seems to have ample cards in her hand. Omni-X, do you want the Enlighten or should I give it to Nightmist?

Draw: Mind Spike

End: Nothing

----

HP: 9

Hand:  Mind Spike, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognition x2

Additional effects:

 

Wraith, thanks for the offer, but I still need to build up my hand size a little more. This actually happens before Visionary’s turn.

Nightmist

HP: 6

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Heedless Lash {1}, Enlightenment {3}, Master of Magic {3}, Planar Banishment {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}

[hr]
Start of hero turn:

Play a card: Heedless Lash {1}. Reveal Tome of Elder Magic {4}. Deal myself 4+1 infernal damage; discard Planar Banishment {3} and Master of Magic {3} to redirect it to Vyktor (DEAD). Deal 4+1 infernal damage to Voss (74). Put Tome of Elder Magic into play.

Use a power: Tome of Elder Magic. Reveal cards until Call Forth {1}, which I put into my hand, and shuffle the deck.

Draw a card: Mist Form {3}

End of hero turn:

[hr]

HP: 6

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Enlightenment {3}, Call Forth {1}, Mist Form {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}

Additional effects:

On damage: Yes, you're right. I don't know why I thought the 3 went to the lowest and the 2 went to the highest... Also note that on the basis of this I've changed my healing slightly, so me, Visionary and Wraith are all now on 10HP.

On Precognition: Ion-Lancer, Banshee and Forced Deployment get turned up. Obviously Forced Deployment is being buried, and I'm going to assume you'll pick the Ion-Lancer; it's less damage, and damage to the lowest HP which will therefore be Smoke Bombed for an extra reduction.

On Enlightenment: Mmm, yes please. Omnitron-X draws two Gaussian Coil Blasters, discards Singularity.

On the environment turn:

The Tomb of Anubis

In Play:  Rod of Anubis

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld

-------------------------

Start of Turn:

Play a Card:  Akana enters play.

End of Turn:  

-------------------------

In Play:  Rod of Anubis, Akana - 8

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld

Grand Warlord Voss - Super-Thorathian Warrior

HP:  74

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut, Guard, First Lieutenant Vyktor

-------------------------

Start of Turn: 

Play a Card:  Ion-Lancer enters play.

End of Turn:  Voss deals net 1 energy damage to OX [9], who retaliates for 2 energy damage [72] and net 0 fire damage to Visionary [9].

Ion-Lancer deals net 1 energy damage to Wraith [9].

-------------------------

HP:  72

In Play: Ion-Lancer - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, BionautGuard, First Lieutenant Vyktor

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Ion-Lancer deals the lowest-HP hero 2 energy damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 9, Wraith - 9, Nightmist - 6, Visionary - 9

Omnitron-X

HP: 9

Hand: Self Sabotage, Ablative Coating x2, Technological Advancement, Singularity, Disruptive Flechettes, Gaussian Coil Blaster x2

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon

Trash: Reset, Singularity

 

 

Start of hero turn: Innervate Nightmist [7], Wraith [10] and me [10].

Plat Technological Advancement; search for an Electro-Deployment Unit, put it into play, draw Slip Through Time.

Deal 2 irreducible fire damage to Voss [70].

Play Gaussian Coil Blaster.

Deal 1 energy damage to the Ion-Lancer [2] and Akana [7].

Play a card: Slip Through Time enters play.

Use a power: Bio-Engineering Beam; destroy Akana [someon gets the Rod of Anubis], kill the Ion-Lancer [X].

Draw a card: Disruptive Flechettes

End of hero turn: Play Gaussian Coil Blaster.

Timeshift Nightmist.

 

 

HP: 10

Hand: Self Sabotage, Ablative Coating x2, Singularity, Disruptive Flechettes x2

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Slip Through Time

Trash: Reset, Singularity, Technological Advancement

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP.

ST: Draw or play a card. [x2]

ST: Deal 1 target 2 irreducible fire damage.

ST: Deal up to 3 targets 1 lightning damage each. [x2]

Timeshift reveals Call Forth {2}. Put it into play. Discard Mist Form {3}. Reveal cards until I find Starshield Necklace {3}, Tome of Elder Magic {3}, and Elder Ring {1}; put them into my hand and shuffle the rest back into the deck.

WRAITH

HP:  9

In Play:  Throwing Knives, Mega Computer, Micro-Targetting Computer, Smoke Bombs.

Hand:  Combat Stance, Infrared Eyepiece, Mega Computer, Smoke Bombs, Stun Bolt, Suture Self, Trust Fund, Utility Belt.

Trash:  Impromptu Invention, Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

-------------------------

Start of Turn:

Play a Card:  Stun Bolt

Use a Power:  Stun Bolt deals 3-1 damage to Voss [68], Voss deals -1 damage till the start of my next turn.

Draw a Card:  Infrared Eyepiece

End of Turn:

-------------------------

HP:  9

In Play:  Throwing Knives, Mega Computer, Micro Targetting Computer, Smoke Bombs, Stun Bolt 

Hand:   Combat Stance, Infrared Eyepiece(2), Mega Computer, Smoke Bombs, Suture Self, Trust Fund, Utility Belt.

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

All Damage Dealt by Voss is -1 until the start of my next turn.

Nightmist

HP: 7

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Enlightenment {3}, Call Forth {1}, Starshield Necklace {3}, Tome of Elder Magic {3}, Elder Ring {1}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {2}

[hr]
Start of hero turn:

Play a card: Starshield Necklace {3}

Use a power: Investigation. Deal myself 3 infernal damage; discard Call Forth {1} and Elder Ring {1} to redirect it to Voss (65). Draw Call Forth {4} and Mist-Fueled Recovery {4}

Draw a card: Oblivion {4}

End of hero turn: Discard Mist-Fueled Recovery {4} to regain 4 HP (11).

[hr]

HP: 11

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Enlightenment {3}, Tome of Elder Magic {3}, Call Forth {4}, Oblivion {4}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}, Starshield Necklace {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {2}, Call Forth {1}, Elder Ring {1}, Mist-Fueled Recovery {4}

Additional effects: +1 damage dealt by Nightmist, may discard 2 cards to redirect first damage taken each turn, may discard a card at end of turn to regain that spell value HP.

[hr]

I am now fully set up (modulo still wanting more cards). I’ll be discarding Tome of Elder Magic {3} and Call Forth {4} to redirect Voss’ damage which will be heading my way.

Visionary

HP: 9

Hand:  Mind Spike, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognitionx2

Additional effects:

------

Start: Nothing

Play: Mind Spike to do 3 psychic damage to Voss (62)

Power: Enlighten Nightmist

Draw: Brain Burn

End: Nothing

----

HP: 9

Hand:  Brain Burn, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spikex2, Prophetic Vision, Cerebral Hemmorhage, Precognitionx2

Additional effects:

Nightmist draws Scouring Mists {3} and Scouring Mists {2} and discard Scouring Mists {2}.

The Tomb of Anubis

In Play:  Rod of Anubis (someone claim this)

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

-------------------------

Start of Turn:

Play a Card:  The Challenge of Fire enters play.

End of Turn:  Voss [61], Wraith [9] and Nightmist [10] (assuming no redirect) take 1 fire damage each.

-------------------------

In Play:  Rod of Anubis, The Challenge of Fire

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

Grand Warlord Voss - Super-Thorathian Warrior

HP:  61

In Play: 

Trash: Ion-Lancer x2, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut, Guard, First Lieutenant Vyktor

-------------------------

Start of Turn: 

Play a Card:  Frosthound enters play.

End of Turn:  Voss deals net 2 energy damage to OX or Nightmist; you can have it for the redirect if you like, or I can just absorb it.

Frosthound deals 2 cold damage to OX (absorbed), Wraith and Visionary (Smoke Bombs to OX, absorbed) and Nightmist (I suppose you'll redirect this one?)

-------------------------

HP:  59

In Play: Frosthound - 3

Trash: Ion-Lancer x2, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut, Guard, First Lieutenant Vyktor

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Frosthound deals the each hero 2 colddamage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 10, Wraith - 9, Nightmist - 10, Visionary - 9

Omnitron-X

HP: 10

Hand: Self Sabotage, Ablative Coating x2, Singularity, Disruptive Flechettes x2

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Slip Through Time

Trash: Reset, Singularity, Technological Advancement

 

 

Start of hero turn: Innervate Nightmist [11], Wraith [10] and Visionary [10].

Draw Reactive Plating Subroutine.

Deal 2 irreducible fire damage to Frosthound [1].

Draw Technological Advancement.

Deal 1 energy damage to the Frosthound [DEAD] and Voss [58].

Deal 1 energy damage to Voss [57].

Destroy Slip Through Time.

Play a card: Technological Advancement; dig up an Innervation Ray, draw Self-Sabotage.

Use a power: Timeshift the Wraith.

Draw a card: Reset

End of hero turn: 

 

 

HP: 10

Hand: Self Sabotage x2, Ablative Coating x2, Singularity, Disruptive Flechettes x2, Reactive Plating Subroutine, Reset

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Innervation Ray

Trash: Reset, Singularity, Technological Advancement x2, Slip Through Time

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP. [x2]

ST: Draw or play a card. [x2]

ST: Deal 1 target 2 irreducible fire damage.

ST: Deal up to 3 targets 1 lightning damage each. [x2]