Do people have this happen often? Or storyline events play out in the game?
I had tried Miss Information with the Freedom Five in the Freedom Tower and that was a horrible mistake or I just had really bad luck. So I tried again with three heroes - Parse, Haka, and Fanatic - in Pike Chemicals. Miss Information ended the turn with one hit point remaining and the Irradiated Cyclohexine Vat was out. So environment draws vat explosion and that's it. I guess she got washed away into Sentinel Tactics or something.
Was kind of cool.
We did a game that was the Freedom Six vs. Iron Legacy... It didn't end well. We died prettys swiftly between Galvanized, 2 Demoralizing Presences, and Vigilence. We were all taking 6 damage per card play
Oh ouch. Six heroes seems like it's pushing the outer edges of the game a bit, too.
TBH Iron Legacy kinda scares me.
I know, I stopped playing 6 hero teams, but I had to bend the rules for that one thematic fight. And i know what you mean, I have fought IL a decent amount of times (because I actually really like him), but I've only beat him 3 times, one of those time was on advanced. That being said, he is still exceptionally brutal. I typically rule that we choose the villian AFTER everyone chooses heros, but IL is the one exception where I allow coordinated teams. He's the only one that rule doesnt work well with (I even have had out group beat advance Chairman and advanced Matriarch on a team made before the villian was picked). I also did Freedom Five vs Vengful Five, Tachyon really went to town in that fight between the hypersonic assaults and the sonic vortexs. That fight was in Megalopolis, because it seemed appropriate.
But I will agree, its really fn to do fights based off of comic book Canon, or themes. I know one of my favorites is Omnitron-X vs. Omnitron in Omnitron IV
I really want to do Omnitron-X vs. Omnitron in Omnitron IV. That's the first one I really wanted to do but I just haven't managed to get to it yet. I'm slightly paranoid about getting overwhelmed by environment + villain drone stackage, but I'm sure it'll work out okay if I know what I am playing and how.
I've also been organizing characters around teams a bit - like playing the Freedom Five against Miss Information (that did not come out in my favor) and Prime Wardens (well the three with the least AOE) vs. The Dreamer (that did).
Really, the thing that attracted me to the game was the sheer diversity in heroes vs. villain in environments, and it's playing out that way. And the "historical" stuff is fun.
I've done that fight. If you can get Bio-engineering beam out early, you can keep the enviornment from overrunning you.
I could be wrong, but my brain tells me that 6-player games are officially acceptable in the rules, but only if it's Freedom Six vs Iron Legacy. But my brain is wrong quite often, so take that with a pinch of salt.
I wasn't thinking of breaking rules or whatever so much as having H=6 with Legacy can sting a bit.
I think Silverleaf meant that the player limit on the box is five. Not that I have any objections to setting up a Freedom Six game, though, that’s great!
Take a look at the story challenges. One challenge for each hero is usually a situation from card art, like Tempest preventing damage to Visionary.
Yeah, I figured she meant that too.
One thing I havent done yet theme wise is have a team composed only of the people who were at Silver Gulch and have them fight there. But if I were to do that, who would I fight there in order to make it a bit more sensical?
We like to set up games that "make sense." Then when we inevitably lose, we reroll the game with our "heavy hitters", a small group of characters that we seem to do really well with.
We did do Miss Information vs. Freedom Five (well, four of them) in Freedom Tower, and we did do the Jan Brady game (Omnitron, Omnitron, Omnitron!), and we did F4 vs. V4 (all F5ers minus AZ, all V5ers minus Prole). We did Chrono Ranger, Omni-X, Visionary, and KNYFE vs. La Capitan in Silver Gulch for a little time-travel shenanigans. We did Ra + three others vs. the Ennead in the Tomb of Anubis.
I have a hard time doing games that seem completely random. the Chairman in the Enclave of the Endlings, or Spite in the Doktorath Capital. There's just a little mental block there. I have to see the story and be able to say, "Oh, Spite's attacking the Block to get at some drugs they have in the infirmary" for the game to make sense to me. I have bent that rule only for games against villains we NEED to defeat for catharsis purposes... La Capitan, Matriarch, and the Chairman have all attacked the Mobile Defense Platform, much to the chagrin of Baron Blade's various Mechanics and Shield Generators, who basically seem to sit there and hang out with themselves while our battle rages on. ;) Villains used to attack Freedom Tower with some regularity, as well, until there came too many Forced Entries and the Simulation Room kept acting up. Now Our Heroes tend to try to take those fights elsewhere. ;)
By the way, how are the Prime wardens together. I've haven't been able to play a prime wardens round because nobody in my group wants to play as Captain Cosmic.
Oh man, I really like Captain Cosmic. :) We haven't played all the PWs together, but I actually like PW Adept better than his "normal" version most of the time, and we've used PW Fanatic to good effect with Dr. Medico there to heal back the damage she takes from her base power.
Oh same, PW Fanatic works great with the sentinels. PW AA is really good, PW Haka is also really good support/damage, and PW Tempest can be really deadly if plsyed right. I can imagine they work great together
The Prime Wardens are insane together. Captain Cosmic putting his "use a power when this is hit" on the Argent Adept produces 0.87 Guises of shenanigans.
I know when one of my friends usually puts that construct on tempest with cleansing downpour so whenever it takes damage, it gets healed right away, along with everybody else.
The Wardens have unreal synergy. Everyone gives extra plays and powers. It gets really absurd quickly, just make sure someone who can eat ongoings (oh, that's half the team) is after Fanatic in case of unwanted End of Days.
I really liked Captain Cosmic, I just wish I had known he was more support than damage dealer when I put him on a team with Argent Adept and Fanatic. Even so, that team was able to deal with Dreamer rather handily and constant construct loss wasn't a big deal.