Through these forums, things have been cleared up mostly about how they work: A unit moving into a space gets hit by it, if they are there at the end of their turn (assumedly during the To Be Continued... Phase), they are hit again. But I don't think that's the end to the clarifications.
For instance, is a character hit by EACH hex they have to move through to get somewhere, or just once for the full effect of it?
Do hazard effects only attack other characters on their own turns? It seems that hazards only attack during movement (or ending the turn), but that seems to be a little unhelpful to people that generate them. Surely, they must attack once when they 'enter play' then again on other players' turns...
Targets are immune to their own attacks, but what about Allies? Is there friendly fire from hazards that you create (like if an ally were close to Ra when he becomes a Living Pyre? (actually...is there friendly fire for everything?)
Thanks, y'all! Still loving the game, but I need to be able to clarify it all for my gaming group, haha.