Citizen Wretched, 1 HP
When Citizen Wretched is destroyed, she first deals 5 psychic damage to the Hero character card with the highest HP. Then, if Citizen Hive is in play, Citizen Wretched deals 3 infernal damage to the hero character card with the lowest HP.
Citizen Hive, 9 HP
Whenever Citizen Hive is damaged, she deals 1 projectile and 1 toxic damage to each hero target.
At the start of the villain turn, if Citizen Wretched is in play, Citizen Hive deals 1 melee damage to herself, then regains 1 HP.
Next: Citizen Best of Times and Citizen Worst of Times.
START PHASE
If Citizen Worst of Times is in play, this card deals itself 1 irreducible psychic damage. Otherwise, this card deals itself 2 irreducible psychic damage.
“It’s time to bring back the good ol’ days!” — Citizen Best of Times
CITIZEN WORST OF TIMES (4)
The Ⓗ-2 Heroes with the highest HP must skip either their Play Phase or Power Phase each turn.
If Citizen Best of Times is in play, increase the first damage dealt to each Hero each turn by +1.
“Ha! Even when you slow me down, I can still punch you at normal human speeds!” — Tachyon
What the heck is “fixed” damage? I’m guessing this is a Definitive Edition thing; if this game is using new rules that I haven’t followed, then I’m gonna have to drop out.
Fixed damage is indeed a new Definitive Edition thing.
It’s damage that cannot be increased, decreased, redirected, or type-changed. Damage immunity can still block it and “[x] is unable to deal damage” can still prevent it from being dealt. It seems to be used mainly, but not exclusively, as “upkeep cost” effects.
I’d hate to lose a participant, @The_Justifier. I can easily avoid using DE terms if you’d like, so everyone can play, regardless of what Edition they know.
Anyone remember the fairy tale “Longshanks, Girth, and Keen”? That’s what I’m drawing on for this one.
Citizen Length - 3 HP
At the start of the villain turn, Citizen Length deals 3 energy damage to the hero target with the second highest HP. This damage is irreducible if Citizen Height is in play.
Redirect all damage that would be dealt to Citizen Length to Citizen Width. “You heroes have no hope as far as I can see. And I can see FAR.”
Citizen Width - 5 HP
Reduce damage to Citizen Width by 4 if Citizen Height is in play.
Heroes cannot draw cards if Citizen Length is in play.
“No one beats me!”
Citizen Height - 7 HP
At the end of the villain turn, if Citizen Length is in play, play the top card of the villain deck.
Increase damage dealt to hero targets by 2 if Citizen Width is in play.
“I think I’ll just go out and stretch my legs a bit…”
Clearly it was all Citizen Future using his/her/zir powers to mess the causality up. To avoid paradox, Xmetal should post “Next: Citizens Past & Future”, and Fjur then responds with Citizens Fact & Fiction, and the timeline will be restored.
Citizen North - 2 HP
When Citizen South enters play, Citizen North deals 2 cold damage to each non-villain target and is then destroyed.
At the end of the villain turn, play the top card of the villain deck. “Winter is coming!”
Citizen West - 2 HP
When this card enters play, destroy Citizen East.
Reduce damage dealt to Citizen North or Citizen South by 2.
When Citizen East enters play, destroy this card.
“I’ll tell you where you can go, young man!”
Citizen South - 2 HP
When Citizen North enters play, Citizen South deals 4 fire damage to the hero target with the highest HP and is then destroyed.
At the end of the villain turn, play the top card of the villain deck.
“That simpleton knows nothing of how one properly wields the flames of summer.” - Ra
Citizen East - 2 HP
Increase damage dealt by Citizen North by 1. Increase damage dealt by Citizen South by 2.
“I was the last one to get recruited. They said they already picked the other directions, and only East was left. I still think maybe they were being racist.”
END PHASE
This card deals each Hero target 2 melee damage. If Citizen Armour is in play, reduce the next damage dealt by each target dealt damage this way by -1.
“No one is out of my reach!” — Citizen Arms
CITIZEN ARMOUR (6)
Reduce damage dealt to the -1 Citizens with the lowest HP by -2.
END PHASE
If Citizen Arms is in play, that card and this card each regain 1 HP.
“Oi, nice try, mate. But you’ll have to try a wee bit harder to pierce my armours.” — Citizen Armour
Start of Turn: Citizen Sentinel reduces damage to all citizens by 1. If Citizen Multiverse is in play, he deals each hero target 1 energy damage.
“I’m watching you.” -Citizen Sentinel
CITIZEN MULTIVERSE -9 HP
Upon entering play, Citizen Multiverse searches the villain deck for minus 2 Citizens and puts them into play. Shuffle the villain deck. If Citizen Sentinel is in play, Citizen Multiverse searches the villain trash for a Citizen and puts that card into play.
End of Turn: Citizen Multiverse deals each hero target 1 energy damage.
“With the power of the Multiverse at my command, the Citizens of the Sun will be infinite!” -Citizen Multiverse
Citizen Cook - 1 HP
At the end of the villain turn, Citizen Cook surrenders.
“I don’t even know how to cook! Cook is just my last name, but they told me I had to work in the kitchen or Dawn would set me on fire!”
Citizen Clean - 2 HP
Reduce toxic damage to Citizen Cook and this card by 1.
“I swear, he looks like he just stepped off of the floor-polish bottle. Doesn’t anyone else think this is weird?” --Unity
At the end of the Villain Turn, Citizen Surealism deals the 2 Heroes with the most cards in hand -2 Psychic damage. If Citizen Realism is in play, those two players switch seats.
If Guise is in play, redirect damage dealt by this card to the target that I choose.
“What’s going on‽” - Casa-Nova
Citizen Realism -5
At the start of the Villain turn, if Citizen Surrealism is in play, this card deals the Non-Villain Target with the Lowest hp 2 melee damage.
At the End of the Villain Turn, his card deals the Non-Villain Target with the Lowest hp -2 irreducible projectile damage damage.
If Guise is in play, redirect damage dealt by this card to the target that I choose.
“Of course, the most realistic thing is that Guise wins and saves the day.”