My Turn 2!!!

I finished off Fright Train! Ermine, Sergeant Steel, the Operative and Greazer couldn’t save him from the combined might of Completionist Guise, PW Tempest, KNYFE Rogue Agent, Rook City Wraith and GI Bunker!

The game against Proletariat didn’t go so well, so I decided to finish off DW Nightmist instead. First, she brought the Naturalist, RC Wraith and Omnitron along to take down Spite Agent of Gloom. It was a long, somewhat painless fight, where the heroes weren’t dealing a lot of damage, but Spite was dealing even less. I’ll have to remember to use Smoke Bombs against him more often, since Wraith is usually going to get the most benefit from them.

Then, DW Nightmist, GI Bunker, DW Setback and Dark Visionary played an insane game against the Chairman. It was almost an hour long, mostly thanks to dual Twist the Ethers on the True Form and all 15 environment cards in play in short order. Zhu Long beat down the thugs, resurrected them, and beat them down again, while barely touching the heroes. He straight murdered the Operative, dealing 8 damage a round to her for a while because the heroes were doing pretty poorly in the HP department. Setback and Bunker went down and were resurrected multiple times, until Bunker was finally able to get some plating out, which helped him weather the assault of the poisoners. Visionary spent a lot of time cocooned, dealing 1 damage a round to the Chairman for zero retaliation. Nightmist bided her time and finished things off with an Oblivion on the environment’s turn. The ninjas watched.

Finished off Rook City Wraith this morning! First, she took Omnitron-U, TN Bunker, Expatriette and Xtreme Fanatic along to take out Plague Rat, La Capitan, Greazer, Ambuscade and Bugbear. Expat and Fanatic went down, but Omnitron was MVP, dealing tons of AoE damage and soaking most of what Glamour threw back at the heroes. (I also finished Omnitron-U off! :O)

The second game was against the Dreamer, with Sky-Scraper Extremist actually not making a mess of things and Freedom Six Bunker knowing when to put out consistent damage and knowing when to heal.

Lastly, I decided to cut my losses with Proletariat and left Unity for another game. Instead, Captain Cosmic, Absolute Zero, Redeemer Fanatic and Setting Sun Ra brought Best of Times Chrono-Ranger with them to take out Proletariat, Ermine, Greazer, Sergeant Steel and the Operative. The Operative is murder on Constructs. :C But Absolute Zero and Ra brought the AoE goodness while Chrono and Cosmic played super-good support. It couldn't have gone any better!

I played a little this morning! Just more Spite games to knock his numbers down. First, Sky-Scraper Extremist, Completionist Guise, DW Expatriette and Xtreme Haka versus Agent of Gloom. It was a stupidly close game: if Haka hadn't taken Spite out with his power, Spite would have won.

And then a regular Spite game, almost as crazy, with Omnitron-U helping out Xtreme Haka, Completionist Guise and Fugue State Parse. Turns out, Completionist Guise and Haka make a good team against Spite!

Felt like a little Vengeance action after finishing last night's Sentinels Live stream, so I had DC Argent, Fused Captain Cosmic, Santa Guise, PW Tempest and Horus Ra take on Ermine, La Capitan, Operative, Ambuscade and Friction in the Temple of Zhu Long. First, holy crap, won a Vengeance game with Santa Guise! Number two, Temple may be my new go-to for Vengeance wins. It's great being able to guide the ninjas to attack things, and I magically never saw the True Form. But mostly it was a damage race between Ra and Tempest, fueled by Argent Adept, with Ra probably winning thanks to Imbued Fire and Scorched Earth. Finished off the Operative with a ninja!

And now Ermine is done and Santa Guise just has to beat Unstable Kismet! :O

Took the Chairman out of the running for video game heroes. Greatest Legacy helped PW Captain Cosmic, TNAZ and TN Bunker take him down in Freedom Tower. It could have been worse, but it was still a heck of a fight!

Word to the wise: Completionist Guise loves Captain Cosmic, especially Requital. First round, you let him get a bunch of Constructs on the board, then switch him to Xtreme and use Requital yourself for at least one good card play. And then it's damage-damage-damage all the time! Seriously, I had him dealing upwards of 15-20 per round, Xtreme Captain Cosmic is insane. :D

So yeah, it was Requital CC day. :B Finished off Citizen Dawn with him, Dark Vis, Fugue State Parse, Greatest Legacy and Completionist Guise because being cheesy is fun. :D

Deadline was taken down with a combination of FCC, CG, DC Argent Adept, FS Parse and Xtreme Tempest. And that was a legit team from the spreadsheet! :B

Last, the Ennead fell to FCC, Legacy, Ra, Tempest and Completionist Guise because, again, cheese. :V

Had some time to myself today: MORE SENTINELS! Just the usual attempts at clearing villains.

First was a decently easy fight against AOG Spite with Best of Times Chrono, Tachyon, DW Setback and Omnitron-X in the Court of Blood. It was pretty trivial, getting around his drugs, though HP got pretty low toward the end.

Next, I'm reporting an older game because I hadn't realized Xtreme Captain Cosmic was the last slot for Ambuscade and not Fused. It was a fun game, played with physical cards with friends, and I remember it because Ra's first play was Flame Barrier, and I just kept stacking Wounding Buffers on him. Every time something hit him, it was annihilated. XD

Next, Deadline was taken out super-fast by Xtreme Argent, Sky-Scraper Extremist, Parse, Legacy and GI Bunker! He even flipped twice!

Easy games were the hallmark of the day, including the fastest Miss Information game I've ever had. Chrono-Ranger BOT tore her apart! Absolute Zero and Visionary Unleashed helped. :B

I had another fast, easy game with Spite in the Tomb of Anubis, with F5 Tachyon, Visionary Unleashed, TN Unity and Omnitron-X. Omni was there to do what he usually does: stay ahead of the put-back drug. With a single Twist the Ether on Spite (Visionary took the other for the damage boost), he was mostly dealing 1's that were soaked by Stealth Bot. Unity had so many bots out that I quite nearly took him out before he flipped (never done that before!) And when it got to the final turn, it was, "Oh! I have enough Burst cards in the trash to Blitz him to death!" It was almost over before it started.

Last was an actual challenge: Finishing off the Chairman with Fused Captain Cosmic and Dark Conductor Argent. I brought Greatest Legacy along because he's about the only hero I can think of who's actually good against the Chairman, and Completionist Guise because he's got tremendous synergy with both CC and AA. It was a long fight, but careful balancing of HP made sure the Final Wasteland focused on the villains more than the heroes. :) And that's every villain up through Deadline finished!

I took out Chairman on Ultimate for the first time yesterday. My linchpin was PW Haka; he's really, really good at shutting down Chairman between Ground Pound, Rampage, and Savage Mana. I even got good use out of Punish the Weak. 

Playing against Chairman is all too easy if you have a Brain burn in your hand turn 1.

 

Got a few rounds in this morning, trying to finish stuff off. First, Captain Cosmic, Tachyon, Freedom Six Unity, Wraith and Sky-Scraper Extremist had an easy time against Miss Info, Bugbear, Plague Rat, the Operative and Proletariat in the Enclave of the Endlings. Stealth Bot was key, and then Bloogo came out to protect her, and it was just kind of a slow rout for the heroes. :V And Proletariat's done!

Next, time to finish off Santa Guise. He, TN AZ, Argent Adept and TN Bunker took on Unstable Kismet in Wagner Mars Base. It was a rough game; Absolute Zero ended up being the only hero left, but he was way able to stay ahead of Kismet's damage, even without Violent Shivers. Also, oddly, Kismet has 4 variants left to be defeated by, but only two heroes!

Lastly, I decided to test the might of Completionist Guise, taking him, Xtreme Captain Cosmic and Dark Conductor Argent Adept against the Dreamer in the Celestial Tribunal. It was the easiest Dreamer game I have ever had. Took a while, but no challenge at all.

Yesterday, I tried to finish off the Wraith and Sky-Scraper Extremist. It didn't go so well. Today, I played the exact same game, merely switching the environment from Final Wasteland to Enclave of the Endlings, and one of the villains for Plague Rat, and I won handily! The hardest part was keeping Sky-Scraper alive, because Thorathian Monolith is just too good in Vengeance. But PW Argent Adept, F5 Tachyon, Wraith, SSE and TN Absolute Zero won over Ambuscade, Greazer, Bugbear, Plague Rat and Sergeant Steel. Though I need to check and see if I misused the Monolith/Smoke Bombs combo...

EDIT: Yeah, I did, but I think the end result would have just been everyone's HP down in the low teens/high single digits, instead of Sky-Scraper hovering around 2 and everyone else in the high teens and twenties.

I'm getting back into the swing of this, picking up some of the leftovers I can do in the video game.  Dark Watch Setback, Prime Wardens Tempest, and Golem Unity managed to save the Dreamer in the Temple of Zhu Long.  She's really not bad at all with only 3 heroes, despite all three doing their level best to kill themselves, especially in a generous environment.  Unity's Golems actually got kind of dangerous--I'll have to remember not to play too many of them next time, since they ran out of projections to chew on.  They and The True Form (which came out 3 times!) were the biggest danger the team faced.

I actually played a recordable game with friend! :O Xtreme Argent, Fused Captain Cosmic, Visionary Unleashed and Completionist Guise won against Infinitor in the Temple of Zhu Long. It was one of those games where you feel like nothing is going your way for a long time, then suddenly you win. Guise got a fantastic turn when a ninja broke him out of a Crushing Cage just in time for him to Sell Out. And then he swapped Captain Cosmic and unloaded on Infinitor so another ninja could take him out. :V

I guess I've played these high-end villains enough that I have beating them down to a science? c.c First, an easy game against Spite AOG with Horus Ra, Fugue State Parse, F5 Tachyon and Omnitron-X. The secret is to let Tachyon build up her trash, then fling a few LSBs at him and Blitz him to death. Because otherwise, he'll retaliate and kill her instead.

Next, an easy game against Miss Information with Setting Sun Ra, Expatriette and F6 Tempest. Expat went down, but even with that, it was an easy win. That always makes me wonder if I played wrong.

Lastly, an easy game against Matriarch with Visionary Unleashed, Absolute Zero, Chrono Best of Times and Fused Captain Cosmic, and I cannot actually take credit for this one. She spent the first four rounds messing around with Horrid Cacophanies and Cohorts and Darken the Skies that did nothing (after I Suggested her mask onto the bottom of her deck in turn 2!), so it was just a matter of setting up and unloading. I got super-lucky with her cards, Chrono's cards (By Any Means right off the bat, followed by barrier-breaking Masadah power) and Captain Cosmic's (setting up Chrono to deal tons of damage per round). A Wrest the Mind caused an Inmate to hit Matriarch for 13 at one point. Chrono finished her off with a single plink. :B Why can't they all go like that?

Under 200 matchups left!

Somehow KNYFE: Rogue Agent tracked down Miss Information in Silver Gulch and confronted her there with the help of Bunker, Termi-Nation Unity, Dark Watch Setback, and Haka.  Nearly lost Setback due to me not having a good feel for how he works (I've only played him twice now), but otherwise it was pretty easy.  Bunker got double-isolated (who cares), and only then did Miss Information get out a Suspicious Malfunction, when KNYFE pulled out a second Suspicious Malfunction.  Sadly Ground Pound doesn't protect against much of what Miss I. has to throw at you (stupid self-damage), but Stealth Bot does, and Termi-Unity makes it inexhaustible.  The Sheriff, after sitting there waiting for her to show up the whole time, ended up being the one to put her down.

Sat down to finish off some heroes and had a good time! PW Argent Adept, F5 Tachyon, KNYFE Rogue Agent, Redeemer Fanatic and Bunker had no troubles with Ambuscade, Biomancer, Hammer & Anvil, La Capitan and the Operative! The two villains that weren't removed from the game by the environment were nuked by Wrathful Retribution. Maybe if La Capitan hadn't decided to shuffle our trashes into our decks, things would have gone differently... :V

I'll beat up Kaarga tonight.

Played a few games.  First, I tried to fill out some of Kaargra's list with Termi-Nation AZ, Argent Adept, Bunker, Dark Watch Setback, and Termi-Nation Unity.  Utter failure.  Tried about 5 times, just couldn't do it.  Closest I came was when I had the 20 points and a big enough blast built up on TNAZ to finish off Kaargra, except she'd picked up The Unbreakable (as a freebie).  She never managed to incap any of the heroes (mostly thanks to TNU's perpetual Stealth Bot recycling machine), and I got the 20 points nearly every time, but we could never get her off the board.

So, I split the team up.  First, Unity and Setback were replaced by The Sentinels and Greatest Legacy.  First turn double Team Communication, Durasteel Chains, Human Shield, Gung-Ho, Counterpoint Bulwark, yadda yadda, easiest win ever.

Second, Dark Watch Setback returned with F6 Bunker and F6 Unity along with the Sentinels again, and Prime Wardens Fanatic.  Didn't get Human Shield this time, so not as easy as I'd hoped, but still got a nice clean win: I was barely losing at something like 15-13 with 4 gladiators in play.  Fanatic had an End of Days, which would have been an instant 5 points (earning Death-Caller as well as 4 kills), so I just had to finish off Kaarga and earn another point somewhere.  Turned out not to matter: Bunker got to use Grenade Launcher 4 times that round, once with a Hasty Augmentation, so he earned plenty of points almost all by himself.

Next, AoG spite was challenged by team Termi-Nation, with Haka and F6 Tempest.  It's all about getting into a groove with him, and I failed to do so on the first try, with almost no victims coming out.  Second try was good, though: Stealth Bot with TNU is always good for defense, especially with Cleansing Downpour, and then I figured out that Ground Pound and Sub-Zero Atmosphere makes for an infinite loop.  I had just gotten out an even better infinite loop (two Ground Pounds and two Reclaim from the Deeps) but had already won; TNAZ is a damage-dealing machine when he doesn't have to worry about self-defense.

Finally, The Matriarch fell to the Argent Adept, Golem Unity, and F6 AZ, with the help of the Adamant Sentinels.  Standard defensive tactics won the day, as usual (Counterpoint Bulwark, TK Thump, and eventually Stealth Bot), although double Cohorts came out early and more than earned their keep.  Super-slow game in the app, once again leaving me wishing for a "Yes to all remaining prompts" option.  She made a last-ditch effort with the last two cards in her deck, wiping out 8 ongoings in 2 rounds, but with 8 HP left I could still Fling her Into Darkness.

Couple more that took me a couple of tries.

First, I tried to finish off the video game options for normal Spite by taking Termi-Nation AZ, Termi-Nation Bunker, Prime Warden Captain Cosmic, Dark Watch Setback, and Prime Warden Tempest.  Big fat nope there--they just don't have enough damage mitigation.  Swapping out Tempest for the Wraith did the trick, though: AZ used his power to deliberately commit suicide and get access to his "reduce all non-cold damage by 1" incap while CC and Wraith collected Energy Bracers and Stun Bolts.  Setback's Mitigate kept some incidental damage from getting through until they achieved total lockdown.

Second, Iron Legacy... fortunately, all he had left was two Unities and two AZ's, so I got to assemble the rest of the team to go with them.  First I tried my usual damage mitigation schtick with the Sentinels, but obviously it's been a while since I fought Legacy because that was a horrible idea.  The second game went excellently, though, with the help of Visionary, Redeemer Fanatic, and the Scholar of the Infinite in the Temple of Zhu Long.  Lots of ongoing removal there, and I got nearly the golden chain of Mysterious Ceremonies (all 3 in 2 rounds).  Unity went down, but with all those bonus draws and plays, they achieved two rounds of lockdown with triple Flesh to Iron and Alchemical Redirection.  My plan had originally been to win with a Wrathful Retribution--that's how I win most of my Fanatic vs. Iron Legacy games--but it just refused to come out, while Know When to Cut Loose was much more accomodating.

Almost done with the video game set!  Just the other Unity and AZ left for Iron Legacy, 2 different Bunkers for Miss Information, 4 heroes for AoG Spite (which I'll likely tackle today or tomorrow), and a few scattered single heroes for the rest.  Hopefully Villains of the Multiverse will come out in the video game in time for us to finish them off before OblivAeon's physical form reaches us.

I'm looking forward to Villains making this whole thing that much easier, except it looks like I've been playing Glamour wrong this whole time, and now I don't wanna fight Ambuscade anymore. D: