Foote answered a particular question that person had and singled out that quote in his reply to relay that.
So far the timeline seems to be when the game is right. Personally I think we won't get too much on it until Christopher is done with his work on OblivAeon. Having two projects delayed too much is worse than having one delayed too much.
OblivAeon is a huge undertaking and is going to require a lot of the company's attention. Once that is off to the printers I expect Tactics to get a lot of attention.
Assuming the RPG doesn't get plugged in the middle of Oblivaeon and Tactics.
Its projected timeline (Kickstarter in a year with a basic kit similar to the demo they run now for sale) isn't going to be hard to meet. Also the other people inolved are doing a lot of the work on it, so it doesn't require the time that SotM requires from him. I don't think that will be a big issue.
We didn't think getting Broken City out in a reasonable timeframe would have been a big issue either though, to be fair.
I think there might have been an internal disconnect in the projected timeline for BC/FP. >G probably estimated their ability to turn an expansion at a similar rate to, say, Vengeance, as a large update to a game mode, but with relatively little underlying mechanics to update. Shattered Timelines came out May 2013, and Vengeance was out Feb '14, so a year of dev time probably seemed more than generous. I'm actually very proud of >G, as someone who loves Tactics, for not putting out a hard and fast realease date yet, as I personally want them to make sure the game is done right, as opposed to done now. I can keep playing Flame Of Freedom and Uprising, while looking forward to a good expansion that will hopefully breathe life into the game for new, yet-to-be introduced players, which seems to be the goal for Prime War.
As a pre-orderer, sure, I want the product I pre-ordered, but I also want a quality product; not just a box i'll use once and put away, as we've heard multiple people did with the first wave.
Yeah, and Starcraft 2 took 800 years, so we can never expect anything ever. Everything is a lie.
No, just the cake.
Brood War held up incredibly well way past its prime. RIP mass dragoon rush. I miss you dearly every waking day.
Thanks for you feedback and questions, everyone! I want to be as open about this as possible, so here is all of the information we have right now!
1) The timeline on Prime War is much harder to predict than for any other project we are currently working on. The reason for that is that we have never done a strip-down and re-build of an existing game before, and it is more important to us that we get it completely right this time around than that we hit a specific timeline. However, if I had to predict right now, I'd say that between art and development time, we're looking at something very approximately one year from now.
2) We are definitely going to make a retrofit-kit that upgrades all of the Flame of Freedom and Uprising characters to be 100% compatible with the Prime War characters. This will take the form of an upgrade kit, which will come with new character panels, a few power cards, and anything else needed to upgrade those characters. That upgrade kit will be sold, probably for $5-$10, as an option for people who participate in the future Prime War pre-order. However, it will be sent free of charge to any current pre-orderers.
3) We are going to break with our traditional practice and do something genuinely exclusive for Broken City pre-orderers who stick with us on this. We are not certain what we'll be able to do, but are looking into several ideas that seem very cool to us. We do know, however, that it will *not* be something with game play content (like the extra power cards from Flame of Freedom).
That is all that we know on this right now! I definitely understand how frustrating this might be; we had a lot of discussions about whether it was worth it or not, and we ultimately decided that we'll wind up releasing a much better game if we completely rework it as we are now. However, we definitely understand that there have been a ton of delays on this project, and that a bunch of you pre-ordered it a long time ago already, so we are very happy to give out refunds to anyone and everyone who requests one.
Paul thank you for your responese on this. i plan to stick with my preorder. However i would like to suggest because of all the delays with this occasional updates on this product even if it is hey we are working on it and this is what we been trying would be great. This has been one of the largest problems with Broken City and the feeling that it has been thrown into a box that will never see the light of day due to lack of communication. Please do not become like Niantic Labs, the creators of pokemon go when it comes to communication. I know theres only so many playtesters but you have a large community that would love to give their input on ideas you guys may have on the game on what they would love to see.
One thing as feedback i will give you on the senarios that my gaming group did not enjoy was there being a series of scenarios for one story. I will use baron blade scenario as an example. scenario 1 you could play easily on your own. but then if you jump to scenario 2 you were almost forced into playing scenario 3 and vice versa. Moving forward I would love to see these scenarios be more self contained so i could pick and choose what i want to play and when. Since the scenarios you are trying to design remind me of mice and mystics a bit I would recommend taking a look at how they created their scenarios and rules to be able to accomplish this easily.
I like the idea of more self-contained scenarios too. I just want to pick one and go.
So August 2017, or maybe longer. I wrote off that money nearly a year ago, what's another years wait.
My biggest concern is my mailing address has changed. How the heck do I update my address for my pre-order?
One thing I have not heard about is the dice issue. None standard sided dice are the absolute worst. Ok maybe its not really a big issue, or even an issue at all. I just want to nerd rage on something. But really, if you are rebuilding from the ground up, fix the dice. Pretty please. 
@NinjaMonkey
Don't worry! We'll let everyone know a few weeks before it ships so that mailing addresses can be updated. I guarantee we're gonna have our work cut out for us updating mailing addresses by the time this is done...
@igneus
Yes, that will also be something we fix :)
I believe a message to contact@greaterthangames.com would work.
Personally, I love that the dice are spindowns! It's so nice to be able to use them as counters for things or to easily spin to another number (such as if Omnitron's or Visionary's dice change).
From what I understand, the reason dice were set up with opposites (1 across from 6, 2 from 5, etc.) was to avoid cheating with dice, as having a "flattened" die will result in two sides coming up more frequently than the others. We don't really have that issue, anymore (that I know of) – it's not like folks are going to bring their cheat dice to a Tactics game. ![]()
That's just me, though.
Ha! Ninja'd by Paul, himself! 
The conversion kit is interesting, and I'm glad it will end up being free.
I've played Tactics a little, but not enough to feel I have an in-depth understanding of the characters, what do you guys suppose will be the changes they make?
Hej Paul, thanks for the update and for throwing in a bone or two for Broken City pre-orderers.
However, I'd rather keep updated regularly on how Prime War progresses, both in art, character abilities and game-play reworks. Just to see the project move forward instead of it seemingly beach within oblivion as happened with Broken City.
Intnetional? For a game intended to ‘reboot’ the game and to act as a ‘primer’ to the tactics universe, the box art prominently says PrimeR.