Promo Infinitor and Captain Cosmic/Chrono-Ranger

By that logic I would argue that Infintor isn't a Hero Target either (despite having rules text saying that he is) because he isn't a hero card or a hero character card.  If you modify the definition to allow for rules text it reads:

 

Hero Target:  Any target that is also a hero card or a hero character card [or has rules text declaring it to be a hero target].  If a card affects non-hero targets it can affect any targets that are not hero cards or Hero Character cards   [or have rules text declaring them to be hero targets] .

 

Maybe the rules don't explicitly say that, but I think that that is clearly what is intended here.

The rules apply only until a card specifically says otherwise. To my knowledge, that's always been the case.

Yeah, basically start every rule with "Unless a card says otherwise."

Whoops. Yeah, I was actually agreeing with Peter, but I was trying to disambiguate the analogy. Clearly it didn’t work!

Here’s how I see it. Between the types “hero” and “villain” (whether assigned explicitly as a keyword, like “villain” on the villain character card; or implicitly like Unity’s bots coming out of a hero deck) there are FOUR mutually exclusive possibilities:

Non-Hero and non-Villain (e.g. most environment cards)

Hero and non-Villain (most hero cards are this)

Non-Hero and Villain (most villain cards)

Hero and Villain (this is what I think Infinitor on his front side is)

But…no? It says "it can affect," not "it only affects." The reason for the rule is just to define what a "hero target" is, so that every single card doesn't have to have "this card is a hero target" written on it. But if a card has "this card is a hero target" written on it, it's a hero target. You wouldn't go back to the rulebook, find the original rule, and then say, "no you're not!"

but I dunno maybe you would who am I to judge

 

EDIT: 

Yeah basically I'm just repeating this whoops

Well, here I am adding more rules questions to this thread: If Infinitor flips during the end of his turn (when his Manifestations are attacking), does Infinitor's end of villain turn text activate after resolving the stuff when he flips (and the current Manifestation, if necessarry).

Hilariously enough, played a game against him with the Darkwatch team in Megalopolis. He got most of his Manifestations out on his front side. The heroes wittled all of them down to 0, but Infinitor was stubbornly not destroying them fast enough (a.k.a., refusing to play Whispers of Oblivion). Nightmist hid in Mistform to prepare for the oncoming storm. One Rooftop Combat later, and Infinitor's 22HP at the time fell insanely quickly (went from the highest hero target to the lowest one with one Twisted Miscreation. The Lambent Reapers finished him off).

Thought I was done, especially after Fixer, Setback, and Expat all went down on the following turn, leaving Nightmist in Mistform and a huge hand that she couldn't do anything with. Pretty much called it.......then remembered that a Plummeting Monorail was in play, and would hit Nightmist (for nothing) and Infinitor each turn. Because I was playing on advanced, once a Manifestation comes out and he gains his 4hp, he can't use that Manifestation to heal ever again. And neither Megalopolis nor Infinitor could force Nightmist to break out of Mistform. So, Infinitor was destined to be crushed repeatedly to death by Plummeting Monorails (and shot by Police Backup, once they came out. And be driven insane by his own Whispers of Oblivion...).

Essentially, the game was over the moment I played Mistform on Nightmist. Huh... 

In general I think that Infinitor has a hard time dealing with tanking.  There was a forum game against regular Infintor (Advanced and Challenge) that was rapidly going downhill before it was abandoned that I still think was winnable if Scholar had managed to dig out 2 or 3 Flesh to Irons and just tanked as Infinitor slowly killed himself.

This is actually one of the reasons that I love the video game. It has cleared up a lot of the fine details of the rules that I was pretty sure I was playing correctly, but hadn't spent the time digging through the rules forum to be sure. Or if things were errata'd that I missed (like Dual Crowbars).