Rook City Renegades - announcement

You don’t need to worry about your starting hand when you can just summon the Aegis of Resurrection.

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But if you do get a starting hand, you could play multiple cards and use multiple powers! Allowing you to not only get the Aegis, but maybe Absolution as well!

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Holy crap, I had not noticed that! :open_mouth: Well, it won’t be hard to get her best tricks out!

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Just played a quick game against Citizen Dawn with FA AA, Ra, and Haunted Fanatic, and wow I really like that variant!!! I even started with Prayer of Desperation and Smite the Transgressor… it was a real quick game (AA was also killing it, gave +2 damage at the end).

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Just wait until you see its incap side. ; )

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Warning, uncontrollable geeking out ahead.

I think it belongs to Alpha/Tabitha Taft, since her bio states that she’s an active reporter who knows Dark Watch’s identities and actively keeps their identities out of print. It could also belong to Ray Manta or the Broker.

Interesting that Nightmist’s 1st Appearance specifies what the Magic Number means, while her normal card didn’t (though that might just be another preview error). The swelling cape and the positions of her hands really give me Doctor Strange vibes, which fits with the era I assume.

Wow, DW Expat’s sniper is STRONG! Sure, it’s useless if you don’t have any ammo, but if you do you can turn all that ammo into unblockable 5 damage attacks! I can’t wait to cheese any villains that rely on redirecting damage away from them (watch out Iron Legacy).

Blood Raven Harpy seems very good (for anyone who thought she wasn’t goth enough already), and putting her on a team with Setback and/or Alpha should give her no shortage of Hero Ongoings to consume.

Haunted Fanatic is amazing; that art is soooo good! My favorite variant in the old game was Dark Watch Mr. Fixer, because that power changed the way you thought about every card in his deck; it felt like a totally different hero than regular Fixer. This variant is on the same level of totally changing every card in Fanatic’s deck. Her cards are at full power at all times, but she risks getting insta-gibbed by the baddies and Wrathful Retribution is useless now. Very cool!

Don’t tease us like that!

Also WW Haka is pretty cool. You can build up a bunch of cards at the start and then chain Hakas for the rest of the game. Might be a bit frustrating if the villain hits you down to 2nd highest on the 1st turn and you lose out on the card draw. Also, Alpha and Apex interactions!

Since the Oracle of Discord can switch hero variants mid game (AND restore them to FULL HEALTH) any particularly cool combos you guys see? You could switch to/from WW Haka to a non-WW Haka depending on what interactions occur in a fight with Apex/alongside Alpha. You could also start as normal Fanatic, and then switch to Haunted once Legacy or Haka is set up to tank for you, or switch from Haunted to normal if things get too dangerous.

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Yeah, that was a more recent addition; from what they’ve told playtesters, it will be on all her character cards. :+1:

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Love that!

Doctor Toxica! swoon

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Hm. On the villain difficulty chart, I could swear that the nemesis symbol for Terrorform used to be a dark green Akash face, and now it looks a completely different light green thing. I might just be imagining it, but I’m weirded out.

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They’ve changed both that and Mister Fixer’s.

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You don’t think it’s Heartbreaker’s corkboard? So many possibilities, friend or foe!

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Okay, first the good - all three of those events look exciting! I’ve been hoping for a fight with the Bear for a while, and I’m curious to see how Doctor Toxica goes. Now I just have to sit and vibrate until I get my copy months from now.

I am a bit disappointed about the difficulty choices, though. I’m noticing a lot of clustering of difficulties right now:
1: Baron Blade
2: none
3: none
4: Akash’Bhuta, Fey Court, Kismet
5: Citizen Dawn, Ambuscade
6: Omnitron, Spite, Plague Rat
7: Matriarch, Organization, Apex, Terrorform
8: Voss, Gloomweaver
9: none
10: none

Given that later expansions of games tend to be tooled for experienced players, I was hoping to see a Difficulty 2 and Difficulty 3 villain in this set so that newer players would have more easier targets. In fact, when Terrorform was revealed, I hoped it was low-difficulty since it was portrayed as a thing designed by Revocorp to lose fights in a flashy and destructive way. I’d sort of half-guessed that Ambuscade would be 2, Terrorform would be 3, and the rest would work their way up.

Sort of interesting as well that we haven’t seen Difficulty 9-10 villains. I’m guessing Iron Legacy and Progeny are going to be aimed at that target in the long run.

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Interesting implication of the Chairman critical event: there’s only one alternate character card. Here, there is a clear implication: it replaces the Operative, keeping Chairman the same. I’m guessing the Fey-Court will work similarly.

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The difficulty ratings of the villains and how they’ve changed from their previous versions seem interesting.

The Fey Court is relatively low at only a 4. I assume if you play by their rules, helping the advisors and collecting boons and tokens it’s not so bad, but if you waste the boons or indiscriminately damage the bosses you’re gonna have a bad time.

I find it rather amusing that Ambuscade is a 5. The French narcissist with a bunch of traps is equally dangerous as a cult of superhumans lead by Champion of the Conqueror Tier Citizen Dawn. You don’t need to stroke his ego that much C&A; we know he does it enough himself :slight_smile: .

Gloomweaver’s been upgraded to the same difficulty as Voss, which makes some sense given the high stakes of his events in comics. Gloomy’s event only lets you bring one collection for such a hard villain, but that makes sense since the guaranteed Chosen make it easier to fulfill his alternate win condition. Hopefully he lives up to the stated difficulty this time.

I also thought that Terrorform would be an easier villain; the cards we saw in the previews dealt very little damage. Maybe he does bring out the bad stuff on his flipside, or there’s just worse cards we haven’t seen, or it’s just a really long fight so the chip damage adds up (unless you bring armor).

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Yeah, I’m surprised they buffed Ambuscade that much.

So… odd idea, and I’m not sure if I’ve voiced it before. But what if the “team” villains are going to be reworked so they can be either solo or team, and so you have clusters of 1-3 difficulty bad guys that can be put together in any number? Or even combine “solo” and “team” villains in the same way? Like if you in EE did a 5 person fight against Apostate, and also had, say, Hammer and Anvil as well (dupes or hired guns ,basically) acting after the 3rd or 4th hero?

Or I’m overthinking it…

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I was going to make a similar chart myself, was also looking at the heroes.

Personally? I think this makes some sense. You want most villains to be between 4 - 7 on the difficulty chart. I also think that, while we do have a long and storied history of making fun of Ambuscade… we have to remember he was a notable HAKA villain, with a penchant for trap-setting and actually never got caught to my knowledge. He is actually, canonically, a lot scarier and more skilled than we tend to give him credit for I think. Especially since we ALWAYS discount his energy powers when thinking about what he can do.

As for the high end… yeah, Iron Legacy and Progeny are very likely for the 9’s and 10’s. Wouldn’t be shocked to see Kaagra get there as well. Probably a new villain as well.

But, we ALL know that OblivAeon is going to be an 11, right? I mean… it is simply right there as the perfect number to give him.

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Oblivæon’s difficulty number will simply be his face.

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You know, I legitimately forgot that Ambuscade was conceived as a Difficulty 2 villain in the original game.

So, just because I was making the collected lists for my own usage

Heroes

  1. Ra
  2. Legacy
  3. Tachyon
  4. The Wraith, Haka, Expatriette
  5. Bunker, Fanatic, Mr. Fixer
  6. Unity, Captain Cosmic, Tempest, Setback
  7. Nightmist, Alpha
  8. Absolute Zero
  9. The Harpy
  10. Argent Adept

Environment

  1. The Freedom Tower
  2. Megalopolis
  3. Magmaria
  4. Diamond Manor
  5. Wagner Mars Base, The Temple of Zhu Long, The Realm of Discord
  6. The Ruins of Atlantis
  7. Insula Primalis, Rook City, Pike Industrial Complex

Interestingly, heroes are falling more commonly into 4 - 6. And Environments have most at either 6 or 8