I’ve done the Freedom Five (Three), and I’ve done the Prime Wardens, and I’ve done their villains, so now I’m sure you can imagine who I’ll be doing now: Dark Watch! Also, since I’ve now made the Principles post, for the first time these hero mashup writeups will include my principle suggestions for playing as these characters in the card game, as explained in the linked post. As always, questions and/or comments are welcome.
Miss Fixette
Expatriette + Mr. Fixer
Principles:
- Mr Fixer with Principle of the Loner or Principle of the Tactician.
- Expatriette with Principle of Equality, Principle of Honor, or Principle of the Undead.
Amanda “Slim” Walker was born the daughter of one of the most powerful superhumans on the planet. But she herself lacked any powers, and moreover, was born blind. Her mother was extremely frustrated, and Amanda’s early life was rough. Eventually a fight between the two cost Amanda one of her eyes. Following that, she fled her island home with one of her few friends, Charlie, code-named Citizen Gate. Amanda found herself in Megarookopolis City. She trained her fighting skills under an ancient traveling master and went after the powerful who preyed on the powerless as Black Bullet. She encountered the Freedom Three, who showed her that not all those with powers are evil. Eventually she started her own martial arts dojo, but shut it down after her students were killed by thugs. Then, disillusioned, she kept her head down and opened a mechanic shop. But when Charlie, who had come to work as her assistant, was killed by criminals as well, she decided to avenge her by once again taking to the streets and defending the powerless and downtrodden as Miss Fixette!
Miss Fixette is an expert tactician, able to come up with intricate plans and back-up plans, as well as a master of her own style of gun fu, a martial art that seamlessly blends traditional martial arts with guns. She can effortlessly interweave punches, kicks, and other bodily motions with the loading, aiming, and firing of a wide array of firearms. She also uses different types of specialized ammo, and her mystic training allows her to sense her surroundings despite her lack of sight, which makes her shots unerring. She’s a jaded person, as she’s been through a lot, but that also means she’s rarely slow to offer words of wisdom when they’re needed.
Miss Fixette has short naturally purple hair (the sole unnatural trait she inherited from her mother), and wears a black eye patch over her right eye, a blue baseball cap, a sleeveless blue top that leaves her midriff bare under an orange martial arts gi with torn off sleeves tied with a black belt, blue pants, white gun holsters at her hips and thighs, and blue cloth wrapped around her forearms and hands. She’s rarely without at least a couple of handguns in her hands or on her person.
Notes: It was obvious that I had to make two mashups out of the four original founding members of Dark Watch. So the choice became, out of the three possible configurations, which would I choose? I settled on merging Expat and Fixer because they’re the two non-powered members of the team who rely on skill alone, and being non-powered is pretty important to Expat’s backstory. It was then obvious to combine Citizen Gate with Fixer’s assistant Charlie, as the two bit characters in the heroes’ backstories, though of course it means that Amanda doesn’t immediately murder Gate after escaping. And Black Bullet, of course, was the name she took corresponding to Fixer’s Black Fist phase.
LuckMist
Nightmist + Setback
Principles:
- Setback with Principle of Inner Demons or Principle of Magic.
- Nightmist with Principle of the Defender, Principle of Levity, or Principle of the Wild Card.
Faye Riske had gotten by with a string of odd jobs (most of them at casinos), until her father retired and she inherited the family detective agency. When she was going through the agency’s files, one of them happened to fall open on a page with information relating to the disappearance of her grandfather years earlier. She followed the trail, and it led her to a witch coven, the leader of whom was named Gabrielle Adhin. Faye began learning magic from the coven, and Gabrielle took a liking to her, and the two began dating. Later, while Faye was preparing to perform the spell of the Mists of R’lyeh, Gabrielle informed her that she would have to leave the coven for reasons she could not disclose, and that Faye could not leave with her. Faye was fine with this; it wasn’t ideal, but she’d live with it. Gabrielle, meanwhile, became angered that her girlfriend did not feel stronger about their parting, and so she laid a curse upon her so that she would always have bad luck. However, by a fluke of chance, Faye happened to obliviously say the right thing that caused Gabrielle to also enchant her so that she’d have phenomenal luck in the worst situations. Nonetheless, this unluck curse caused her to lose concentration on her spell, flinging her into the Mists of R’lyeh. She sprung back to the mortal plane, but discovered that the process had again cursed her so that her body would always be partially mist.
Faye Riske left the coven and returned to her detective agency. Shortly later, an old man called Xian Niu, Master Deathrattle, arrived on her doorstep and offered to train her in the magical arts. She accepted, but while undergoing her training, she also tried to keep the detective agency afloat, but her new supernaturally bad luck meant that the business was never very profitable. She took more odd jobs to supplement it, and one day signed up for an experimental medical trial run by a mysterious woman named Kristine Twain. The first experiments caused Faye to gain superhuman strength and durability, but when she tried to leave the trial before they wanted her to—she had to get back to her training and detective business, after all—she was pursued back to her offices by their security. She arrived to find her office had been burnt down, and just as her pursuers caught up with her, the superheroic Particle Beam sped onto the scene. Since she was there, she helped Faye dispatch the security, but then she revealed that the real reason she had come was to request Faye’s help with a magical extradimensional terror. Faye Risk agreed to help, of course, and afterwards, she would hang around the Freedom Three as the superheroic LuckMist!
LuckMist is a skilled sorceress, and her mist curse enhances her magical power, in addition to letting her transform into a mistform. Furthermore, the experimentation on her has granted her superhuman strength and toughness from Baroness Information’s Progression Serum, derived from the hero Shadow Patriot, though these powers for LuckMist aren’t as strong as they are for Shadow Patriot, and she does not possess all her powers. She is also a skilled investigator. Faye Riske is often cheerful, very trusting and even a bit naive, at first, but when she puts her mind to it, she can be very shrewd and insightful.
LuckMist has short, spikey hair that was originally brown but is now always made of flowing, glowing white mist. Her eyes also glow white, and she wears a black domino mask, a black and yellow top with a die logo on it that has one pip on the top side and none on the others, a belt, a black and yellow miniskirt, a black trench coat, black gloves, and black high-heeled boots. Mist often flows around her, and when she casts spells, multicolored geometric shapes appear around her hands.
Notes: Having already combined Fixer and Expat, it was necessitated that Setback and NightMist be merged. Beyond that, though, I think it makes sense in that both of them rely on raw power much more than the other two members of Dark Watch. Plus, they’re both cursed, which is a pretty great fit, and allows me to combine their two cursings into a single incident. Also, it turned out that Bunker was responsible for recruiting Setback to the FF and Tachyon was responsible for getting NightMist’s help, which worked out perfectly since I’d already combined them as Particle Beam.
The Pharaohess / Firebird
The Harpy + Ra
Principles:
- Ra with Principle of Inner Demons, Principle of Magic, or Principle of the Sidekick.
- Harpy with Principle of Fire or Principle of Rage.
In her youth, Lillian Washington Jr. was a moody teen who wanted to be feared, and also resented comparisons to her cousin, who was a scientist and a soldier and a superhero. However, as she grew up and became an archaeologist, she mostly grew out of these affectations, though some darkness remained in her heart. Nonetheless, she was skilled at her work, so much so that she discovered a pyramid in the Egyptian desert. Exploring it, she found a pair of two artifacts: a bejeweled staff and a feathered mask. Feeling a strange attraction to them, she took both up. Instantly knowledge and power flowed into her, and she was transformed into the newest incarnation of the ancient Sun God Ra, who possessed command over both flame and birds. She put her new powers to use in heroism as the Pharaohess, though she had to fight against her own selfishness and desire to be feared, which was amplified while she was transformed. Eventually, her darkness got the better of her, and she began to terrorize Megarookopolis City! She was confronted by the Freedom Two, consisting of Shadow Patriot and Lillian’s hated cousin, Particle Beam. But her birds and flame were too strong for them, and the heroes were failing. However, the day was saved when Snow-Shaper arrived, who used her ice to counter the Pharaohess’s fire and her ice golems to counter her birds. In the aftermath, Dr. Lillian Washington was jailed for her crimes.
Lillian Washington spent years in prison, during which time her ousin, Meredith Vance, would come to visit her. Upon her release, she was drawn again towards the mask and the staff. She was compelled to take them up once again, at which point she was overwhelmed by their power. Her power lashed out wildly, out of her control. Particle Beam arrived on the scene, but could not deal with this magic, so she called in the hero LuckMist, who was able to stabilize Lillian. Afterwards, Lillian asked LuckMist to look after her. Both to train her in the way of magic, and to keep her under control when she was under the influence of the mask and staff. Dr. Lillian Washington Jr. turned over a new leaf and became the hero Firebird.
Firebird is an experienced archaeologist, and through her mask and staff she can create fire and control birds. As a result, she often creates birds made of fire. However, she can only transform and access her powers when she is wielding both the staff and the mask. After training with LuckMist, she has also learned how to perform more magic beyond those two spheres. She has a bit of a temper and is somewhat reckless and headstrong, but both of these attributes are greatly amplified when she is transformed.
Firebird has white hair with several black stripes in it and wears an ancient Egyptian headdress, a golden neck ornament, a black, green, and tan top that leaves her midriff bare, a golden belt, a black, green, and tan miniskirt, torn fishnet stockings, black and gold gloves, black and gold high-heeled boots, and a cape that’s black on the outside and gray on the inside. She often wears her golden mask with black feathers and carries her wooden, gold-topped staff. When she uses her powers, her eyes glow orange and purple, and she can produce orange and purple flames or other magical energy.
Firebird fought alongside the Argent Angel in a conflict with a group of powerful godly beings, and it was during this time that the two heroes developed feelings for one another. Despite the contradiction of an angel dating a pagan god and witch, the two grew to love each other, and found common ground in the fact that they were both magical practitioners.
Notes: Okay, I know that this is one of the more out there combos that I’ve proposed, but I think it actually works for several reasons, so hear me out. Ra and the Harpy: they both got their magical power from relics (staff and mask), the Harpy is obviously bird-themed and Ra did have some bird motifs like a falcon head in the original myths (though those elements have been downplayed in his Sentinels depiction) and they both have some struggles in control (Ra with his destructive temper and Harpy with the mask’s whispers). And I’d already combined NightMist and Setback together as LuckMist, and Harpy was NightMist’s student and Blake Washington called in Setback to keep his Ra persona in check during the Backdraft storylines, so these combinations preserve and combine those relationships. Plus, I combined Fanatic with a magic user (the Argent Adept), so it also works to combine Fanatic’s lover Ra with another magic user (The Harpy).
All that being said, this mashup is also unique so far because Harpy was, of course, the villain the Matriarch early on. So I decided that it made sense that Lillian Washington also had two super identities: first the Pharaohess (because it’s more ruler-themed, like “the Matriarch” is), and Firebird, because it’s more straightforwardly bird-themed like the Harpy. Since the Pharaohess then is technically a mashup between a hero and a villain, I think that she was mostly heroic like Ra was, but with some darker tendencies from the Matriarch, until she enacts her version of the Matriarch Event, for which she’s more villainous. Speaking of that event, it being the introduction of Absolute Zero, and so in this universe of Snow-Shaper, also works well in my opinion, since fire and ice are opposites, and birds and golems can counter one another.
Dark Watch
Miss Fixette and LuckMist both found themselves in Megarookopolis City when fate seemed to cause them to cross paths. They became a crimefighting duo who fought many villains and criminals together, and even developed feelings for one another. But all that ended when Miss Fixette was brutally murdered by a criminal assassin. However, shortly afterward, LuckMist discovered that her body had been stolen. She tracked her down, and found that Miss Fixette had been resurrected. Now she had unnatural strength, but she was also eternally raging at her eternal rest being disturbed. After these events, the two women decided to officially partner together as Dark Watch.
Before Miss Fixette’s death, LuckMist had a lot to learn from her, both in matters of practical combat and in spirituality. And although Miss Fixette often saw LuckMist as naive and oblivious, she often surprised her with cunning insights and deductions, and Miss Fixette was impressed by her breadth of magical knowledge. After Miss Fixette had died and been resurrected, LuckMist became her rock in the middle of her storm of unending rage. She was a light on a personal level, and also tried to use her magical skills to soothe her condition. Miss Fixette, meanwhile, had to balance her deathless rage with providing tactical support for her partner.
Later, when Firebird became apprenticed to and partnered with LuckMist, she also joined Dark Watch. LuckMist tutored her in magical matters, and reined in her more destructive impulses while she was transformed, and Firebird looked up to her because of her magical expertise and was grateful to her for reining her in when needed.