Sentinels Deckbuilding: Apostate The Kleptomaniac

Silver Gulch, 1883

In Play: 

Trash: 

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Start of Turn:  

Play a Card: Water Trough enters play.

End of Turn: 

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In Play: Water Trough - 7

Trash: 

Effects: Fire damage to Gunman cards reduced by 2.

Lightning damage increased by 1.

Round Two

Apostate - Infernal Emissary [53]

In Play: Condemnation - 11

Gauntlet of Perdition - 5

Trash: Tome of the Unknowable

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Start of Turn:  

Play a Card: Sedative Flechettes; all hero targets take 5 projectile damage, then all hero ongoings are destroyed.

End of Turn: Apostate deals 2 melee and 2 infernal damage to The Naturalist [22], then the Gauntlet deals him 1 melee damage [21].

Apostate deals Ra 3 melee damage [22], then the Gauntlet deals him 1 melee damage [21].

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Apostate - Infernal Emissary [53]

In Play: Condemnation - 11

Gauntlet of Perdition - 5

Trash: Tome of the Unknowable, Sedative Flechettes

Effects: ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.

ET: Apostate deals the highest-HP hero 3 melee damage.

Reduce damage dealt to Condemnation by 1.

When Tome is destroyed, move Condemnation from the trash into play.

Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage.

Hero HP:  Legacy - 20, Expatriette - 21, Ra - 21, Naturalist - 21

Wow Apostate, even more of a jerk now?

LEGACY

HP:  20

In Play:  Nada

In Hand:  Inspiring Presence, Recompile, Reveal the Flaws, Suggestion.

Trash:  TtE

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Start of Turn:

Play a Card:  Inspiring Presence +1hp all around

Use a Power:  Gung Ho Expat:  +1hp and a power!

Draw a Card:  Syntactic analysis.

End of Turn:  "Boo Apostate!"

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HP:  21

In Play:  Inspiring Presence

In Hand:  Recompile, Reveal the Flaws, Suggestion, Syntactic analysis

Trash:  TtE (Apostate is a jerk)

 

Effects:

Everyone regained 1 from Insp. Presence.

+1 to damage dealt for heroes.

+1hp and a power to Expat.

For Legacy's power use, I will Tactical Shotgun Apostate [48]

 

DW Expatriette

HP:  23

In Play:  Tactical Shotgun

In Hand:  Quick Draw, Throat Jab, Pride, Durasteel Chain.

Trash: Zealous Offense.

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Start of Turn:

Play a Card: Throat Jab Apostate [45]

Use a Power:  Tactical Shotgun, Apostate [40].

Draw a Card: Wrathful Retribution.

End of Turn: 

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HP:  23

In Play:  Tactical Shotgun

In Hand:  Quick Draw, Wrathful Retribution, Pride, Durasteel Chain.

Trash: Zealous Offense, Throat Jab

Effects: Apostate cannot deal damage until the start of Expat's next turn.

Ra*

HP - 22

In Play: None

Hand: Impale, Blazing Tornado, Hasty Augmentation, Inferno

Deck:  36x ?

Trash: Fire Blast
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Start of Turn:

Play a Card: Inferno - Apostate [36], Condemnation [10], Gauntlet of Perdition [3], Water Trough [5]


Power: Pyre - Apostate [33]

Draw: Flame Barrier

End of Turn:
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HP - 22

In Play: None

Hand: Hasty Augmentation, Impale, Blazing Tornado, Flame Barrier

Trash: Fire Blast, Inferno

Deck:  34x ?

Effects:

Comment:

Needs more fire!

The Naturalist

HP: 22

Hand: Indomitable Force (2), Threatening Stomp, Expect the Worst

Play:

Trash: Ta Moko, The Formidable Rhinoceros

Effects:

[hr]

Start:

Play: Indomitable Force

Power: Transform - dig out The Formidable Rhinoceros and put it into play

Draw: Fleet of Foot

End:

[hr]

HP: 22

Hand: Indomitable Force, Threatening Stomp, Expect the Worst, Fleet of Foot

Play: Indomitable Force, The Formidable Rhinoceros

Trash:

Effects: damage dealt to The Naturalist is reduced by 2; whenever damage would be dealt to a hero target, redirect it to the Naturalist

Silver Gulch, 1883

In Play: Water Trough - 5

Trash: 

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Start of Turn:  

Play a Card: Tyler Hayes enters play.

End of Turn: Tyler Hayes deals each non-Gunman target 2 projectile damage.

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In Play: Water Trough - 3

Tyler Hayes - 8

Trash: 

Effects:

ET: Tyler Hayes deals each non-Gunman target 2 projectile damage.

Fire damage to Gunman cards reduced by 2.

Lightning damage increased by 1.

Round Three

Apostate - Infernal Emissary [31]

In Play: Condemnation - 9

Gauntlet of Perdition - 1

Trash: Tome of the Unknowable, Sedative Flechettes

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Start of Turn:  

Play a Card: Vast Following brings Tome of the Unknowable into play, plays Vast Following, which it turn plays PROFANE SUMMONS! Drum of Despair, Runes of Malediction, Gauntlet of Perdition enter play.

End of Turn: Apostate deals 0 melee and 0 infernal damage to The Naturalist.

Apostate deals The Naturalist 0 melee damage.

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Apostate - Infernal Emissary [31]

In Play: Condemnation - 9

Gauntlet of Perdition - 1

Tome of the Unknowable - 3

Drum of Despair - 25

Runes of Malediction - 6

Gauntlet of Perdition - 5

Trash: Sedative Flechettes, Vast Following x2, Profane Summons

Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.

ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.

ET: Apostate deals the highest-HP hero 3 melee damage.

Reduce damage dealt to Condemnation by 1.

When Tome is destroyed, move Condemnation from the trash into play.

Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage (x2)

Whenever a hero card is drawn, play the top card of the villain deck. 

Reduce damage dealt to Relics by 2.

When Runes are destroyed move 4 Demon cards from the villain trash into play.

Hero HP:  Legacy - 21, Expatriette - 23, Ra - 22, Naturalist - 22

Apostate couldn't deal any damage that turn.  (throat Jab!)

"Nice little statue Demon, looks kind of old and brittle though. . ."

LEGACY

HP:  21

In Play:  Inspiring Presence

In Hand:  Recompile, Reveal the Flaws, Suggestion, Syntactic Analysis

Trash:  TtE

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Start of Turn:

Play a Card:  Reveal the Flaws, all damage dealt by heroes is irreducible

Use a Power:  Gung Ho Expat:  +1hp and a power!

Draw a Card:  Arcane Cadence

End of Turn:  "Boo Apostate!"

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HP:  21

In Play:  Inspiring Presence

In Hand:  Arcane Cadence, Recompile, Suggestion, Syntactic analysis

Trash:  TtE 

 

Effects:

+1 to damage dealt for heroes.

All damage dealt by heroes is irreducible.

+1hp and a power to Expat.

 

For Legacy's extra power use, Shotgun the Tome to death.

 

DW Expatriette

HP:  24

In Play:  Tactical Shotgun

In Hand:  Quick Draw, Wrathful Retribution, Pride, Durasteel Chain.

Trash: Zealous Offense, Throat Jab

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Start of Turn: Apostate can deal damage again.

Play a Card: Durasteel Chain, Reduce damage dealt to Expat and Increase damage dealt by Expat.

Use a Power:  Tactical Shotgun, Runes [0].

Draw a Card: Micro Targeting Computer

End of Turn: 

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HP:  24

In Play:  Tactical Shotgun, Durasteel Chain

In Hand:  Quick Draw, Wrathful Retribution, Pride, Micro Targeting Computer

Trash: Zealous Offense, Throat Jab

Effects: 

Increase damage dealt by Expatriette by 1.

Reduce damage dealt to Expatriette by 1.

Edit: Also to add in, if the Drum is still in play by Apostate's turn, I will not be discarding or destroying any of my cards.

We should clear Condemnation while we have the irreducible (if we can), and then if drum is all that is out, we might be well off just burning it to flip Apostate.

Ra*

HP - 22

In Play: None

Hand: Impale, Blazing Tornado, Hasty Augmentation, Flame Barrier

Deck:  34x ?

Trash: Fire Burst, Inferno
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Start of Turn:

Play a Card: Hasty Augmentation
    (Expat may use a power now.  If that power deals damage, increase that damage by 2)

Power: Pyre - Condemnation [6]

Draw: Cold Snap

End of Turn:
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HP - 22

In Play: None

Hand: Impale, Blazing Tornado, Flame Barrier, Cold Snap

Trash: Fire Blast, Inferno, Hasty Augmentation

Deck:  33x ?

Effects:

I guess I will Tactical Shotgun the Codemnation to death! Or I guess lower it to the point that Pyre will be doing the killing blow.

Either or.  I don't care who gets the kill as long as it's dead.

Given my current cards I am favoring Cold Snap next turn over Impale since broad damage looks more benefical for the team than an extra point on Apostate (assuming that's who I would put Impale on.)  And assuming we manage to keep on-goings out for an extended time.

The Naturalist

HP: 22

Hand: Indomitable Force, Threatening Stomp, Expect the Worst, Fleet of Foot

Play: Indomitable Force, The Formidable Rhinoceros

Trash: Ta Moko

Effects: damage dealt to The Naturalist is reduced by 2; whenever damage would be dealt to a hero target, redirect it to the Naturalist

[hr]

Start: Indomitable Force destroys itself

Play: Fleet of Foot - everyone can draw a card (Proverbs and Axioms)

Play: Proverbs and Axioms - everyone can draw a card (Fleet of Foot); everyone can either regain 2 HP or deal themself 3 psychic damage and use a power (I'll take the HP)

Power: The Formidable Rhinoceros - draw Transmutive Recovery and Proverbs and Axioms

Draw: Keep Moving

End:

[hr]

HP: 24

Hand: Threatening Stomp, Indomitable Force, Keep Moving, Proverbs and Axioms, Transmutive Recovery, Expect the Worst, Fleet of Foot

Play: The Formidable Rhinoceros

Trash: Indomitable Force, Proverbs and Axioms, Fleet of Foot, Ta Moko

Effects: damage dealt to The Naturalist is reduced by 1; everyone can draw 2 cards and either regain 2 HP or deal themself 3 psychic damage and use a power

 

Also, I will not discard for the Drum.

Ra* draws Displaced Armory, then draws Fire Blast.  Opts to heal 2 HP (24).  Do not plan to discard for the Drum.

Submachine Gun and Aegis for Expat.

Legs Draws Twist the Ether and Snap decisions.

Legs takes 4 damage and uses Gung Ho on Expat.

I'll discard Recompile and Suggestion for the Drum.

I'd assume Expat is not shooting herself.

On the environment turn (which will come later), a Stout Barrel and a Lost in the Past will appear. I need to know what Legacy's doing about the Drum still (and I'm assuming Expat's taking the heal and shotgunning Expat, unless told otherwise).

Opps! I forgot I could use a power, infact I will take the 4 damage [20] to use a power. I shall Aim. For for the Gung Ho [21], I shall use Tactical Shotgun on Apostate for 7 points [24].