Sentinels Deckbuilding: Apostate The Kleptomaniac

*wipes a tear from his eye* Nothing more beautiful than a lady and her shotgun.

Silver Gulch, 1883

In Play: Water Trough - 3

Tyler Hayes - 8

Trash: 

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Start of Turn:  

Play a Card: Stout Barrel enters play.

End of Turn: Tyler Hayes deals each non-Gunman target 2 projectile damage.

Stout Barrel brings Lost In The Past into play, Matthew Hayes and Temporal Event discarded.

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In Play: Water Trough - 1

Tyler Hayes - 8

Stout Barrel - 3

Lost in the Past

Trash: Matthew Hayes, Temporal Event

Effects: ST: Put the top card of the trash on the bottom of the deck.

ET: Tyler Hayes deals each non-Gunman target 2 projectile damage.

ET: Play the top card of the environment deck.

ET: No cards in the trash? Game over.

Fire damage to Gunman cards reduced by 2.

Damage dealt to Gunmen reduced by 2.

Lightning damage increased by 1

Round Four

Apostate - Infernal Emissary [22]

In PlayDrum of Despair - 23

Gauntlet of Perdition - 3

Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition

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Start of Turn:  Legacy discards 2 cards, the other three take 3 infernal damage.

Play a Card: Technological Singularity; Expat loses her stuff, takes 4 damage [13].

End of Turn: Apostate deals  net 1 melee and 1 infernal damage to The Naturalist [19].

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Apostate - Infernal Emissary [22]

In PlayDrum of Despair - 23

Gauntlet of Perdition - 3

Trash: Sedative Flechettes, Vast Following x2, Profane SummonsTome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition, Technological Singularity

Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.

ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.

Whenever Apostate deals melee damage to a target, Gauntlet deals that target 1 melee damage.

Hero HP:  Legacy - 15, Expatriette - 13, Ra - 19, Naturalist - 19

Looks like I will be switching to Pride and Prejudice over the next few rounds...

LEGACY

HP:  15

In Play:  Inspiring Presence, Reveal the Flaws

In Hand:  Arcane Cadence, Snap Decision, Syntactic Analysis, Twist the Ether.

Trash:  Recompile, Suggestion, Twist the Ether

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Start of Turn:  Destroy Reveal the Flaws

Play a Card:  Snap Decision

Use a Power:  Gung Ho Ra, +1hp and a power.

Draw a Card:  Inspiring Presence.

End of Turn:  

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HP:  15

In Play:  Inspiring Presence, Snap Decision

In Hand:  Arcane Cadence, Inspiring Presence, Syntactic Analysis, Twist the Ether.

Trash:  Recompile, Reveal the Flaws, Suggestion, Twist the Ether

Effects:

+1 to damage dealt for heroes.

+1hp and a power to Ra.

DW Expatriette

HP:  13

In Play:  

In Hand:  Quick Draw, Wrathful Retribution, Pride, Micro Targeting Computer, Submachine Gun, Aegis of Ressurection

Trash: Zealous Offense, Throat JabTactical Shotgun, Durasteel Chain

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Start of Turn:

Play a Card: Pride

Use a Power:  Pride Apostate, [18].

Draw a Card: Quick Draw... Come on, I know I have Team Communications in there somewhere.

End of Turn: Aim goes away.

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HP:  13

In Play:  Pride

In Hand:  Quick Draw (x2), Wrathful Retribution, Micro Targeting Computer, Submachine Gun, Aegis of Ressurection

Trash: Zealous Offense, Throat Jab, Tactical Shotgun, Durasteel Chain

Effects: 

From Gung-ho Ra* Pyres Apostate [15]

(If we're going to flip him to take out the Drum we also have to get the Gauntlet at some point.)

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Ra*

HP - 20

In Play: None

Hand: Impale, Blazing Tornado, Flame Barrier, Cold Snap, Displaced Armory, Fire Blast

Deck:  31x ?

Trash: Fire Burst, Inferno, Hasty Augmentation
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Start of Turn:

Play a Card: Displaced Armory
    Search deck for Jim's Hat and put it into play
    Shoot Apostate [13]

Play a Card #2: Cold Snap

Power: Pyre - Apostate [10]

Draw: Staff of Ra

End of Turn:
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HP - 20

In Play: Jim's Hat, Cold Snap

Hand: Impale, Blazing Tornado, Flame Barrier, Fire Blast, The Staff of Ra

Trash: Fire Blast, Inferno, Hasty Augmentation, Displaced Armory

Deck:  29x ?

Effects:
ST: Deal each non-hero target 1 cold damage
ST: Ra* may destroy a bounty card
    Ra* may play an additional card during your play phase

Odds are, the Gauntlet will be destroyed during the Environment turn. If not, then I will probably take it out on my next turn.

That's right - the Hayes boy is shooting it as well as us.  If my Cold Snap survives it will probably finish it off as well.

The Naturalist

HP: 19

Hand: Threatening Stomp, Indomitable Force, Keep Moving, Proverbs and Axioms, Transmutive Recovery, Expect the Worst, Fleet of Foot

Play: The Formidable Rhinoceros

Trash: Indomitable Force, Proverbs and Axioms, Fleet of Foot, Ta Moko

Effects: damage dealt to The Naturalist is reduced by 1

[hr]

Start:

Play: Fleet of Foot - everyone can draw a card (Natural Form's Power)

Play: Keep Moving - find Mortal Form to Energy from my deck and put it into play

Play: Proverbs and Axioms - everyone can draw a card (Transmutive Recovery); everyone can either regain 2 HP or deal themself 3 psychic damage and use a power; Naturalist heals 2 HP [21] and deals 3 energy damage to Gauntlet of Perdition, destroying it

Power: The Formidable Rhinoceros - draw Haka of Restoration and Transmutive Recovery

Draw: Ta Moko

End:

[hr]

HP: 21

Hand: Haka of Restoration, Ta Moko, Threatening Stomp, Indomitable Force, Natural Form's Power, Transmutive Recovery (3), Expect the Worst

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Ta Moko, Indomitable Force, Keep Moving, Proverbs and Axioms (2), Fleet of Foot (2)

Effects: damage dealt to The Naturalist is reduced by 1; everyone can draw 2 cards and either regain 2 HP or deal themself 3 psychic damage and use a power

Expat draws End of Days and Divine Focus.

Actually, I think i'll take the healing, I thought of plenty of things that could happen that will cause me not to survive until my next turn. So Expat is now at 15 HP.

Ra* draws Brainstorm and Fire Blast.  Opts to heal two points [22].

I draw Take Down and Buffer Overflow and heal.

Silver Gulch, 1883

In Play: Water Trough - 1

Tyler Hayes - 8

Stout Barrel - 3

Lost in the Past

Trash: Matthew Hayes, Temporal Event

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Start of Turn:  Temporal Event is bottomed. 

Play a Card: Sustain the Portal enters play; one player may discard a card to discard the top card of the environment deck.

End of Turn: Tyler Hayes deals each non-Gunman target 2 projectile damage.

Stout Barrel brings Cyrus Hayes into play.

Sustain The Portal deals each target 2 energy damage and destroys itself.

Cyrus Hayes shoots Apostate [3] and Expat [8] for 3 projectile damage each.

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In PlayTyler Hayes - 8

Lost in the Past

Cyrus Hayes - 4

Trash: Matthew Hayes, Water Trough, Stout Barrel, Sustain The Portal

Effects: ST: Put the top card of the trash on the bottom of the deck.

ET: Tyler Hayes deals each non-Gunman target 2 projectile damage.

ET: Cyrus Hayes deals the 2 non-environment targets with the lowest HP 3 projectile damage.

ET: No cards in the trash? Game over.

Round Five

Apostate - Infernal Emissary [3]

In Play: Drum of Despair - 19

Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Runes of Malediction, Condemnation, Gauntlet of Perdition x2, Technological Singularity.

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Start of Turn:  Each hero takes 3 infernal damage (presumably).

Play a Card: Corrupted Effigy enters play.

End of Turn: Apostate deals  net 1 melee and 1 infernal damage to The Naturalist [15].

Runes of Malediction enter play.

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Apostate - Infernal Emissary [3]

In Play: Drum of Despair - 19

Corrupted Effigy - 6

Runes of Malediction - 6

Trash: Sedative Flechettes, Vast Following x2, Profane Summons, Tome of the Unknowable, Condemnation, Gauntlet of Perdition x2, Technological Singularity

Effects: ST: Each player must discard 2 cards, destroy 1 card or Apostate deals them 3 infernal damage.

ET: Apostate deals the highest-HP hero 2 melee and 2 infernal damage.

ET: Put Runes of Malediction into play.

Reduce damage dealt to Relics by 2.

Hero HP:  Legacy - 10, Expatriette - 5, Ra - 14, Naturalist - 15

Naturalist discards Transmutive Recovery to sustain the portal.

Expat will be taking the damage!

So... We can hit Apostate, causing him to flip and destroy the Runes. Then we could easily destroy the Effigy. I'll probably have to play my Aegis this round...

I'm starting by discarding inspiring presence and playing Syntactic

 

Expat reveal the top 2 cards of your deck then play, discard, put in hand in any order.

MicroTargeting Computer and Impromptu Invention... I put Targetting Computer into play first, then Impromptu.

Drawing RPG Launcher, then search my deck for a Utility Belt and put that into play, then play Quick Draw to find Prejudice and put that into play as well.

 

Edit: Fun fact! I have 21 cards left in my deck. So if I do draw a Team Communications before the end of the game, and then somehow manage to play it, I may spead through my deck quite quickly, but I don't think the game will be lasting much longer...

 

LEGACY

HP:  10

In Play:  Inspiring Presence, Snap Decision

In Hand:  Arcane Cadence, Buffer Overflow, Inspiring Presence, Syntactic Analysis, Take Down, Twist the Ether.

Trash:  Recompile, Reveal the Flaws, Suggestion, Twist the Ether

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Start of Turn:  Discard Insp. Presence, play Syntactic Analysis on Expat (see above)

Play a Card:  Take Down.

Use a Power:  Gung Ho Expat, +1hp and a power.

Draw a Card:  Between the Lines

End of Turn:  Apostate deals me 2 energy damage [8]

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HP:  8

In Play:  Inspiring Presence, Snap Decision, Take Down

In Hand:  Arcane Cadence, Between the Lines, Buffer Overload, Twist the Ether.

Trash:  Recompile, Reveal the Flaws, Suggestion, Twist the Ether, Inspiring Presence, Syntactic Analysis.

Effects:

+1 to damage dealt for heroes.

+1hp and a power to Expat

Apostate may not play cards.

 

That went well.