Sentinels Deckbuilding, Game Four: Fourth Time Lucky?

I draw Ball Lightning because of leadership.

Tempest:  Restorer of Shadow

HP:  18

In Play:

Hand:  Ball Lightning, Consecrated Ground, End of Days, Localized Hurricane, Micro-Targetting Computer.

Trash:

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Start of Turn:

Play a Card:  End of Days

Use a Power:

Draw a Card:  Utility Belt

End of Turn:

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HP:  18

In Play:  End of Days

Hand:  Ball Lightning, Consecrated Ground, Localized Hurricane, Micro-Targetting Computer, Utility Belt.

Trash:

 

At the start of the Environment turn the blight upon this land shall be cleansed!

Draw Reset from TLT.

 

Omnitron-X

HP: 18

Hand: Sybtactic Analysis, Quicj Calculations, Inferno, Rampage, Reset

Play:

Trash:

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Start:

Play:

Power:

Draw: Elbow Smash, Between the Lines

End:

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HP: 18

Hand: Sybtactic Analysis, Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines

Play:

Trash:

Effects:

The Final Wasteland

In Play:  

Trash:

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Start of Turn: The blight upon this land be cleansed.

Play a Card: Abominable Snowman.

End of Turn: 

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In Play

Trash:

Effects: ST: Snowman deals the non-environment target with the second-lowest HP 2 cold and 2 melee damage.

Snowman is immune to cold damage.

Round Two

The Dreamer - Friendship is Magic

The Dreamer - 5

In Play:  

Trash: Whipacorn, Dark Hero x2, Macabre Spectre x2, Granite Oni

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Start of Turn: The Dreamer flips.

Play a Card: Whipacorn.

End of Turn: The Dreamer can't deal damage, but can play La Paradoja Magnifica, Battle Forged and Electro-Pulse Explosive.

Whipacorn deals 3 melee damage to Expatriette [18]; Expatriette cannot deal damage.

Grotesque Arachnoid enters play.

Battle Forged deals 5 energy damage to the Snowman [4].

Grotesque Arachnoid deals 2 toxic damage to all heroes save for The Naturalist.

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In Play: Whipacorn - 7, La Paradoja Magnifica - 15, Battle Forged - 12, Electro-Pulse Explosive - 15, Grotesque Arachnoid - 8

TrashWhipacorn, Dark Hero x2, Macabre Spectre x2, Granite Oni

Effects: ST: Shuffle the villain trash into the villain deck.

ST: Electro-Pulse Explosive deals X lightning damage to each hero target, where X = its HP.

ET: The Dreamer deals 3 psychic damage to each non-villain target, then plays the top 3 cards of the villain deck.

ET: Whipacorn deals 3 melee damage to the highest-HP hero. A target dealt damage this way cannot deal damage until the start of the next villain turn.

ET: Play the top card of the villain deck. [Paradoja]

ET: Battle Forged deals 5 energy damage to the non-villain target with the lowest HP. If Battle Forged destroys a target, play the top card of the villain deck.

ET: Grotesque Arachnoid deals 2 toxic damage to the 4 non-villain targets with the highest HP.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

If the Dreamer dies, the heroes lose.

Whenever a Projection is destroyed, place it under the Dreamer. ST: 10 Projections under the Dreamer? Win!

Hero HP Naturalist - 13, Expatriette - 16, Tachyon - 18, Tempest - 16, Omnitron-X - 15

Naturalist

HP: 13

Hand: Temporal Grenade, Displaced Armory (2), Sudden Contract, By Any Means, Flying Smash, Deadly Crocodile, Predator's Eye, Fling Into Darkness

Play:

Trash: Team Communication

Effects:

[hr]

Start:

Play: Displaced Armory - put Jim's Hat into play, deal 1 projectile damage to the Whipacorn [6]

Play: The Deadly Crocodile

Power: The Deadly Crocodile - deal 3 melee damage to the Whipacorn [3]

Draw: Natural-Born Vigor

End:

[hr]

HP: 13

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Predator's Eye, Fling Into Darkness, Natural-Born Vigor

Play: Jim's Hat, The Deadly Crocodile

Trash: Team Communication, Displaced Armory

Effects: Damage dealt by Naturalist is increased by 1 [Deadly Crocodile]

:grin: Leave the EPE alone this turn unless someone has a better option ready. I'll do Wrest the Mind on it and then have it nuke other targets.  Only request is no one play any broad hero bonus damage cards since that increases the backlash. (Pity my Whipacorn effect wears off just a bit too soon.)

Current plan is redirect first EPE blast on Paradoja, second on Battle Forged, and third back on EPE itself. I think I end up taking six damage, but I take out 40+ points of bad guys.

Expatriette

"I wonder if these old Omnitron control codes are still effective..."


HP: 16

In Hand: Brainstorm, Hairtrigger Reflexes, Stealth Bot, Twist the Ether, Wrest the Mind, Swift Bot, Champion Bot

In Play: (None)

Trash:  (None)

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Start of Turn:  

Play a Card: Wrest the Mind - next to EPE

Power: Load -> Play Stealth Bot [5]

Draw a Card:  Platform Bot

End of Turn: 
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HP:  16

In Hand: Brainstorm, Hairtrigger Reflexes, Twist the Ether, Swift Bot, Champion Bot, Platform Bot

In Play: Wrest the Mind (next to EPE), Stealth Bot

Trash:  

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Effects:

Start:  

End:

Static:

Comment: Stealth Bot will absorb any 1 HP attacks while in play. 


 

Team Leader Tachyon

HP: 18

In Hand: Flesh to Iron x2, Mistbound, Blinding Speed, Hypersonic Assault

In Play: (None)

Trash: Hypersonic Assault


Start of Turn:

Play a Card: Flesh to Iron

Power: Team Leader, everyone draws a card. I get Transmutative Recovery

Draw a Card: Pushing the Limits (there we go!)

End of Turn:


HP: 18

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Transmutative Recovery, Pushing the Limits

In Play: Flesh to Iron

Trash: Hypersonic Assault


Effects:

Start: discard stuff

End:

Static: Reduce damage to me by 2

Ya’ll can let the whipacorn live this round if needed. There is very little damage dealing in my deck, so he won’t mess me up much at all.

Naturalist draws Surge of Strength

Targeting Arrow!

 

EditedL Accidently typed the last card I read, rather than the card I drew.

Expat draws RPG Launcher.

If it doesn't look like we can finish off the Arachnid with the remaining two heroes - leave it alone and do set up and finish off the Whipacorn.  I'll extend the EPE work another target and thump it as well.

I also tentatively plan on putting Twist the Ether on the Dreamer next turn to reduce her damage.

I'm posting shortly, just trying to figure out the current status and my options.

I draw Impromptu Invention because of leadership.

Tempest:  Restorer of Shadow

HP:  16

In Play:

Hand:  Ball Lightning, Consecrated Ground, End of Days, Impromptu Invention, Localized Hurricane, Micro-Targetting Computer.

Trash:  End of Days

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Start of Turn:

Play a Card:  Impromptu Invention, draw Ball Lightning, search deck for Dual Crowbars, put them into play, shuffle deck, play Localized Hurricane.

Use a Power:  Localized Hurricane, 4 prohectile to Arachnoid [4], Whipacorn [x], Arachnoid [x], La Paradoja Magnifica [11]

Draw a Card:  Holy Nova

End of Turn:

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HP:  16

In Play:  Dual Crowbars

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Holy Nova, Micro-Targetting Computer, Utility Belt.

 

Trash:  End of Days, Impromptu Invention

Localized Hurricane also lets you draw 2 cards.

Omnitron-X

HP: 15

Hand: Syntactic Analysis, Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow

Play:

Trash:

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Start: N/A

Play: Syntactic Analysis, revealing Vitality Surge and Targeting Arrow. Play Vitality Surge to heal 2 [17] and draw Disruptive Flechettes. Play Targeting Arrow, hitting the Battle Forged [11], increasing damage to it by 1 until the start of my next turn.

Power: Time Shift Omnitron-X, revealing a Fire Blast [5].

Draw: Elbow Smash

End:

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HP: 17

Hand: , Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow, Elbow Smash, Disruptive Flechettes

Play:

Trash: Syntactic Analysis, Targeting Arrow, Vitality Surge, Fire Blast

Effects: Increase damage dealt to Battle Forged by 1 until the stop of Omnitron-X turn.

Sorry, Shackles and Stratosphere are also in hand.  

The Final Wasteland

In Play:  Abominable Snowman - 4

Trash:

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Start of Turn: Snowman deals 3 cold and 3 melee damage to the Battle Forged.

Play a Card: Horrid Skunk Ape

End of Turn: Skunk Ape deals each non-Ape target 1 melee damage (Stealth Bot absorbs for team hero).

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In Play: Abominable Snowman - 4

Horrid Skunk Ape - 5

Trash:

Effects: ST: Snowman deals the non-environment target with the second-lowest HP 2 cold and 2 melee damage.

ET: Skunk Ape deals each non-self target 1 melee damage

Snowman is immune to cold damage.

 

Round Three

The Dreamer - Friendship is Magic

The Dreamer - 5

In Play:  La Paradoja Magnifica - 14, Electro-Pulse Explosive - 14

Trash: Whipacorn, Dark Hero x2, Macabre Spectre x2, Granite Oni, Battle Forged

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid

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Start of Turn: Trash --> Deck.

Electro-Pulse Malfunctions horribly, taking out the boat and itself. Expatriette winces [3]

Play a Card: Trueshot

End of Turn: The Dreamer deals 3 psychic damage to each non-villain target (Snowman - 1, Skunk Ape - 2), then plays Granite Oni, Dark Hero, DEVASTATING AURORA - all ongoings and equipments (and environments) break.

Trueshot deals 5 projectile damage to Tachyon [12].

Granite Oni deals 2 melee damage to Stealth Bot [1].

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In Play: Trueshot - 9, Granite Oni - 6, Dark Hero - 5

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid

EffectsET: The Dreamer deals 3 psychic damage to each non-villain target, then plays the top 3 cards of the villain deck.

ET: Trueshot deals 4 projectile damage to the highest-HP hero target.

ET: Granite Oni deals 2 melee damage to the lowest-HP non-villain target.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

If the Dreamer dies, the heroes lose.

Whenever a Projection is destroyed, place it under the Dreamer. ST: 10 Projections under the Dreamer? Win!

Whenever a hero card is played, Trueshot regains 4HP.

Reduce damage dealt to Granite Oni by 2. Reduce damage dealt to Dark Hero by 1.

Increase all damage dealt by villain targets by 1.

Hero HP Naturalist - 10, Expatriette - 10, Stealth Bot - 1, Tachyon - 12, Tempest - 12, Omnitron-X - 14

 

Naturalist

HP: 10

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Surge of Strength, Predator's Eye, Natural-Born Vigor, Fling Into Darkness

Play:

Trash: Jim's Hat, Displaced Armory, The Deadly Crocodile, Team Communication

Effects:

[hr]

Start:

Play: Fling Into Darkness - punch and destroy Dark Hero; he goes under Dreamer

Power: Transform - dig Crocodile back out

Draw: Natural Form's Power

End:

[hr]

HP: 10

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Surge of Strength, Predator's Eye, Natural-Born Vigor, Natural Form's Power

Play: The Deadly Crocodile

Trash: Jim's Hat, Displaced Armory, Team Communication, Fling Into Darkness

Effects: Damage dealt by the Naturalist is increased by 1