Sentinels Deckbuilding, Game Four: Fourth Time Lucky?

Expatriette

HP: 10

In Hand: Brainstorm, Hairtrigger Reflexes, Twist the Ether, Swift Bot, Champion Bot, Platform Bot, RPG

Launcher

In Play: Stealth Bot [1]

Trash:  Wrest the Mind

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Start of Turn:  

Play a Card: Twist the Ether (next to The Dreamer)

Power: Load -> Play Platform Bot

Draw a Card: Wrecking Uppercut

End of Turn:  
   Platform Bot hits Granite Oni for 2 points [4]

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HP:  10

In Hand: Brainstorm, Hairtrigger Reflexes, Swift Bot, Champion Bot, RPG Launcher, Wrecking Uppercut

In Play: Stealth Bot [1], Platform Bot [3], Twist the Ether [next to The Dreamer]

Trash: Wrest the Mind

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I presume from the Villain turn that when Wrest the Mind's redirected EPE's blast back to EPE that the card did not destroy itself until after it causes Expat to inflict the 2nd set of 3 psychic damage to herself and the (already deceased) EPE?

Not the case. You process the card in order:

  1. Redirect the damage
  2. Deal 3 damage to the target that WtM is played on
  3. Deal 3 damage to Visionary (or Expat, in this case)

Since EPE is destroyed during step 1, WtM is destroyed as a result, before steps 2 and 3 can be processed.

Similarly, if the 3 damage in step 2 destroyed the WtM target, you wouldn't process step 3.

Team Leader Tachyon

HP: 12

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Transmutative Recovery, Pushing the Limits

In Play:

Trash: Hypersonic Assault, Flesh to Iron


Start of Turn:

Play a Card: Pushing the Limits, Transmutative Recovery [14] (draw lightning Reflexes, Know When to Turn Loose)

Power: Team Leader, everyone draws a card. I get Hypersonic Assault

Draw a Card: Gatling Gun, Mistbound

End of Turn:


HP: 14

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound

In Play: Pushing the Limits

Trash: Hypersonic Assault, Flesh to Iron, Transmutative Recovery


Effects:

Start: take damage

End:

Static:

Naturalist draws Cornered Beast

Expat draws Raptor Bot.

 

This is correct; I think I had 6 in my head from Expat's intending to take out Battle Forged as well, and hence it stuck. Fixed now.

I draw Lightning Slash because of leadership.

Tempest:  Restorer of Shadow

HP:  12

In Play:

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Gene-Bound Shackles,Holy Nova, Into the Stratosphere, Lightning Slash, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention, Localized Hurricane

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Start of Turn:

Play a Card:  Lightning Slash Granite Oni for 5-1 Lightning Damage [X]

Use a Power:  

Draw a Card:  Jack Handle

End of Turn:

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HP:  12

In Play:  

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Gene-Bound Shackles,Holy Nova, Into the Stratosphere, Jack Handle, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention, Lightning Slash, Localized Hurricane

Draw Rampage for Team Leader

 

Omnitron-X

HP: 14

Hand: , Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow, Elbow Smash, Disruptive Flechettes, Rampage

Play:

Trash: Syntactic Analysis, Targeting Arrow, Vitality Surge, Fire Blast

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Start: N/A

Play:  Since Trueshot is nigh invulnerable, no point in hitting her for now. so I will play Quick Calculations, revealing Haka of Restoration, Reset, and Inferno. Restoration and Reset into hand, with Inferno going to the bottom of the deck.

Power: Time Shift Omnitron-X, revealing Recompile, discarding Haka of Restoration, Reset, and Disruptive Flechettes drawing; Vitality Surge, Haka of Restoration, the third Haka of Restoration, Impossible Shot, Inferno, and Fire Blast 

Draw: Reset.

End:

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HP: 17

Hand: Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow, Elbow Smash, Vitality Surge, Haka of Restoration, Haka of Restoration, Impossible Shot, Inferno, Fire Blast, Reset,

Play:

Trash: Syntactic Analysis, Targeting Arrow, Vitality Surge, Fire Blast, Quick Calculations, Haka of Restorayion, Reset, Disruptive Flechettes. Recompile

Effects:

The Final Wasteland

In Play:  

Trash: Abominable Snowman, Horrid Skunk Ape

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Start of Turn: 

Play a Card: New Jersey Devil.

End of Turn: Devil deals 4 fire damage to Stealth Bot [X] and Platform Bot [X].

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In Play: New Jersey Devil - 4

Trash Abominable Snowman, Horrid Skunk Ape

Effects

Round Three

The Dreamer - Friendship is Magic

The Dreamer - 5

In Play:  Trueshot

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero, Granite Oni

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Start of Turn: 

Play a Card: Citizen Hammer

End of Turn: The Dreamer deals 2 Oaktree damage to each non-villain target (Devil - 2), then plays Citizen Winter, Final Breath, Battle Forged.

Trueshot deals 5 projectile damage to Tachyon/Omnitron [7].

Hammer deals 3 fire damage to each hero target.

Winter deals 2 cold damage to each hero target.

Final Breath deals 3 Toxic damage to the Devil [X].

Battle Forged deals 5 energy damage to Tachyon/Omnitron [X], plays Macabre Spectre.

Macabre Spectre deals 2 toxic damage to each non-villain target.

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Hero HP Naturalist - 1, Expatriette - 1, Tachyon - 5/X, Tempest - 3, Omnitron-X - X/5

EVERYTHING BELOW IS WRONG.

In Play: Trueshot - 9, Granite Oni - 6, Dark Hero - 5

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid

Effects: ET: The Dreamer deals 3 psychic damage to each non-villain target, then plays the top 3 cards of the villain deck.

ET: Trueshot deals 4 projectile damage to the highest-HP hero target.

ET: Granite Oni deals 2 melee damage to the lowest-HP non-villain target.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

If the Dreamer dies, the heroes lose.

Whenever a Projection is destroyed, place it under the Dreamer. ST: 10 Projections under the Dreamer? Win!

Whenever a hero card is played, Trueshot regains 4HP.

Reduce damage dealt to Granite Oni by 2. Reduce damage dealt to Dark Hero by 1.

Increase all damage dealt by villain targets by 1.

Hero HP Naturalist - 8, Expatriette - 8, Tachyon - 12, Tempest - 10, Omnitron-X - 12

The dreamer is a jerk :frowning:

Naturalist

So, that was fun.

HP: 1

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Surge of Strength, Predator's Eye, Natural-Born Vigor, Natural Form's Power, Cornered Beast

Play: The Deadly Crocodile

Trash: Jim's Hat, Displaced Armory, Team Communication, Fling Into Darkness

Effects: Damage dealt by the Naturalist is increased by 1

[hr]

Start:

Play: Flying Smash - deal 4 melee damage to Citizen Winter [X], Final Breath [7], Battle Forged [8]

Power: The Deadly Crocodile - deal 3 melee damage to Macabre Spectre [X]

Draw: Inspiring Presence

End:

[hr]

HP: 1

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Inspiring Presence, Surge of Strength, Predator's Eye, Natural-Born Vigor, Natural Form's Power, Cornered Beast

Play: The Deadly Crocodile

Trash: Jim's Hat, Displaced Armory, Team Communication, Fling Into Darkness, Flying Smash

Effects: Damage dealt by the Naturalist is increased by 1

Wasn’t Omnitron at 17 before the villain turn? That would make the final HP tallies wrong. Meaning one of Naturalist/Expatriette is actually dead.

No, it was at 14, I forgot to change my second HP listing.

 

Edit: I can take the incap though, if I were to live, I would totally just Rampage killing the Dreamer...

Expatriette
"With my last breath I strike at thee!"
HP: 1

In Hand: Brainstorm, Hairtrigger Reflexes, Twist the Ether, Swift Bot, Champion Bot, Platform Bot, RPG

Launcher, Wrecking Uppercut, Raptor Bot

In Play: Twist the Ether (next to The Dreamer)

Trash:  Wrest the Mind, Stealth Bot, Platform Bot

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Start of Turn:  

Play a Card: Brainstorm
   Draw Wrecking Uppercut, Platform Bot
   1 damage each to Final Breath [6], Battle Forged [7], Citizen Hammer [2]

Power: Load -> Play Platform Bot

Draw a Card: Tactical Shotgun

End of Turn:  
   Platform Bot hits Battle Forged for 3 points [4]

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HP:  1

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, RPG Launcher, Wrecking Uppercut (x2), Tactical Shotgun

In Play: Twist the Ether [next to The Dreamer], Platform Bot [3]

Trash: Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm
 

Team Leader Tachyon

HP: 5

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound

In Play: Pushing the Limits

Trash: Hypersonic Assault, Flesh to Iron, Transmutative Recovery


Start of Turn: Take 2 damage [3]

Play a Card: Flesh to Iron, Hypersonic Assault (Dreamer [4], Final Breath [5], Citizen Hammer [1], Battle Forged [3], Trueshot [8]. None of these can deal damage for 1 turn)

Power: Team Leader, everyone draws a card. I get Adhesive Foam Grenade

Draw a Card: Keep Moving, Know When to Turn Loose (seriously, where are my proverbs and axioms? Don’t Dismiss anything?

End of Turn:


HP: 3

In Hand: Mistbound, Blinding Speed, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound, Adhesive Foam Grenade, Keep Moving, Know When to Turn Loose

In Play: Pushing the Limits, Flesh to Iron

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery


Effects:

Start: take damage

End:

Static: Reduce damage to me by 2

Naturalist draws Durasteel Chains

I draw Impromptu Invention because of leadership.

Tempest:  Restorer of Shadow

HP:  3

In Play:

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Gene-Bound Shackles,Holy Nova, Impromptu Intervention, Into the Stratosphere, Lightning Slash, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention, Lightning Slash, Localized Hurricane

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Start of Turn:

Play a Card:  Impromptu intervention, draw final dive, search deck for Grease Gun and put it into play.  Play Holy Nova, (Dreamer [3], Final Breath [4], Citizen Hammer [X], Battle Forged [2], Trueshot [8])  All heroes regain 1 hp.

Use a Power:  

Draw a Card:  

End of Turn:

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HP:  4

In Play:  Grease Gun

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Final Dive, Gene-Bound Shackles, Into the Stratosphere, Jack Handle, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention(2), Lightning Slash, Localized Hurricane

Non-hero targets cannot deal damage.

Quick! First person that responds gets to play a card! (Didn't feel like looking at what everyone had available.