Sentinels Deckbuilding, Game Seven: Flippin' Heck!

Err. I totally didn't just post the environment turn before Ra went...

Ra-Horus
 
HP: 22

Hand: Reveal the Flaws, Twist the Ether, Otherworldly Resilience, Ball Lightning

In Play: (none)

Trash: (none)

Additional n/a

---------------------------------------------------------------------------------------------------------
Start of Turn:

Play: Twist the Ether on Gloomweaver

Power: Sunrise - draw Into the Straosphere, Recompile, Flame Spike;
                 discard Into the Stratosphere, Reveal the Flaws
        
Draw: Cleansing Downpour

End of Turn:
---------------------------------------------------------------------------------------------------------
HP: 22
Hand: Reveal the Flaws, Otherworldly Resilience, Ball Lightning, Recompile, Flame Spike, Cleansing Downpour
In Play: Twist the Ether (on Gloomweaver)
Trash: Into the Stratosphere, Reveal the Flaws
Additional Effects:
  - Whenever Gloomweaver would deal damage the damage type changes to a type of Ra's choice and is either reduced by 1 or increased by 1, Ra's choice.

Comment: Figured that a universal damage reduction on Gloomy might help for a bit while things ramp up and would be better for the group than playing Otherworldly Resilience.

Sounds good. I think modifying his damage will be particularly good after he flips and starts hitting everything.

Megalopolis

In Play:

Trash:

---------------------------------------------------------------------

ST:

Play: Hostage Situation

ET:

---------------------------------------------------------------------

In Play:

Trash:

Effects: ST: Each player may discard a card to destroy Hostage Situation.

Hero cards cannot be played.

Round Two

Gloomweaver - Skinwalker - 45

In Play: 

Trash: Vast Following, Sedative Flechettes, Clattering of Jackdaws, Unkindness of Ravens

------------------------------------------------------------------

ST:

Play: Quick Stim-Patch [48], Jackdaws, Vultures, Run and Gun (2+1-1 damage to Setback [26]), Jackdaws, Vultures, Rooks, Ravens, Ravens, Rooks, Sedative Flechettes - 4+1-1 melee/projectile/toxic damage to all, and destroy all ongoings.

ET: Gloomweaver deals 2+1 damage to Omnitron-X [19].

------------------------------------------------------------------

Gloomweaver - 48

In Play: Clattering of Jackdaws x2, Kettle of Vultures x2, Building of Rooks x2, Unkindness of Ravens x2

Trash: Quick Stim-Patch, Run and Gun, Sedative Flechettes

Effects: ST: Birds.

ET: Gloomweaver deals the non-villain target with the second-lowest HP 2 melee damage.

The first time a non-villain target is destroyed each turn, play the top card of the villain deck.

When Gloomy would be destroyed, flip!

Increase damage dealt by villain targets by 1.

Hero HP: Omnitron-X - 21, Setback - 22, Ra - 18

Omnitron-X

HP: 19
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench
Play: Ablative Coating, Electro-Deployment Unit
Trash: Technological Advancement
Effects: Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2

----------------------------------------------

Start: EDU - draw Defensive Blast
Play: Hostage Punch
Power: Timeshift myself - reveal Grease Monkey Fist and put it into play
Draw: Alternating Tiger Claw
End:

----------------------------------------------

HP: 19
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench, Defensive Blast, Alternating Tiger Claw
Play: Ablative Coating, Electro-Deployment Unit, Grease Monkey Fist
Trash: Technological Advancement
Effects:

  • Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2
  • Increase damage dealt by Omnitron-X by 1 and change it to the type of his choice

Does Gloomweaver get another card play when Sedative Flechettes nukes Twist the Ether?

 

Twist the Ether isn't a target.

Sigh.  I'm just having a bad day/week reading and comprehending text.

:slightly_frowning_face:

Setback

skip

skip

Draw durasteel Chains and silver lining

 

Ra-Horus
 
HP: 18

Hand: Reveal the Flaws, Otherworldly Resilience, Ball Lightning, Recompile, Flame Spike, Cleansing Downpour

In Play: (none)

Trash: Twist the Ether, Into the Stratosphere, Reveal the Flaws

Additional: n/a

---------------------------------------------------------------------------------------------------------
Start of Turn:

Play: (denied)

Power: Sunrise - draw Syntactic Analysis, Twist the Ether, Recompile
               - discard Otherworldly Resilience, Flame Spike
        
Draw: Critical Multiplier

End of Turn:
---------------------------------------------------------------------------------------------------------
HP: 18
Hand: Ball Lightning, Recompile (x2), Cleansing Downpour, Twist the Ether, Syntactic Analysis, Critical Multiplier
In Play: (none)
Trash: Twist the Ether, Into the Stratosphere, Reveal the Flaws, Otherworldly Resilience, Flame Spike
Additional Effects:

---
will discard a Recompile for Hostage Situation

Omni-X will discard Alternating Tiger Claw for Hostage Situation.

I'll discard a hairtrigger reflexes for hostage

Megalopolis

In Play: Hostage Situation

Trash:

---------------------------------------------------------------------

ST: Each player discards to get rid of Hostage Situation.

Play: Rooftop Combat

ET:

---------------------------------------------------------------------

In Play: Rooftop Combat

Trash:

Effects: Increase all damage dealt by 1. Environment cards cannot be played.

When hero targets deal Gloomweaver 10 or more damage in a single round, destroy this card.

Round Three

Gloomweaver - Skinwalker - 48

In Play: Clattering of Jackdaws x2, Kettle of Vultures x2, Building of Rooks x2, Unkindness of Ravens x2

Trash: Quick Stim-Patch, Run and Gun, Sedative Flechettes

------------------------------------------------------------------

ST: Jackdaws deal each hero target 1+2 projectile damage; Vultures deal 2+2 projectile damage to Ra [11]; Jackdaws deal each hero target 1+2 projectile damage; Vultures deal 2+2 projectile damage to Ra [4]; Rooks deal 2+2-2 projectile damage to Omnitron-X [17]; Ravens deal 1+2 projectile damage to Omnitron-X [16] and Setback [13]; Ravens deal 1+2 projectile damage to Omnitron-X [15] and Setback [10]; Rooks deal 2+2-2 projectile damage to Omnitron-X [13].

Play: Crows, Rooks, Vast Following (no effect), Ravens, Jackdaws, Vultures, Quick Stim-Patch [50], Run and Gun (2+2-2 projectile damage to Omnitron-X [11]), Crows, Vast Following (no effect), Vast Following (no effect), Run and Gun (2+2-2 projectile damage to Omnitron-X [9]), Personal Cloaking Device - flip! [100]

ET: Gloomweaver deals 1+1 damage to itself [98], PCD [7], and eats the birds.

Gloomweaver plays Crows, Quick Stim-Patch [100], Vast Following (no effect), Sedative Flechettes; each hero takes 4+1 projectile damage (Ra dies) and destroys their ongoings.

------------------------------------------------------------------

Gloomweaver - 98

In Play: Personal Cloaking Device - 7, Murder of Crows

Trash: Quick Stim-Patch, Vast Following, Sedative Flechettes

Effects: ST: Birds.

ST: Gloomweaver deals each target 3 infernal damage.

ET: Gloomweaver deals each non-hero target 1 infernal damage.

ET: Play the top card of the villain deck.

Whenever a target is destroyed, Gloomweaver regains 2HP.

Hero HP: Omnitron-X - 9, Setback - 10, Ra - X

I'm assuming that Setback can take out the birds?

Omnitron-X

HP: 9
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench, Defensive Blast
Play: Ablative Coating
Trash: Technological Advancement, Alternating Tiger Claw, Grease Monkey Fist, Electro-Deployment Unit
Effects: Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2

----------------------------------------------

Start:
Play: Pipe Wrench
Power: Timeshift myself - reveal Dual Crowbars and put it into play, returning Pipe Wrench to hand
Draw: Dual Crowobars
End:

----------------------------------------------

HP: 9
Hand: Cold Snap, Omni-Cannon, Turret Mode, Elemental Exochassis, Pipe Wrench, Defensive Blast, Dual Crowbars
Play: Ablative Coating, Dual Crowbars
Trash: Technological Advancement, Alternating Tiger Claw, Grease Monkey Fist, Electro-Deployment Unit
Effects:

  • Reduce Melee, Projectile, and Toxic damage dealt to Omnitron-X by 2
  • Whenever Omnitron-X deals damage, he may deal the same amount of damage to 1 other target as well
  • Increase damage dealt by Omnitron-X by 1

 

If I survive, I'm planning to use Defensive Blast next round.

SETBACK

HP:  5

Unlucky Pool:  3

In Play:

Hand:  Blackout(2), Cause and Effect, Dark Delusions, Displaced Armory(2), Durasteel Chains, Hairtrigger Reflexes(2), Reckless Rush, RPG Launcher(2), Silver Lining.

Trash:  Dark Delusions, Hippocratic Oath, Reckless Rush, Team Communication(2), Unique Capabilities.

-------------------------

Start of Turn:

Play a Card:  Displaced Armory, put Jim's Hat into play.  2 projectile to crows [x] Gloomy to [100]

Play a Card:  Durasteel Chains

Use a Power:  Risk:  +1 unlucky token, Silver Lining into play.

Draw a Card:  Eye on the prize

End of Turn:  

-------------------------

HP:  5

Unlucky Pool:  4

In Play:  Jim's Hat, Durasteel Chains, Silver Lining

In Hand:  Blackout(2), Cause and Effect, Dark Delusions, Displaced Armory, Eye on the Prize, Hairtrigger Reflexes(2), Reckless Rush, RPG Launcher(2).

Trash:  Dark Delusions, Reckless Rush, Team Communication(2), Unique Capabilities.

Is Ra out, or at 4?  Villain turn is saying both.

If Ra is incap, options are:

- One player may draw a card

- Destroy an ongoing card

- Move a villain card from the villain trash to the top of the villain deck.

Ra is out, villain turn is silly.

Hmm, I see you're not playing with the latest version of the cards, as the most recent printing doesn't have birds chaining without The Matriarch.