Sentinels Deckbuilding, Game Seven: Flippin' Heck!

Good point! I'll take 20 HP and my EDU back, please.

But all the birdies! :D

Actually, to be fair, the birds can get a bit ridiculous, and can (as they have in this case) be used to just cycle the same few cards over and over. I shall start using the recent Matriarch rules after this game, so this is the last bird storm we'll have for a while...

Who wants the card draw from Ra's incap?  I don't see the other options seeming that attractive at this point.

I'm happy to take it if phantaskippy doesn't want it.

Wow, talk about greedy, I only have 11 cards over here, Go ahead, hog all the cards for yourself.

Stinking Robots.

Jack Handle! Not the damage-dealing power I was looking for!

Megalopolis

In Play: Rooftop Combat

Trash: Hostage Situation

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ST: 

Play: 

ET:

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In Play: Rooftop Combat

Trash: Hostage Situation

Effects: Increase all damage dealt by 1. Environment cards cannot be played.

When hero targets deal Gloomweaver 10 or more damage in a single round, destroy this card.

Round Four

Gloomweaver - The Rotting God- 100

In Play: Personal Cloaking Device - 7

Trash: Quick Stim-Patch, Vast Following, Sedative Flechettes, Murder of Crows

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ST: Gloomweaver deals 3+1 damage to himself [96], PCD [3], Omnitron-X [2], Setback [2].

Play: Vast Following (no effect), Ravens, Rooks, Jackdaws, Ravens, Vast Following (no effect), Jackdaws, Vultures, Ravens, Rooks, Vultures, Vultures, Rooks, Jackdaws, Crows, Crows, Quick Stim-Patch [98], Sedative Flechettes - 3+1 projectile damage to all heroes.

And that's game, I think.

If Flechettes destroys ongoing before dealing damage it is, if the damage is first Setback discards 4 unlucky tokens and is restored to 4hp.

I can't remember how it is ordered.

Damage is first, so Setback resets to 4HP. Missed that. However, then Gloomy gets an end-of-turn play, which will sooner or later play another Flechettes, so it's still over.

That was pretty brutal.