Sentinels Shattered Storyline Saga part 4: Escape from The Block.

Devra awoke, and looked around her plastic prison.  She couldn’t do anything with plastic, and there didn’t seem to be any metal mechanisms, or even anything to reprogram anywhere nearby.  They had learned.

She smiled, it had taken them a long time to get her out of the desert, she couldn’t fight them with all those guns, but she could sabotage their vehicles, even in handcuffs.  In the end it was Dr. Washington that got her to cooperate, they put her in the vehicle with him, and in his state she couldn’t risk delaying them.

Even at the Prison they were slow in figuring out how to deal with her.  So many things to tinker with, so many tools to use.  She might have made it out if it wasn’t for the suppression fields, they just took you down, there didn’t seem to be a way to defeat them.  

While she was thinking the air vent started blowing a sweet smell into the room.

“Gas,” she said to herself, “what are you jerks doing with me now?”

 

Devra awoke, again.  This time the walls were metal, but not Iron.  She still couldn’t do anything with them.

She also wasn’t alone.

“Good morning little one.”  The incredibly large man said.

“How do you know it’s morning?” Devra asked, eying the stranger.

“I can feel it, even in here the air knows it is morning.”

“Aah,” she replied, OMG They stuck me with a nutjob, she thought to herself.

“Soo, why do you think they put us together?” she asked, trying to make some small talk to alleviate the incredible awkwardness.

“I believe we are part of a breeding experiment.”

“EEW!”

“Yes, Breeding programs are offensive to all forms of life.”

“Yeah, that’s what I meant.”  Unity tried to relax, but she was thoroughly repulsed and just sat on the far side of the cell, trying not to think about anything as they sat in silence.

 

It wasn’t long before the door opened and two female guards walked in.  “Come on you two, time to get moving.”  The one tried to put handcuffs on Devra, Devra just slid them back and latched them on the lady, then had her gun turn itself into a nice metal crane, still in the holster.

The handcuffs hit the floor with a clang.  The woman’s wrists were gone, and a fog seemed to come from her sleeves.  The other told her to be still.  But not with words, her mouth didn’t even move. . .

 

Episode 4

Number of Heroes:  3-5

Heroes:  Mr. Fixer, Unity, Visionary, Nightmist, Haka

Villain:  Omnitron

Environment:  The Block

Scenario Rules:  All Devices gain the keyword Agent, All Agents gain the keyword Device.  Omnitron's components are destroyed when Omnitron is dealt 10 damage in one round, instead of seven.

 

I honestly didn't think we'd get to use this one, but we do!  Yeah!

Mr. Fixer will be operating a bit differently than usual, you will see when the game starts, it isn't anything too wierd.

As always first come first served, and if you want to read the storyline so far, I updated that thread.

EDIT:  Forgot to put the 10 damage rule change in this post.

 

Heroes in order:

Visionary:  Platinum Warlock

Unity:  grim88

Nightmist:  grysqrl

Haka:  BlueHairedMeerkat

Fixer:  Theta Sigma

Chalk me up for Unity.   Opening Hand:  Scrap Metal; Inspired Repair; Cryo Bot; Bee Bot

Grim, if you'd like to continue playing Unity, I could take Visionary instead…

 

Edit–You saw nothing.  This space intentionally left blank.  Fnord.

I wouldn't mind recurring my role of Unity.

I'll take Nightmist

Opening hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {2}, Scouring Mists {4}

Sorry, I didn't see your post before I made mine. If you don't mind swapping, that'd be great, but if you'd rather play Unity, that's fine.

Go ahead with Unity--I'll take Visionary:

Opening Hand:  Prophetic Vision; Wrest the Mind; Suggestion; Mind Spike

Can I take Haka?

Opening hand: Mere, Taiaha, Vitality Surge, Rampage

No. Haka can take you easily.

I don't know, Meerkats are quick and shifty.

No one for fixer?  I can't give away the difference b/c it is plot related, but it should be fun.

If no one goes for Fixer, I would consider switching from Nightmist, particularly if it's important to the plot.

I'll take Fixer, if there's a spot still open, but if someone else wants a go, I have played in the last two games.

Unity:  Brainstorm, Volatile Parts, Hasty Augmentation, Construction Pylon

Looks like we have our 5, in order:

Visionary:  Platinum Warlock

Unity:  grim88

Nightmist:  grysqrl

Haka:  BlueHairedMeerkat

Fixer:  Theta Sigma

 

"You are clear up to yellow level, move quickly, they are trying to seal the exits."

"Up he Stairs," Scholar directed.  Slim swiped his ID and opened the door, John couldn't help but notice something wierd in the lines around Mr. Fixer, but he didn't have time to ponder it.

"Redirect, Yellow is locked, we've got Orange through section 450."

They got out of the stairwell and headed past offices and some laboratories, running through techs and watching for security.

"They are onto me, going to scramble them, keep your heads up."

"Who is that?" Unity asked the lady she now knew as Nightmist.  "That's Tachyon, she's hacking the security systems for us." Nightmist replied.

"So that's why the Supression systems are offline."  Unity was feeling rather useless, she hadn't had time to think of any usefull Golems, and she couldn't hack anything from here.  She looked across the group, the Wraith was there, and Tachyon somewhere, two of the five.  She couldn't help but wonder what had happened to Absolute Zero, his suit was in bad shape when they dug him out.  The Scholar had come. . . "Hey, why the heck did you bring that!" Devra pointed at the Rod of Anubis, hanging on Scholar's back, under his backpack, "Shouldn't that be someplace safe?"

The Scholar looked toward the girl, then it hit him.  He pulled out the staff, looked at it and at Mr. Fixer.  Then he held it out to him, "Here, I think you should take this."

Harry reached out and took the wooden rod, it was light and felt. . .

"You will restore balance."  He shook his head, that was bizarre.  "Your heart is light.  You have passed judgement.  You will restore balance."

Slim stumbled, Wraith grabbed his arm and helped him up, "You okay old timer?" she asked.

"Older than you know." the old man replied softly, and Maia could swear she saw a pale green tint in his eyes.

"This is where we part ways, good luck."  Wraith and the Scholar went off with some other guy, and the rest of them headed toward Orange 450.

. . .

"I'm sorry guys."

"You mean we have to go through it?"  Nightmist responded into the headset.

"No other way now, their protocols are catching up to me, I'll do what I can, but hurry."

"Right."  The one known as Visionary took off her security jacket, "If we are doing this, we are doing it right."

She pushed the button and the doors opened, and they all walked into the Operations Center of the Ministry of Global Security, home of the Super Robot known as Omnitron.  Mr. Fixer just grinned, and his fists became sheathed in a pale green energy.

Special Rule:  MR. FIXER, THE ARBITER OF BALANCE  Mr. Fixer starts the game with The Rod of Anubis in his play area.  For this game it is treated as a card from his deck.

 

ROUND ONE

Omnitron

HP:  100

In Play:

Trash:

---------------

Start of Turn:  Omnitron flips to Rampaging Robot side

Play a Card:  Electro-Magnetic Railgun

End of Turn:  Play S-84 Automaton Drone [5], S-84 deals Haka 5 melee damage [29]

---------------

HP:  100

In Play:  Electro-Magnetic Railgun, S-84 Automaton Drone

Trash:

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).  Omnitron deals the 2 Hero Targets with the Highest HP 4 projectile damage each (Railgun)

End:  Play the top card of the Villain Deck (Omnitron).  Deal the Hero target with the highest HP X melee damage where X=S-84 HP(S-84)

Static:  Reduce Damage dealt to Devices by 1.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

Hero Status:

Visionary:  26

Unity:  26

Nightmist:  27

Haka:  29

Mr. Fixer:  28

"Devra, follow my mental suggestions.  I think I can find you the components you need to build a golem.  I'll try to lead the guards off your trail..."

The Visionary

HP: 26

Hand: Prophetic Vision; Wrest the Mind; Suggestion; Mind Spike

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------


Start of hero turn:

Play a card:  Prophetic Vision:  Visionary peeks at the top 3 cards of the Environment Deck; two go to the bottom, one goes on the top.

Use a power:  Enlighten on Unity.  Unity may draw 2 cards and discard one.

Draw a card: Mass Levitation

End of hero turn:

------------------------------------------------------------------------------------


HP: 26

Hand: Wrest the Mind; Suggestion; Mind Spike; Mass Levitation

In play:  n/a

Trash: Prophetic Vision

Additional effects:  Scry the top 3 cards of the Environment deck; Unity may draw 2 cards and discard 1.

Unity

"Thanks Miss Visionary,I think these discarded parts will do nicely. I didn't even see them there until you pointed them out."


Drew Stealth Bot and Platform Bot, discarded Hasty Augmentation
-----------------------

HP: 26

Hand: Brainstorm, Volatile Parts, Hasty Augmentation, Construction Pylon

In play:

Trash: Hasty Augmentation

Additional effects:

 

--------------------------------------------------------------------------------
Start of hero turn:

Play a card: Construction Pylon

Use a power: Construction Pylon (play Platform Bot and Stealth Bot

Draw a card: Powered Shock Wave

End of hero turn:

Platform Bot deals 3 damage to S-84 Automation Drome[2]

"Bot Battle!" Unity screams with delirious delight.

--------------------------------------------------------------------------------
HP: 26

Hand:Powered Shock Wave, Volatile Parts, Brainstorm

In play: Stealth Bot, Platform Bot

Trash: Hasty Augmentation, Construction Pylon

Additional effects:

Stealth Bot [5] - Reduce Damage dealt to this card by 1. Hero Damage may be redirected to this card.

Platform Bot[3]- Reduce Damage dealt to this card by 1.

"So eager to jump into the fray, the young one. Perhaps in time she will learn the value of a little quiet observation and preparation before taking action."

Nightmist

HP: 27

Hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {2}, Scouring Mists {4}

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Skip

Use a power:  Investigation - take two infernal damage [25] and draw Heedless Lash {1} and Mistform {3}

Draw a card: Oblivion {1}

End of hero turn:

------------------------------------------------------------------------------------

HP: 25

Hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {1,2}, Scouring Mists {4}, Heedless Lash {1}, Mistform {3}

In play: 

Trash:

Additional effects: 

Haka

HP: 29

Hand: Mere, Taiaha, Vitality Surge, Rampage

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Taiaha

Use a power:  Taiaha; net 2 damage to Omnitron [98] and the S-84 [dead].

Draw a card: Haka of Restoration

End of hero turn:

------------------------------------------------------------------------------------

HP: 29

Hand: Mere, Vitality Surge, Rampage, Haka of Restoration

In play:  Taiaha

Trash:

Additional effects:  

In the OP, you say Omnitron's "Devices" are destroyed if he takes 10 damage.  Can we assume that was supposed to say "Components"?  Otherwise...well, I suppose he probably doesn't want to set off That Bomb in a prison anyway, but it'd be sort of inconvenient for him if you could kill all his Agents at once without bothering to damage them.

It should have said components, fixed, thank you.

Gah, Prophetic Vision.

Top three of the environment deck:  Time-Crazed Prisoner, F.I.L.T.E.R. Officer, Time-Crazed Prisoner

Let’s keep one of the Prisoners.