Sentinels Shattered Storyline Saga part 4: Escape from The Block.

Haha unfortunately the lateness is far too mundane. Mr Fixer's player had a haematology exam.

 

Mr Fixer

HP: 13

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Tire Iron

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

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Start of hero turn: 

Play a card:  Salvage Yard. Move all equipment from each hero's trash into their players hands.

Use a power:  Rod of Anubis, Deal Omnitron net 1 fluffy bunny damage [54]

Draw a card: Grease Gun

End of hero turn:

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HP: 13

Hand: Bloody Knuckles, Jack Handle,  Tire Iron, Grease Gun

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge, Salvage Yard

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

 

 

The Siren wound down and the Defensive grid lowered.  The room appeared clear of inmates.  Appearances can be decieving.

"Okay guys,got the gird down, you're doing a great job, the Condor is nearly *hold on* 'there'sthe16.75andtipthanksyoumightwanttorunnow' Mmm,asIwassayingtheCondorisalmostattheNest,andthePizzaboyseemstohaveledtheguardstomeandthisneedsgarlicsauce,sokeepupthegoodworkandifyouseeaSodamachineletmeknowtheseguyshaveterribleaimandI'mthirstybye."

The Block

In Play:  Defensive Displacement

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot(2), Imprisoned Rogue(2), Warden Hoeffle, Char

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Start of Turn:  No inmate in play, Defensive Displacement destroyed.

Play a Card:  {Trash shuffled and turned into deck} Time Crazed Prisoner [4]

End of Turn:  

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In Play:  Time-Crazed Prisoner

Trash:

Effects:

Start:  Deal the non-inmate target with the second higest HP X melee damage where X=the number of cards in the Envronment trash.

 

The Mists were no longer restraining the giant robot Menace, but the ground shook from teh force of Haka's blow, and Omnitron stumbled sideways into a wall.

A Drone falls to the floor and attempts to get right side up.

"Dang man," Unity called to Haka as she tried to stand back up, "Give a girl warning next time."

Omnitron

HP:  54

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

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Start of Turn:  Omnitron flips to Self-Aware Robotics Factory side.

Play a Card:  Adaptive Plating Subroutine

End of Turn:  S-83 AssauS-83 Assault lt Drone enters play, S-83 stumbles about.

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HP:  54

In Play:  Adaptive Plating Subroutine, S-83 Assault Drone

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Shuffle Villain trash, reveal cards, put first drone or component into play.

Static:  Increase all damage dealt by Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

TBot  9

PBot  3

RBot  2

Nightmist:  16

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage dealt +1

Play a card: Salvage Yard. Move all equipment from each hero's trash into their players hands.

Wow. Unity likes this. I sense Construction Pylons in her future. Hopefully the Supply Crate destruction will give me a few bots.

"Now!  Defenses are down and the drones are on the fritz!"

The Visionary

HP: 12

Hand: Wrest the Mind; Suggestion; Psychic Maelstrom (x2); Mental Divergence; Mind Spike; 

In play: Mental Divergence; Foresight

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:

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Start of hero turn:

Play a card: Suggestion--Put the Adaptive Plating Subroutine in the trash at the Top of the Villain Deck, Put Repair Drone on the Bottom.

Use a power:  Mental Divergence--destroys the Adaptive Plating Subroutine that's currently in play. 

Draw a card: Brain Burn

End of hero turn:

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HP: 12

Hand: Wrest the Mind; Mental Divergence; Mind Spike; Psychic Maelstrom (x2); Brain Burn

In play:  Mental Divergence; Foresight

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion (x2)

Additional effects:  

Unity

While the raptor rips apart the emerging inmate with it's gleaming jaws, the other two pepper Omnitron with bullets and lazers, Unity frantically runs about gathering up all her used equipment and bots into a huge pile in the middle of the room. A manic smile is plastered across her face.
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HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal, Construction Pylon(3), Volatile Parts(2)

In play: Champion Bot[9], Platform Bot[3], Raptor Bot[2], Supply Crate

Trash: Hasty Augmentation, Brainstorm, Stealth Bot, Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Bee Bot(2)

Additional effects:

Reduce damage dealth to Platform Bot by 1.

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Start of hero turn:

Turret Bot deals 3 damage to Omnitron [51]

Destroy Supply Crate; Draw Inspired Repair, Scrap Metal

Play a card: Robot Reclaimation; Moved all 5 bots from trash to top of deck; Draw Champion Bot

Use a power: NA

Draw a card: Platform Bot

End of hero turn:

Platform Bot deals 3 damage to Omnitron [48]

Raptor Bot deals 4 damage to Time Crazed Prisoner [DEAD]

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HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal(2), Construction Pylon(3), Volatile Parts(2), Inspired Repair, Champion Bot, Platform Bot

In play: Champion Bot[9], Platform Bot[3], Raptor Bot[2]

Trash: Hasty Augmentation, Brainstorm, Powered Shock Wave, Supply Crate

Additional effects:

Reduce damage dealth to Platform Bot by 1.

 

Nightmist

HP: 16

Hand: Amulet of the Elder Gods {3}, Elder Ring {2}, Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {2,3}, Tome of Elder Magic {3,4}, Mistbound {4}, Starshield Necklace {1,3}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.

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Start of hero turn:

Play a card:  Mistbound {4} - discard Elder Ring {2} and Tome of Elder Magic {3} - Omnitron cannot play cards

Use a power: Skip

Draw a card: Elder Ring {1}

End of hero turn:

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HP: 16

Hand: Amulet of the Elder Gods {3}, Elder Ring {1}, Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {2,3}, Tome of Elder Magic {4}, Starshield Necklace {1,3}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Mistbound {4}, Elder Ring {2}, Tome of Elder Magic {3}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.
  • Omnitron cannot play cards

Haka draws Haka of Battle from Dominion.

With an almighty roar, Haka strikes true with his Taiaha.

Haka

HP: 12

Hand: Taiaha, Mere x2, Rampage, Ground Pound, Ta Moko, Haka of Shielding, Elbow Smash, Haka of Restoration

In play:  Taiaha, Dominion, Ground Pound

Trash: Vitality Surge, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:  Non-hero cards cannot deal damage.

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Start of hero turn: Ground Pound self-destructs.

Play a card:  Haka of Battle; draw Elbow Smash, Haka of Shileding, discard all but Ground Pound and Taiaha for +9 damage.

Use a power:  Taiaha; 12 damage to Omnitron [36] and 3 to S-83 [1].

Draw a card: Enduring Intercession

End of hero turn:

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HP: 12

Hand: Taiaha, Ground Pound, Enduring Intercession

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration x2, Haka of Battle x2, Punish the Weak, Enduring Intercession, Rampage x2, Ground Pound, Ta Moko, Haka of Shielding x2, Elbow Smash x2

Additional effects:  

Bump. Theta Sigma - it's your turn again.

Mr Fixer

HP: 13

Hand: Bloody Knuckles, Jack Handle,  Tire Iron, Grease Gun

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge, Salvage Yard

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

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Start of hero turn: 

Play a card: Bloody Knuckles

Use a power:  Rod of Anubis, Deal Omnitron net 6 fluffy bunny damage [30]

Draw a card: Overdrive

End of hero turn:

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HP: 13

Hand:Jack Handle,  Tire Iron, Grease Gun, Overdrive

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist, Bloody Knuckles

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge, Salvage Yard

Additional effects:  Damage dealt by Mr Fixer is +4 (+1 from Pipe Wrench, +1 from Grease Monkey Fist, +2 from Bloody Knuckles), Damage dealt to Mr Fixer is +1 (-1 from Pipe Wrench, +2 from Bloody Knuckles). Whenever Mr. Fixer deals damage, you may choose the type of that damage.

"Okay team, the Condor has Arrived, or is it Landed. . .  Whatever, let me get those doors open and we can all go home."

*Sirens blare and the room is filled with red lights*

"Sorry, that's my bad.  Just give me a moment here. . . "

The Block

In Play:  

Trash:  Time-Crazed Prisoner

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Start of Turn:  

Play a Card:  Lock Down

End of Turn:  

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In Play:  Lock Down

Trash:  Time-Crazed Prisoner

Effects:

End:  If there are any inmates in play destroy Lockdown

Static:  All Agents deal +1 damage

Omnitron rights itself only to be bound by the mist once again.

"They locked me out, you guys need to hurry and get out of there."

"Would it help if we destroyed the central computer?" Nightmist asked through her headset.

"Yeah, I imagine that would. . ."

Omnitron

HP:  30

In Play:  S-83 Assault Drone [1]

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), Sedative Flechettes

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Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Mistbound

End of Turn:  Mistbound, S-83 Assault Drone deals Nightmist 3 melee damage [13 or redirect]

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HP:  30

In Play:   S-83 Assault Drone [1], Adaptive Plating Subroutine

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Play the top card of the villain deck, S-83 deals highest HP Hero x melee damage where x=#of drones in play.

Static:  Dencrease all damage dealt to Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

TBot  9

PBot  3

RBot  2

Nightmist:  13

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage dealt +1, Damage taken -1

"Now!  Defenses are down and the drones are on the fritz!"

The Visionary

HP: 12

Hand: Wrest the Mind;  Psychic Maelstrom (x2); Mental Divergence; Mind Spike; Brain Burn

In play: Mental Divergence; Foresight

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion (x2)

Additional effects:

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Start of hero turn:

Play a card: Mind Spike--Omnitron takes net 2 psychic damage [28]

Use a power:  Enlighten--Haka!  Draw 2 cards, discard 1!

Draw a card: Cerebral Hemmorhage

End of hero turn:

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HP: 12

Hand: Wrest the Mind; Mental Divergence; Psychic Maelstrom (x2); Brain Burn; Cerebral Hemmorhage

In play:  Mental Divergence; Foresight

Trash: Prophetic Vision; Mind Spike (x2); Telekinetic Cocoon; Cerebral Hemmorhage; Mass Levitation; Decoy Projection; Suggestion (x2)

Additional effects:  Haka may draw two cards and discard one.

Unity

Bits and pieces begin to fly out of the massive pile of equipment, reforming into recently deceased friends. Unity begins to cackle manically as she waves her arms about, orchestrating the chaos into some semblance of ordered disarray.

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HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal(2), Construction Pylon(3), Volatile Parts(2), Inspired Repair, Champion Bot, Platform Bot

In play: Turret Bot[9], Platform Bot[3], Raptor Bot[2]

Trash: Hasty Augmentation, Brainstorm, Powered Shock Wave, Supply Crate

Additional effects:

Reduce damage dealt to Platform Bot by 1.

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Start of hero turn:

Turret Bot deals 3 - 1 (2) damage to Omnitron [26]

Play a card: Construction Pylon

Use a power: Construction Pylon (Play Champion Bot, Platform Bot)

Draw a card: Bee Bot

End of hero turn:

Platform Bot1 deals 3 + 1 -1 (3) damage to Omnitron [23]

Platform Bot2 deals 3 + 1 -1 (3) damage to Omnitron [20]

Raptor Bot deals 5 + 1 -1 damage to Omnitron[15]

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HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal(2), Construction Pylon(2), Volatile Parts(2), Inspired Repair, Bee Bot

In play: Turret Bot[9], Platform Bot1[3], Platform Bot2[3], Raptor Bot[2], Champion Bot[8]

Trash: Hasty Augmentation, Brainstorm, Powered Shock Wave, Supply Crate, Construction Pylon

Additional effects:

Reduce damage dealt to Platform Bot by 1.

Champion Bot: +1 damage done by Bots and Unity

On villain turn, Nightmist discards Elder Ring {1} and Mistform {2} to redirect the drone's 3 melee damage (reduced by 1) at Omnitron: Omnitron [28] is immune to melee damage.

Unity, I think your bot list is mixed up. During your power phase, it says that you're playing a Champion Bot and a Raptor Bot, except you don't have a raptor bot to play. I assume you are actually playing a Platform Bot? Also, be careful to have your bots deal damage in the order they were played. Omnitron has Adaptive Plating Subroutine out, so if two Platform Bots fire in a row, the second one won't do anything.

I'm going to assume that Platform Bot 2 fires after Raptor Bot, so Omnitron ends up with 13 HP and is immune to energy damage. Please correct me if I'm wrong.

"It's time for us to be leaving. If they close the exits, we'll just have to make our own."

Nightmist

HP: 16

Hand: Amulet of the Elder Gods {3}, Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {4}, Starshield Necklace {1,3}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1,4}, Mistform {2}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Elder Ring {1,2}, Tome of Elder Magic {3}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.

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Start of hero turn:

Play a card:  Planar Banishment {1}

  • Reveal Astral Premonition {4} and discard it.
  • Nightmist attempts to deal herself 4 infernal damage
  • Nightmist discards Enlightement {3} and Mists of Time {3} to redirect the damage (reduced by 1) to Omnitron [10]. Omnitron is immune to infernal damage.
  • Destroy Adaptive Plating Subroutine and Lockdown

Use a power: Investigation

  • Nightmist deals herself 2 infernal damage [14] and draws Oblivion {3} and Master of Magic {2}

Draw a card: Elder Ring {3}

End of hero turn:

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HP: 14

Hand: Amulet of the Elder Gods {3}, Mist-Fueled Recovery {3,4}, Oblivion {1,2,3}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {4}, Starshield Necklace {1,3}, Planar Banishment {3}, Master of Magic {2,3}, Elder Ring {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2,3}, Heedless Lash {1,2}, Mistbound {1,4}, Mistform {2}, Mists of Time {3,4}, Oblivion {4}, Scouring Mists {3,4}, Elder Ring {1,2}, Tome of Elder Magic {3}, Planar Banishment {1}, Astral Premonition {4}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.

Haka draws Vitality Surge and Ta Moko, discards Ta Moko.

"Hey, Unity?" The girl turns. "RAAAAAARGH!

Haka

HP: 12

Hand: Taiaha, Ground Pound, Enduring Intercession, Vitality Surge

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration x2, Haka of Battle x2, Punish the Weak, Enduring Intercession, Rampage x2, Ground Pound, Ta Moko x2, Haka of Shielding x2, Elbow Smash x2

Additional effects:  

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Start of hero turn: 

Play a card:  Ground Pound; discard Enduring Intercession and Taiaha.

Use a power:  Taiaha; melee 2 damage to Omnitron [8] and 3 to the Prisoner [1].

Draw a card: Enduring Intercession

End of hero turn:

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HP: 12

Hand: Taiaha, Ground Pound, Enduring Intercession

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration x2, Haka of Battle x2, Punish the Weak, Enduring Intercession, Rampage x2, Ground Pound, Ta Moko, Haka of Shielding x2, Elbow Smash x2

Additional effects:  

There is no prisoner. There's an assault drone for you to squish, though.

Unity's bots in order are:  Turret, Platform, Raptor, Champion, Platform, so your calculation is right.

 

 

Here is mr. Fixer's turn, for the sake of ending an almost over game.

Mr. Fixer plays Overdrive

Mr. Fixer uses Rod of Anubis (4-1=3) damage [5]

Mr. Fixer uses Strike (3-1=2) damage [3]

Mr. Fixer uses Strike (3-1=2) Damage [1]

Prison Riot brings out

Time Crazed Prisoner, Char, Imprisoned Rogue, Imprisoned Rogue.  No one does anything.

 

Omnitron:

Flips to +1 to damage side.

Plays Adaptive, pulls S-84 [5] no damage done.

 

So Omnitron has 1 hp, S-84 has 5.  Adaptive back in play.  Happy Hunting.

 

And here I was, ready to play my turn. But it's already been done.