Sentinels Shattered Storyline Saga part 4: Escape from The Block.

Unity

Unity is gathers the desroyed body of Platform Bot and the heavily damaged Turret Bot. The a slight smile crawls across her face. In a low whisper.. "I have the technology. I can rebuild them." Parts swirl about in the air. When she is finished she looks down. "Huh... extra parts... I have just the solution..."

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HP: 8

Hand: Platform Bot, Supply Crate, Turret Bot, Bee Bot, Construction Pylon

In play: Scrap Metal

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation

Additional effects:

Enlighten: Draw Brainstorm(2), Discard Robot Reclaimation

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Start of hero turn: Discard Scrap Metal, Play Turret Bot

Turret Bot deals 3 - 2 damage to S-84 Automaton Drone [4]

Play a card: Construction Pylon

Use a power: Construction Pylon (Platform Bot, Bee Bot)

Draw a card: Bee Bot

End of hero turn:

Platform Bot deals 3 - 2 damage to S-84 Automaton Drone [3]

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HP: 8

Hand: Supply Crate, Brainstorm(2), Bee Bot

In play: Turret Bot[9], Platform Bot[3], Bee Bot[1]

Trash: Hasty Augmentation, Construction Pylon(3), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Scrap Metal

Additional effects:

Reduce damage dealth to Platform Bot by 1.

When Bee Bot is destroyed, deal 2 Projectile damage to one target and destroy an Ongoing or Environment (here's looking at you Char!) card.


(Nightmist, I may use your Necklace next turn, if it's still available, but i'm not sure a Bee Bot is worth it at this point.)

Grim, you have Turret Bot listed as Champion Bot in your end of turn summary. Might want to edit…

Thanks; fixed.

All damage is -2, so Turret and Platform are dealing 3-2 damage.

Crap, I thought damage to Omnitron was irreducable due to Mr. Fixer, but now I see that was his beginning of turn information and not part of his actual turn. I'll attack one of the componants instead then.

 

Nightmist holds the necklace steady but turns her attention towards Omnitron. Her other arm levels out and extends, shedding whisps of mists as the primary cloud pierces through a panel. "That ought to buy us a little time."

Nightmist

HP: 12

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3,4}, Enlightenment {2}, Mistbound {1}, Amulet of the Elder Gods {2}, Elder Ring {2}, Starshield Necklace {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}, Call Forth {1}, Oblivion {4}, Mists of Time {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

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Start of hero turn:

Play a card:  Mistbound {1} - Discard Elder Ring {2} and Enlightenment {2}; cards from Omnitron's deck cannot be played until Nightmist's next turn.

Use a power:  Investigation - Nightmist deals herself 2-2=0 damage and draws Enlightenment {3} and Planar Banishment {3}

Draw a card: Mistbound {4}

End of hero turn: Discard Tome of Elder Magic {4} to heal 4 HP [16]

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HP: 16

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Mistbound {4}, Amulet of the Elder Gods {2}, Starshield Necklace {1}, Enlightenment {3}, Planar Banishment {3}

In play: Starshield Necklace {3}

Trash: Amulet of the Elder Gods {3}, Call Forth {1}, Elder Ring {2}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Tome of Elder Magic {4}

Additional effects:

  • At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.
  • Cards cannot be played from Omnitron's deck until Nightmist's next turn.

Haha drew Ta Moko, Savage Mana.

Haka

HP: 12

Hand: Taiaha, Rampage x2, Ground Pound, Punish The Weak, Ta Moko, Savage Mana

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:

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Start of hero turn:

Play a card:  Rampage; deal no damage to hero targets (thank you, Defensive Displacement) and 3 melee damage to Omnitron [58], S-84 #1 [DEAD], S-84 #2 [2], Imprisoned Rogue [3], Char [8].

Use a power:  Taiaha; net 1 damage to S-84 #2 [1] and Omnitron [57].

Draw a card: Haka of Shielding

End of hero turn:

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HP: 12

Hand: Taiaha, Rampage, Ground Pound, Punish The Weak, Ta Moko, Savage Mana, Haka of Shielding

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:  

I may not be able to take a turn on Friday, and if I do, I probably won't have my cards to draw, so I wouldn't be a good choice for Embolden.

Bumping for Theta Sigma. It's Fixer's turn.

Mr Fixer

HP: 13

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Charge

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

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Start of hero turn: 

Play a card:  Charge. Deal S-84 #2 net 2 fluffy bunny damage [DEAD]

Use a power:  Rod of Anubis, Deal Omnitron net 2 fluffy bunny damage [55]

Draw a card: Tire Iron

End of hero turn:

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HP: 13

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Tire Iron

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

"Someone get that Maniac Contained!" Nightmist yelled, while she focused her mist on containing Omnitron.

"Don't worry, I got him." Unity said as a small golemn slipped through the ventilation system and back down near the Powerful Inmate.

"You can't contain me, I'll kill all of you!" the madman raved.  But as he brough his hands together to release another wave of Toxic fire, he instead slumped over.  A tiny pop and puff of smoke off his shoulder was the only visible sign of what had happened.

Unity just smiled.

The Block

In Play:  Imprisoned Rogue [3], Char [8]

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot, Imprisoned Rogue, Warden Hoeffle

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Start of Turn:  No Agent to destroy, Char deals 3 fire and 3 toxic damage to all non-inmate targets, hits Omnitron for 1&1 [53] hits Bee Bot, Bee Bot destroys Char, deals negligable damage. Inmate in play, Defensive Displacement not destroyed.

Play a Card:  Prison Riot, no cards left in deck.

End of Turn:  

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In Play:  Imprisoned Rogue [3], Defensive Displacement

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot(2), Imprisoned Rogue, Warden Hoeffle, Char

Effects:

Start:  Destroy the Agent with the Highest HP, if there are no inmates in play destroy defensive displacement

Static:  All damage dealt by Inmates +1, All damage -2.

 

Haka gets to draw 2 cards.

Omnitron was struggling to do anything against the mists that were interfering with its machinery.

"Quickly," the mage called out, "I can't hold him for long."

Omnitron

HP:  55

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

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Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Mistbound

End of Turn:  Mistbound

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HP:  55

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Play the top card of the villain deck.

Static:  Decrease all damage dealt to Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

TBot  9

PBot  3

Nightmist:  16

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage taken -1

All damage is reduced by 2 (Defensive displacement)

With damage to Omnitron at -3, i'll have to focus on the inmate, though i think i still won't be able to kill him.

Wait, Omni himself isn't a device, so his damage is only -2... still, we needto kill the inmate to get rid of that enviro card so i'll still focus on the inmate.

"The tide has shifted.  As soon as the defensive displacement drops, strike hard!"

The Visionary

HP: 12

Hand: Wrest the Mind; Suggestion; Psychic Maelstrom; Mental Divergence; Mind Spike; Foresight

In play: Mental Divergence

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:

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Start of hero turn:

Play a card: Foresight

Use a power:  Enlighten:  Unity!  Draw two more cards!  Discard one! 

Draw a card: Psychic Maelstrom

End of hero turn:

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HP: 12

Hand: Wrest the Mind; Suggestion;  Mental Divergence; Mind Spike; Psychic Maelstrom (x2);

In play:  Mental Divergence; Foresight

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:  Unity may draw two cards and discard one.

Omni is a device.

Unity

Unity notices the Imprisoned Rogue, "Hey, no one said YOU could leave!" She slips into a southern drawl, "Get 'em, boys!"

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HP: 8

Hand: Supply Crate, Brainstorm(2), Cryo Bot, Raptor Bot

In play: Champion Bot[9], Platform Bot[3]

Trash: Hasty Augmentation, Construction Pylon(3), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Scrap Metal, Bee Bot(2)

Additional effects:

From Visionary: Draw Cryo Bot and Raptor Bot, discard Bee Bot

Reduce damage dealth to Platform Bot by 1.

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Start of hero turn:

Turret Bot deals 3 - 2 damage to Imprisoned Rogue [2]

Play a card: Supply Crate

Use a power: Bot Hack (Destroy NightMist's necklace, Play Raptor Bot)

Draw a card: Robot Reclaimation

End of hero turn:

Platform Bot deals 3 - 2 damage to Imprisoned Rogue [1]

Raptor Bot deals 4 - 2 damage to Imprisoned Rogue [DEAD]

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HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation

In play: Champion Bot[9], Platform Bot[3], Raptor Bot[2], Supply Crate

Trash: Hasty Augmentation, Construction Pylon(3), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Scrap

Metal, Bee Bot(2)

Additional effects:

Reduce damage dealt to Platform Bot by 1

"I'm sorry, friends; I can hold the machine-beast at bay no longer. But perhaps I can keep it distracted while you strike." Nightmist slips on a different necklace and drifts out in front in the group.

Nightmist

HP: 16

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Mistbound {4}, Amulet of the Elder Gods {2}, Starshield Necklace {1}, Enlightenment {3}, Planar Banishment {3}

In play:

Trash: Amulet of the Elder Gods {3}, Call Forth {1}, Elder Ring {2}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Tome of Elder Magic {4}

Additional effects:

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Start of hero turn:

Play a card:  Amulet of the Elder Gods {2}

Use a power:  Investigation - Nightmist deals herself 2-2=0 damage and draws Mistform {2} and Master of Magic {3}

Draw a card: Planar Banishment {1}

End of hero turn:

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HP: 16

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {2,3}, Tome of Elder Magic {3}, Mistbound {4}, Starshield Necklace {1}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Amulet of the Elder Gods {3}, Call Forth {1}, Elder Ring {2}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Tome of Elder Magic {4}, Starshield Necklace {3}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.

Drew Elbow Smash and Ground Pound from Dominion.

Behind Faye, Haka simply roars and strikes the earth.

Haka

HP: 12

Hand: Taiaha, Rampage, Ground Pound x2, Punish The Weak, Ta Moko, Savage Mana, Haka of Shielding, Elbow Smash

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:

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Start of hero turn:

Play a card:  Ground Pound; discard Punish the Weak, Savage Mana.

Use a power:  Taiaha.

Draw a card: Haka of Restoration

End of hero turn:

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HP: 12

Hand: Taiaha, Rampage, Ground Pound, Ta Moko, Haka of Shielding, Elbow Smash, Haka of Restoration

In play:  Taiaha, Dominion, Ground Pound

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:  Non-hero cards cannot deal damage.

Unity glances at Mr Fixer, worried he may have been shot by a stun gun.

"But I bound the computer. Why would Fixer...wait, we've been tricked. It's all becoming clear now. Mr. Fixer is Omnitron!"