Sentinels Shattered Storyline Saga part 4: Escape from The Block.

 

"Normal detention operations failure, switching to Alternate detention operations."

"Look out!" Visionary yelled as her decoy took a volley of darts, even unhit she felt a strange draining of her mental faculties.

The others were hit, and they looked dazed.

They quickly recoverd, but now that Robot's armor was glowing a weird mix of colors.

"Come on team, keep your heads up!"

ROUND FIVE

Omnitron

HP:  70

In Play:  

Trash:  Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone

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Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Sedative Flechettes  Deals each hero target 6 projectile damage, destroys Mass Levitation and Riveting Crane. (see damage resolution below)

End of Turn:  Play Adaptive Plating Sub-routine.

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HP:  70

In Play:  Adaptive Plating Subroutine

Trash:  Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Play the top card of the Villain Deck

Static:  Decrease all damage dealt to Devices by 1.

Misc:  After Omnitron is dealt damage of one type Omnitron becomes immune to that type of damage.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

DAMAGE RESOLUTION:

Decoy eats Vis's damage, all other heroes take 6, Platform Bot destroyed

 

Hero Status:

Visionary:  26

Unity:  14

Cbot  2

Tbot  3

Nightmist:  14

Haka:  18

Mr. Fixer:  17

 

The current Agent+Device standing:

Damage dealt +1 (Hoeffle)

Damage taken -2 (Hoeffle, Omnitron)

As much as I hate to say it, I got hit for one extra there (Bloody Knuckles)

You are correct, fixed.  You also hit Omni for one more than you thought, so I guess it balances out.

"There is no defense against us, robot.  We are leaving."

 

The Visionary

HP: 26

Hand: Wrest the Mind; Suggestion (x2);; Psychic Maelstrom; Mental Divergence; Mind Spike

In play: 

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection

Additional effects:

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Start of hero turn:

Play a card: Mental Divergence

Use a power:  Mental Divergence--Destroys Adaptive Plating Subroutine

Draw a card: Mental Divergence

End of hero turn:

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HP: 26

Hand: Wrest the Mind; Suggestion (x2);  Mental Divergence; Mind Spike; Psychic Maelstrom

In play:  Mental Divergence

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection

Additional effects:  

The problem with Nightmist and Visionary is they don't play enough equipment cards for Unity to use! :)

lalala hello everyone, nothing to see here.

Unity

Unity rocks back with the terrible hit her and her posse were subjected to.

"Bunky, come here! I shall save you!" she says as she cradles the massive bot in

her arms.

-----------------------

HP: 14

Hand: Platform Bot, Supply Crate, Scrap Metal, Bee Bot

In play: Champion Bot[2], Turret Bot[3]

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot,

Volatile Parts(2), Powered Shock Wave, Platform Bot

Additional effects:

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Start of hero turn: Turret Bot deals 3 + 1 (4) Damage to Time Crazed Prisoner

[DEAD]

Play a card: Scrap Metal

Use a power: NA

Draw a card: Construction Pylon

End of hero turn:

Take Turret Bot back into my hand.


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HP: 14

Hand: Platform Bot, Supply Crate, Turret Bot, Bee Bot, Construction Pylon

In play: Champion Bot[2], Scrap Metal

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot,

Volatile Parts(2), Powered Shock Wave, Platform Bot

Additional effects:

Champion Bot - Increase Damage dealt by Mechanical Golems and Unity by 1


I wasn't sure who to attack. I went for the target I could kill. If other

players want me to update to someone else,let me know. Next round i'll be able

to whip out three bots which'll be nice. Bee Bot could destroy Char after my

next round, one of the inmates will kill the Wardon.. I would focus on the

others.)

Forgive my kibbitzing in partial ignorance, is there some reason why this wouldn't be +2 damage to each, as normal for Bloody Knuckles?  I haven't been following the entire scenario, but I can't think of a reason why an increase to damage would be reduced.

Nightmist lets out a heavy breath, removes her necklace, and holds it out to Unity. "I can't believe I'm doing this. Just...take it if you need it."

Nightmist

HP: 14

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3,4}, Oblivion {1,2,4}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Call Forth {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

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Start of hero turn:

Play a card:  Call Forth {1}

  • Discard Oblivion {4} - draw Amulet of the Elder Gods {2}, Elder Ring {2}, Starshield Necklace {1}, Tome of Elder Magic {4}

Use a power:  Skip

Draw a card: Mistbound {1}

End of hero turn: Discard Mists of Time {4} to heal 4 HP [18]

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HP: 18

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3,4}, Enlightenment {2}, Mistbound {1}, Amulet of the Elder Gods {2}, Elder Ring {2}, Starshield Necklace {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}, Call Forth {1}, Oblivion {4}, Mists of Time {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

If you guys like, I can play Salvage Yard this round, so Unity and others can get equipments back. Or I can hold off another round.

Should Hoeffle be at 2HP?

Haka

HP: 18

Hand: Taiaha, Rampage x2, Ground Pound, Dominion

In play:  Taiaha

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:

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Start of hero turn:

Play a card:  Dominion

Use a power:  Taiaha; net 3 damage to Omnitron [67] and to Char [11].

Draw a card: Punish The Weak

End of hero turn:

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HP: 18

Hand: Taiaha, Rampage x2, Ground Pound, Punish The Weak

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:  

I have enough of my own stuff to get out three bots my next turn, but pulling a Construction Pylon out of my trash is never a bad thing. I'l just need to get more bots to use it with.
FYI, my turn will be late tonight.

 

Paging Mister Fixer, paging Mister Fixer...you're needed in Robotic Surgery...

Mr Fixer

HP: 17

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Grease Monkey Fist

In play:  Rod of Anubis, Pipe Wrench, Bloody Knuckles

Trash: Alternating Tiger Claw, Riveting Crane

Additional effects:  Damage dealt by Mr Fixer is +3 (+1 from Pipe Wrench, +2 from Bloody Knuckles), Damage dealt to Mr Fixer is +1 (-1 from Pipe Wrench, +2 from Bloody Knuckles) ,After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron). 

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Start of hero turn:  Riveting Crane wears off. Bloody Knuckles is destroyed.

Play a card:  Grease Monkey Fist

Use a power:  Rod of Anubis, Deal Omnitron net 2 fluffy bunny damage [65]

Draw a card: Charge

End of hero turn:

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HP: 17

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Charge

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

Warden Hoeffle was tough, and quick.  Two Rogues tried to jump him, he gunned one down, but the other got him from behind with some kind of glowing shiv.  Then through the doorway walked a large man with green tendrils surrounding his arms and hands.

"Welcome to hell kids."  He said as he brought his hands together.  The room exploded in green flames.

Suddenly a bright pink force field segmented the room.  Warden Hoeffle had managed to trigger the emergency containment protcol, he smiled at the rogue standing above him, "You punks will never make it out of here alive."  

 

The Block

In Play:  Warden Hoeffle [8], Imprisoned Rogue [6], Imprisoned Rogue [6], Char [11]

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot

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Start of Turn:  Warden Hoeffle destroys Imprisoned Rogue, Imprisoned Rogue destroys Warden Hoeffle, Char deals 3 fire and 3 toxic damage to all non-inmate targets.

Play a Card:  Defensive Displacement

End of Turn:  

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In Play:  Imprisoned Rogue [6], Char [11], Defensive Displacement

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot, Imprisoned Rogue, Warden Hoeffle

Effects:

Start:  Destroy the Agent with the Highest HP, Deal each non-Inmate 2 fire and 2 toxic damage, if there are no inmates in play destroy defensive displacement

Static:  All damage dealt by Inmates +1, All damage -2.

 

Haka gets to draw 2 cards.

As soon as the containment grid was in place Omnitron opened a lower hatch and two full squadrons of his skeletal warrior robots walked out.  They targetted Visionary and opened fire, even through the containment grid Nightmist got hit several times.

"Tachyon, you there?  We have a problem."  Visionary shouted into her headset.

"Tachyon, answer please!"

. . .

ROUND SIX

Omnitron

HP:  61

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

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Start of Turn:  Self-Aware Robotics Factory side.

Play a Card:  S-84 Automaton Drone [5]

End of Turn:  S-84 Automaton Drone enters play [5].  S-84 deals 4 Energy damage to Visionary [16], S-84 deals 4 Energy damage to Visionary [12]

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HP:  61

In Play:  S-84 Automaton Drone [5], S-84 Automaton Drone [5]

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Shuffle trash, reveal, play the first drone or component.  S-84 deals current health in Energy damage to highest HP hero.  Same for the second one.

Static:  Increase all damage dealt by Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

Nightmist:  12

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage dealt +1 

All damage is reduced by 2 (Defensive displacement)

"Yes, robot.  Rebuilding your plating is absolutely a good idea...I'll be sure to rip through it once more, as soon as you've finished."

(Phantaskippy--I'm guessing you meant to type Visionary instead of Nightmist in Omnitron's turn?  I was at 26--then took 6 from Char and, I'm presuming, damage from both drones (5+1-2=4, twice), leading me to 12.   Keep me posted.)

The Visionary

HP: 12

Hand: Wrest the Mind; Suggestion (x2); Psychic Maelstrom; Mental Divergence; Mind Spike

In play: Mental Divergence

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Suggestion:  I place Adaptive Plating Subroutine on top of the villain deck and the Electro-Magnetic Railgun on the bottom of the villain deck.

Use a power:  Enlighten:  Unity!  Draw two more cards!  Discard one! 

Draw a card: Foresight

End of hero turn:

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HP: 12

Hand: Wrest the Mind; Suggestion;  Mental Divergence; Mind Spike; Psychic Maelstrom; Foresight

In play:  Mental Divergence

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:  Unity may draw two cards and discard one.

You are correct, fixed.

Don't have my cards on me, but I assume Char killed Champion Bot? He's so going down for that.

Yes, robo-legs is gone.