Shouldn't it be 2, though?
Rod of Anubis (2) + Pipe Wrench (1) - Omnitron's DR (1) = 2
Shouldn't it be 2, though?
Rod of Anubis (2) + Pipe Wrench (1) - Omnitron's DR (1) = 2
The warden gives him one more DR.
"Somebody stop that Girl, and engage Lock Down protocol B." All doors were suddenly blocked by lasers, and the lights started flashing red.
"Now that isn't playing nice." Devra said to herself.
The Block
In Play: Warden Hoeffle [10]
Trash: Time-Crazed Prisoner
-------------------------
Start of Turn: No inmates in play
Play a Card: Lock Down
End of Turn: No inmates in play
-------------------------
In Play: Warden Hoeffle [10], Lock Down
Trash: Time-Crazed Prisoner
Effects:
Start: Destroy the Inmate with the lowest HP
End: If there are any inmates in play, destroy Lock Down
Static: All damage dealt by Agents +1, All damage dealt to Agents -1, All damage dealt by Agents +1
"Prisoners not surrenderring will now be disintegrated. If you believe you have been disinterated in error, please file a copy of report 56a with security."
The Robot aimed its ray right at Devra.
"Oh Shit!" she yelled and ducked. When she looked up again she saw that she was unharmed, but a few scraps of metal were all that remained of Stealth Bot. "Thank you my friend." she said quietly, before rising to face Omnitron again. "Oh you're going down So hard."
ROUND FOUR
Omnitron
HP: 89
In Play: S-85 Repair Drone [1], Disintigration Ray, S-83 Assault Drone [4]
Trash: Electro-Magnetic Railgun, S-84 Automaton Drone
---------------
Start of Turn: Omnitron flips to Self-Aware Robotics Factory side. Disintigration Ray deals 9 energy damage to Unity/Visionary, intercepted by Stealth Bot [destroyed]
Play a Card: Disintigration Ray
End of Turn: Omnitron pulls Electro-Magnetic Railgun from the trash into play. Omnitron regains 3hp [92] (S-85), S-83 deals Unity/Visionary 6 Melee damage.
---------------
HP: 92
In Play: S-85 Repair Drone [1], Disintigration Ray, S-83 Assault Drone [4], Disintigration Ray, Electro-Magnetic Railgun
Trash: S-84 Automaton Drone
Effects:
Start: Flip Omnitron's Villain Card (Omnitron). Omnitron deals the Hero Target with the Highest HP 6 energy damage (Disintigration Ray), Omnitron deals the highest HP hero 6 energy damage (Disintigration Ray), Omnitron deals the 2 Hero targets with the highest HP 4 projectile damage each (Electro-Magnetic Railgun)
End: Shuffle the deck and reveal cards until a device or Component is revealed, put it into play (Omnitron), Omnitron recovers X HP, where X=number of drones in play +1 (S-85), Deal the Hero target with the highest HP X melee damage where X=number of drones in play +1 (S-83)
Static: Increase all damage dealt by Devices by 1.
Scenario: All Devices gain the keyword Agent, All Agent's gain the keyword Device. Omnitron's components are destroyed on 10 damage instead of 7.
Hero Status:
Visionary: 26
Unity: 26
Pbot 3
Cbot 8
Tbot 9
Nightmist: 21
Haka: 24
Mr. Fixer: 24
Either Visionary or Unity need to take 6 melee damage, I will change the text if you want to save Stealth Bot and take the 9 from disintegration.
The current Agent+Device standing:
Damage dealt +3 (Omni, Hoeffle, Lock Down)
Damage taken -1
Congrats Mr. Fixer on a very prescient switch to crane.
I would love to save Stealth Bot but I think I'd like to take 9 damage even less. Yikes. That +3 really hurts.
I can take the other 6
"I am entirely sick of being shot at..."
(I originally thought to go with Psychic Maelstrom as I think we can get Omnitron's component's to smash via damage this round-- 4 from Turret Bot and 4 from Platform Bot alone gets us close. Then, I looked saw Haka and Nightmist's abilities...I'm going to get prepped for keeping us safe.
The Visionary
HP: 26
Hand: Wrest the Mind; Suggestion (x2); Mass Levitation; Psychic Maelstrom; Mental Divergence
In play: Decoy Projection [5]
Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage
Additional effects:
------------------------------------------------------------------------------------
Start of hero turn:
Play a card: Mass Levitation
Use a power: Enlighten on Unity--Draw 2 Cards, Discard 1.
Draw a card: Mind Spike
End of hero turn:
------------------------------------------------------------------------------------
HP: 26
Hand: Wrest the Mind; Suggestion (x2); Mass Levitation; Mental Divergence; Mind Spike; Psychic Maelstrom
In play: Decoy Projection [5]; Mass Levitation
Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage;
Additional effects: Redirect any damage dealt to Visionary to the Decoy Projection. Unity may draw 2, discard 1.
Are Agents considered Villian Targets in this scenerio?
Nope, they are still environment cards and targets.
I kinda feel like Unity should be able to rip chunks off of Omnitron to build bots.
Unity
Unity glares at Omnitron's visual sensor. "You. Should. Not. Have. Done. That." She slowly raises her arms into the air, and then quickly lowers them. "ALL TOGETHER!"
-----------------------
HP: 20
Hand: Powered Shock Wave, Supply Crate, Scrap Metal, Plaform Bot, Robot Reclaimation
In play: Platform Bot[3], Champion Bot[8], Turret Bot[9]
Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Volatile Parts(2) Stealth Bot
Additional effects: From Visionary, drew Platform Bot and Robot Reclaimation,Discard Volatile Parts
--------------------------------------------------------------------------------
Start of hero turn: Turret Bot deals 3 + 1 (4) Damage to Omnitron[88]
Play a card: Powered Shock Wave 4 + 1 (5) Damage to Omnitron[83], S-85 Repair Drone [DEAD], S-83 Assault Drone [DEAD],
Use a power: NA
Draw a card: Bee Bot
End of hero turn:
Platform Bot deals 3 + 1 (4) damage to Omnitron [79]
Omnitron's componants are destroyed.
--------------------------------------------------------------------------------
HP: 20
Hand: Supply Crate, Scrap Metal, Platform Bot, Robot Reclaimation, Bee Bot
In play: Platform Bot[3], Champion Bot[8], Turret Bot[9]
Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave
Additional effects:
Platform Bot - Reduce Damage dealt to this card by 1.
Champion Bot - Increase Damage dealt by Mechanical Golems and Unity by 1
Only way that turn could have been more perfect is if i had an equipment card out to destroy for a second Platform Bot to play with the Warden. I fear he feels left out.
With Fixer using Crane Omni had no reduction, so all of those hit Omni for full damage. Everything else has -1.
However it seems you used his HP before healing, so it works out to the same health for Omni at the end of your turn (79)
all components are now destroyed.
Agreed. Damage him and then play a bot. Same with any villian that has mechanical targets.
Sorry about that. I always end up scrolling up and down a lot when I do my turn. I guess I miss things occasionally. The funny thing is I pointed out Mr. Fixers irreducable damage earlier this morning, though at that time I thought it just applied to him.
I updated my turn to avoid any confusion.
"Hit the machine-beast hard. I'll try to draw his fire away."
Nightmist
HP: 18
Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {2,4}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Starshield Necklace {3}
In play:
Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}
Additional effects:
------------------------------------------------------------------------------------
Start of hero turn:
Play a card: Starshield Necklace {3}
Use a power: Investigation - take two infernal damage [16] and draw Mist-Fueled Recovery {4} and Oblivion {4}
Draw a card: Call Forth {1}
End of hero turn: Discard Scouring Mists {4} to heal 4 HP [20]
------------------------------------------------------------------------------------
HP: 20
Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3,4}, Oblivion {1,2,4}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Call Forth {1}
In play: Starshield Necklace {3}
Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}
Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.
"KA MATE! KA MATE! KA ORA! KA ORA!"
Haka
HP: 24
Hand: Mere, Rampage, Haka of Restoration, Ground Pound, Enduring Intercession
In play:
Trash:
Additional effects:
------------------------------------------------------------------------------------
Start of hero turn:
Play a card: Haka of Battle; draw Punish the Weak, Rampage, discard Punish the Weak, Enduring Intercession.
Use a power: Taiaha; net 5 damage to Omnitron [74] and 2 to Warden Hoeffle [8].
Draw a card: Dominion
End of hero turn:
------------------------------------------------------------------------------------
HP: 24
Hand: Taiaha, Rampage x2, Ground Pound, Dominion
In play: Taiaha
Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.
Additional effects:
Use a power: Taiaha; net 5 damage to Omnitron [74] and 1 to Warden Hoeffle [9].
I think the Punish the Weak bonus should be flipped, right? -1 against Omnitron and +1 against Hoeffle.
Actually it should be 5 on Omni, 2 on Hoeffle.
If someone could get rid of the Warden, I could pull out Jack Handle and put Crane's ability on everything, but I can't get through the DR right now. I've hit Omnitron again this turn though, since that seems the most useful.
Mr Fixer
HP: 24
Hand: Bloody Knuckles x2, Jack Handle, Salvage Yard
In play: Rod of Anubis, Pipe Wrench, Riveting Crane
Trash: Alternating Tiger Claw
Additional effects: Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron)
------------------------------------------------------------------------------------
Start of hero turn: Riveting Crane wears off.
Play a card: Bloody Knuckles.
Use a power: Rod of Anubis, Deal Omnitron net 3 Infernal damage [71].
Draw a card: Grease Monkey Fist
End of hero turn:
------------------------------------------------------------------------------------
HP: 24
Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Grease Monkey Fist
In play: Rod of Anubis, Pipe Wrench, Riveting Crane, Bloody Knuckles
Trash: Alternating Tiger Claw
Additional effects: Damage dealt by Mr Fixer is +3 (+1 from Pipe Wrench, +2 from Bloody Knuckles), Damage dealt to Mr Fixer is +1 (-1 from Pipe Wrench, +2 from Bloody Knuckles) ,After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron).
Things were going pretty well, for the heroes, they put the hurt on Omnitron and his goons, things were going their way.
. . . "tonight there's gonna be a jailbreak". . .
"Is that singing?" Nightmist asked, her expression worried.
The Laser grids went down. Sirens started wailing.
The Warden Panicked and started shouting orders.
. . . "so don't you be around". . . it was getting louder.
"That's not a jailbreak," Haka said lowly, "That's a riot."
The Block
In Play: Warden Hoeffle [8], Lock Down
Trash: Time-Crazed Prisoner
-------------------------
Start of Turn: No inmates in play
Play a Card: Prison Riot - reveals a whole bunch of cards. Imprisoned Rogue [6], Imprisoned Rogue [6], Char [14], Time Crazed Prisoner [4] enter play. All other revealed cards go to the trash.
End of Turn: Lockdown destroys itself, Prison Riot destroys itself.
-------------------------
In Play: Warden Hoeffle [8], Imprisoned Rogue [6], Imprisoned Rogue [6], Char [14], Time-Crazed Prisoner [4]
Trash: Time-Crazed Prisoner, F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2)
Effects:
Start: Destroy the Inmate with the lowest HP, Destroy the Agent with the Highest HP, Destroy the Agent with the Highest HP, Deal each non-Inmate 2 fire and 2 toxic damage, Deal the non-Inmate with he 2nd highest HP X melee damage where X=the number of cards in the environment trash (currently 8)
Static: All damage dealt by Agents +1, All damage dealt to Agents -1, All damage dealt by Inmates +2