Sentinels Shattered Storyline Saga part 4: Escape from The Block.

Bumping for Mr. Fixer. :)

Mr Fixer

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Alternating Tiger Claw

In play:  Rod of Anubis, Pipe Wrench

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1.

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Start of hero turn:

Play a card:  Alternating Tiger Claw

Use a power:  Rod of Anubis, Deal Omnitron 3 Infernal Damage [88]

Draw a card: Riveting Crane

End of hero turn:

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HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Riveting Crane

In play:  Rod of Anubis, Pipe Wrench, Alternating Tiger Claw

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, Damage dealt by Mr Fixer is Irreducible.

 

"They're in here, seal the exits!" A man ordered from across the room.  He was armored, and it looked like various parts of him had been replaced by robotic parts.

The Block

In Play:

Trash:  Time-Crazed Prisoner

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Start of Turn:

Play a Card:  Warden Hoeffle [13]

End of Turn:

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In Play:  Warden Hoeffle [13]

Trash:  Time-Crazed Prisoner

Effects:

Start:  Destroy the Inmate with the lowest HP

Static:  All damage dealt by Agents/Devices +1, All damage dealt to Agents/Devices -1

"Destruction of Government property is punsihable by disintigration, you will now surrender yourselves."

The Railgun had been destroyed, but the robot just alterred its form again and a much more menacing ray took it's place.

 

ROUND THREE

Omnitron

HP:  88

In Play:  S-85 Repair Drone [1]

Trash:  Electro-Magnetic Railgun, S-84 Automaton Drone

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Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Disintigration Ray

End of Turn:  Play S-83 Assault Drone [4], Omnitron regains 3hp [91] (S-85), S-83 deals Haka 4 Melee damage [22].

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HP:  91

In Play:  S-85 Repair Drone [1], Disintigration Ray, S-83 Assault Drone [4]

Trash:  Electro-Magnetic Railgun, S-84 Automaton Drone

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).  Omnitron deals the Hero Target with the Highest HP 6 energy damage (Disintigration Ray)

End:  Play the top card of the villain deck (Omnitron), Omnitron recovers X HP, where X=number of drones in play +1 (S-85), Deal the Hero target with the highest HP X melee damage where X=number of drones in play +1 (S-83)

Static:  Decrease all damage dealt to Devices by 1.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

Hero Status:

Visionary:  26

Unity:  26

Sbot  3

Pbot  3

Nightmist:  21

Haka:  22

Mr. Fixer:  24

 

The current Agent+Device standing:

Damage dealt +1

Damage taken -2

what we could do is send that four damage to Stealth Bot (She'll reduce to 3) and have one hit point. Then, on my turn i could use scrap metal and reclaim her, playing her again next turn, during my Start Turn phase, and then destroy scap metal. The downside to that is i won't be playing my  construction pylon/Turret Bot/Champion Bot this turn then.

Stealth Bot ate 2 from Unity, 1 and 2 from Nightmist, so Stealth is at 3 hp right now.

Right. I forgot about that last hit. ah well. Twas a good plan in theory.

I'd suggest that Haka or Nightmist take the damage, since they both have healing options in hand. Maybe Haka since he has more HP?

It goes to the hero with highest HP, so Nightmist is not an option.

Haka/Unity/Visionary are the options. I don't know off hand if Visionary has healing or not but I know Haka does and Unity doesn't, therefore I would suggest Haka take it, but i'm not opposed to Unity taking it either.

Haka will take it.

A psionic clone tears herself free of Visionary's body...

(Let me know if anyone's hurting for cards--I think everyone's okay for the time being, but if you'd like additional draw, I can always Enlighten you.)

The Visionary

HP: 26

Hand: Wrest the Mind; Suggestion; Mass Levitation; Psychic Maelstrom; Decoy Projection

In play: n/a

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon

Additional effects:

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Start of hero turn:

Play a card: Decoy Projection [5]

Use a power:  Enlighten on myself.  I draw Suggestion and Cerebral Hemmorage and discard Cerebral Hemmorage.

Draw a card: Mental Divergence

End of hero turn:

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HP: 26

Hand: Wrest the Mind; Suggestion (x2);  Mass Levitation; Psychic Maelstrom; Mental Divergence

In play:  Decoy Projection [5]

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage

Additional effects:  Redirect any damage dealt to Visionary to the Decoy Projection.

Unity

Unity mentally rips apart the metal doors the Warden attempted to seal and reforms them to suit her purposes. She then yells out, "Prisoner Bots!, tonight there's going to be a jailbreak, somewhere in this town. And that somewhere is here!" Unity begins singing to herself as she commands her bots to surge forward.
http://www.youtube.com/watch?v=oMFYs3gfgis   --(The 2:16 mark seems very fitting.)

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HP: 26

Hand: Powered Shock Wave, Volatile Parts, Supply Crate, Scrap Metal, Turret Bot

In play: Platform Bot[3], Stealth Bot[3]

Trash: Hasty Augmentation, Construction Pylon, Brainstorm

Additional effects:

 

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Start of hero turn:

Play a card: Construction Pylon

Use a power: Construction Pylon: Champion Bot,Turret Bot

Draw a card: Volatile Parts

End of hero turn:

Platform Bot deals 3 + 1 - 2 (2)  damage to Warden Hoeffle [11]


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HP: 26

Hand: Powered Shock Wave, Volatile Parts(2), Supply Crate, Scrap Metal

In play: Platform Bot[3], Stealth Bot[3], Champion Bot[8], Turret Bot[9]

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm

Additional effects:

Stealth Bot - Reduce Damage dealt to this card by 1. Hero Damage may be redirected to this card.

Platform Bot - Reduce Damage dealt to this card by 1.

Champion Bot - Increase Damage dealt by Mechanical Golems and Unity by 1

(I could use Enlighten next turn, as I have no bots in my hand, although if things go well [IE,bots stay alive] Powered Shock Wave will be a nice move next turn.)

 

Faye catches herself tapping her toe along to Unity's singing and stops abruptly, shaking her head. A subtle gesticulation ends with a pointed finger that she sweeps across the room, causing little bursts of green fire and smoke to pepper the air around Omnitron's drones.

Nightmist

HP: 21

Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {3,4}, Mistform {3}, Tome of Elder Magic {3}

In play:

Trash: Heedless Lash {1}, Enlightenment {1}

Additional effects:

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Start of hero turn:

Play a card:  Scouring Mists {3}

  • Reveal Amulet of the Elder Gods {3} and discard it
  • Nightmist deals herself 3 infernal damage [18]
  • Nightmist deals 2 infernal damage (reduced by 1 for devices) to S-85 Repair Drone [destroyed], S-83 Assault Drone [3], Warden Hoeffle [10]

Use a power:  Investigation - take two infernal damage (redirected to Stealth Bot [2])  and draw Scouring Mists {2} and Starshield Necklace {3}

Draw a card: Enlightenment {2}

End of hero turn:

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HP: 18

Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {2,4}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Starshield Necklace {3}

In play:

Trash: Heedless Lash {1}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}

Additional effects:

Devices and agents are taking -2 damage.  Warden Hoeffle as well as Omnitron's reduction are applied to them all.

"A UPANE! KA UPANE! TONIGHT THERE'S GONNA BE A JAILBREAK, WHITI TE RA!"

Haka

HP: 22

Hand: Mere, Rampage, Haka of Restoration, Ground Pound, Enduring Intercession

In play:

Trash:

Additional effects:

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Start of hero turn:

Play a card:  Haka of Restoration; draw Taiaha, Mere, discard both Meres, regain 2HP.

Use a power:  Taiaha; net 1 damage to Omnitron [90] and Warden Hoeffle [10].

Draw a card: Haka of Battle

End of hero turn:

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HP: 24

Hand: Taiaha, Rampage, Haka of Battle, Ground Pound, Enduring Intercession

In play:  Taiaha

Trash: Vitality Surge, Mere x2, Haka of Restoration

Additional effects:  

 

 

Oops. I missed the warden's DR. I'll just call it a little magical misfire.

Slim smiled, unconsciously moving to the beat of Unity's song

Mr Fixer

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Riveting Crane

In play:  Rod of Anubis, Pipe Wrench, Alternating Tiger Claw

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, Damage dealt by Mr Fixer is Irreducible.

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Start of hero turn:

Play a card:  Riveting Crane, destroying Alternating Tiger Claw

Use a power:  Rod of Anubis, Deal Omnitron net 1 Infernal damage [89].

Draw a card: Salvage Yard

End of hero turn:

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HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Salvage Yard

In play:  Rod of Anubis, Pipe Wrench, Riveting Crane

Trash: Alternating Tiger Claw

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron)

If Mr. Fixer's damage is at +1 and Irreducible, shouldn't Mr. Fixer be doing more damage?

He switched to riveting crane, so after that damage Omnitron is dealt irreducible damage.