It's been a while since I've had a boring Sunday where the family was off doing something and leaving me alone, so I thought I'd take advantage of that happening today to work on something I've been wanting to try out -- making an online game tracker similar to the great Sentinels Sidekick iOS app, but which could track effects (+1 damage, all damage = melee, etc.) as well as hp. I made enough progress in one day to let people play with it and give me any feedback they'd like, if they're interested.
www.spiffworld.com/sotm/game_tracker.cfm
Here's what it can and can't do so far:
- There are no villains or environment stuff yet, just heroes.
- You can choose as many heroes as you want (it won't check you).
- You can add as many effects to a hero as you'd like, and you can remove them from the heroes. I'd like to make a way to show that an effect is affecting all heroes so you don't have to add it per hero, but it doesn't do that so far.
- You can make as many changes as you want and the "update" button will submit them all. This means that you could add a "+1 damage" effect to each of the heroes and you don't have to click "update" after each one. Just hit it once when you're done.
- For the heroes with targets (Visionary, Unity), you can add those, and you can even add effects to the individual targets. However, here's where it gets a bit wonky though - if you add multiples of the same kind of target (multiple Raptor Bots, for example), it'll get confused.
- it's formatted for phone screens but still looks good on PC monitors and iPads.
I'm pretty sure I'm going to have to rewrite big parts of it as I refine it, so don't get too attached to it the way it is. But if you feel like trying it out and decide that you hate how I have something laid out, or hate the input methods for changing the data, I'd like to know that sooner rather than later.