Last night, as I was happily assembling a combo 3/4 skyscraper 4-hex building (it looks great), I decided that I should probably put together a second set of basic elevations as well, similar to the blank ones I made for kitmehsu but with actual art, for people who don't want to deal with the more complex assemblies but who would like the terrain to still look like little buildings.
I find the multi-hex buildings to be very satisfying to design, build, and use on the maps - they're not as easy to bump around, they look great because there's no gaps between individual hex sections, and because they're multi-hex, there's more room inside them for your fingers which makes assembling them paradoxically easier (I find) than the single-hex terrain. But there's no denying that they are more complicated papercraft projects than single-hex terrain, and because each one is designed for a specific spot on a specific map tile, you have find the right ones and lay them out in the right places on your map, which could slow down your game setup (?).
In any case, I figure some people will just want to print out a page of single-hex elevations and scatter them around the map, which is perfectly acceptable, but they may not want to use the blank white ones I posted the other day. So the next time I make an update to the terrain file, I'll include a set of one-hex elevations with various building art on them so people can have a simple-to-assemble yet pretty-to-look-at set of Megalopolis terrain to use.
When I get to the Insula Primalis terrain, I'll do the same thing -- a set of multi-hex location-specific elevations, plus a set of more generic one-hex elevations. (the volcano is going to be great...)