Spirit Island: The Jagged Earth wishlist and discussion

This was always something that bugged me about the dahan in this game. after each turn, time passes, but we are ment to believe the dahan do not have babies like the invaders?  There are a lot of games that I play that I just wish the dahan were a bigger presence on the board instead of just there to be there.

Quick question: the kickstarter says that the estimate arrival date is May 2020 -- the only reason I'm not backing the kickstarter is because I'm thinking that I can get it faster with some other method.

So will I really have to wait a year and half to get my hands on this? And if so, will I have some way of knowing that the kickstarter will be the soonest I can have it?

For The Jagged Earth, yes the Kickstarter delivery (whether ahead of or behind the estimated date) will be the soonest it can arrive. There's a significant quantity of new art to have commissioned, iterated, and finalized -- I think my estimate someplace else was in the vicinity of 100-120 new pieces, or roughly the equivalent of a non-Core Magic set if I've tracked numbers properly. That take time, even while the playtesters will be working on iterating the mechanical parts of the game up until the deadline to get things to the printers. And it looks like they're on track for a first print run in the vicinity of 10k copies, which will take a not-insignificant amount of time (including the fact that I therefore suspect they'll have to re-cast the molds for the Invader pieces at least one more time before the expansion finishes printing). That print run estimate is based on the current number of backers and the guideline of printing about 2x what gets ordered via KS, with economies of scale kicking in a 1000, 2500, 5000, and 10k. 

Does that help you decide?

When the Kickstarter ships, see the KS update.

EDIT: Oops, the answer I was looking for isn’t actually there. They explained in comments somewhere that Broken Token wants to be sure that their insert fits the actually released content, so won’t be finalising it until they get sent the final production proofs. So, not available until the actual KS release.

This is something that the Event deck from Branch & Claw really helps with: it gives a natural (and realistically random) growth of the Dahan. Also bear in mind that the Invaders are growing by immigration, not by population growth: each turn is meant to be 2-3 years, I believe, not long enough for population growth to be that large.

I’m also looking forward to a future Dahan-centric expansion, which Eric has said he wants to do.

I had the same idea and already made a PnP for Many Minds Move as One yesterday.  I haven’t had time to clean up the board though.

Here’s the board: https://docdro.id/YX4pJls

Here’s the cards: https://docdro.id/tQLLuLn

I assume this is fine to post as well.  It’s from the YouTube previews.

Anything that has entered the public eye is fine to recreate. So basically anything that is now circulating youtube via the reviewers, on the kickstarter, or that we’ve released at a convention (like Trickster and Plague). If you played a game with a tester at a FLGS (or something similar), and got to try something that we haven’t posted yet, I’d prefer that you not recreate it. 

Thanks for clearing that up.  I haven’t had the pirvelage of play testing anything so that makes it easy!

 

If you want to change that, send me a DM. I’m always looking for people who are passionate about testing, and will be making a general call for new testers on monday!

These look great – how did you get the typefaces so cleaned up?  I had to use substitute fonts for mine.   One note, though – on your cards, it looks like you left out “Guide the Way on Feathered Wings”; there’s a duplicate “Pursue With Scratches, Pecks and Stings” in its place.

Wait what are the set up conditions?

For Many Minds Move As One, the starting position is just one presence on your starting board in a land that has a Beast. 

Was able to find that, just can't locate the Finder of Paths Unseen starting placement.

Finder’s is in the  google drive that has been shared.

Yes, it helps me decide. Of course I’m going to back the kickstarter.

I’ll be a little sad that I will have to wait so long to get it but oh well. It makes me a bit more enthusiastic to proxy things that I see. I just have playtesting experience for other games and artwork hasn’t taken that long (though it’s about a third of what you’re asking for and it goes out to many different artists).

 

its going out to many different artists as well. If I recall correctly, I want to say the hold up on the last kickstarter for spirit island was mainly the art as well and people not making deadlines. Hopefully they got it down much better now, or they just make Adam work harder.

There are roughtly a dozen artists credited in the core rulebook, not counting any in-house graphic design contributions from (e.g.) Jen or Rae. I also recall there being more iterations on prototyping the invader miniatures that originally anticipated.

As for playtesting experience, Braithwhite (the new playtest manager) has said - I think elsewhere in this thread - that he’ll be putting out a general call for playtesters early next week.

I have had little time to playtest this expansion, but i do remember a game where i tried Fractured Days Split the Sky. I like how the theme of the spirit translated in mechanics. Although i must admit the cards felt powerful but harder to use than most spirits. You guys should have a treat when this one is revealed.

I keep reading the many minds move as one and I am lost on this spirit is suppose to work

Do you have a specific question?

Morph147,

I've posted new "cleaned-up" print-and-play versions of all of the new spirits, and to keep this thread a little cleaner, have put links to all of them in a new thread: 

https://greaterthangames.com/forum/topic/print-and-play-new-spirits-jagged-earthkickstartergencon-13414

They're now all PDFs posted on DocDroid, so I've taken down the Google Drive folder where the old versions were hosted.