Spirit Island: The Jagged Earth wishlist and discussion

I'm most excited about Aspects, bringing new life into existing Spirits.  Anyone else notice that the Aspects in the Kickstarter image are paired with the wrong spirits (swapped)?  I wonder if that was intentional.

Fractured Days Split the Sky. The name suggests some kind of temporal shenanigans to me, which I find rather intriguing. 

I don’t need persuading dude, I’ve already backed! I’m just saying that in the past I too used to be a GTG flag waver because the added value was always so awesome that it was crazy to complain about MSRP pricing when the free stuff was worth as much or more than the game itself. This one though there is no tangible benefit unless you want to argue pennies. Again, not complaining just pointing it out, my money is in on this regardless but I can see why people are salty about the price.

Just to make sure I understand it correctly, does the “not adjacent” part also mean that towns/cities in Isolated lands aren’t considered “sources” of Explorers?   In other words, if the Invaders would ordinarily explore into a certain land because it’s adjacent to a town (which is the only “source” of explorers), but the land where the town is located is Isolated, the Explore action wouldn’t occur, because the town is no longer considered “adjacent” to the target land for the Explore action?

Yes, that is correct. If you isolate a coastal land, it doesn’t count as coastal for invader actions as its not adjacent to the ocean anymore

Fair enough!  Let me see if I can clarify.

  1. Invaders skip all explore actions in isolated lands. So regardless of how many towns or cities are adjacent to the isolated land (or in the isolated land), there is no explore into an isolated land. 

  2. Isolated lands are not adjacent. So lands next to an Isolated land would not gain explorers IF the isolated land was the only source.  In practical terms, Towns/cities inside isolated lands are not sources of invaders. 

  3. Ocean creates a LOT of edge cases, but IF the Ocean is in play, you can shut down an entire coastal explore by isolating the Ocean (since the ocean is a source of invaders). It’s harder to pull off that you mmight think, since while you ARE shutting down the ocean as a source of invaders, towns/cities adjacent (or in) a given coastal land are still sources of explorers.

  4. Like a lot of token-based powers, Isolate tends to get WAY stronger when you can use it on more than one thing in a given turn. Once you can reliably isolate 2-3 lands on a given board, you start seeing a LOT more impact!  

 

I imagine it would be particularly useful for preventing builds vs. England!

I've added enough to my pledge to get the Promo Pack set 1.  That leaves the errata pack as the only thing I'll need (though the Broken Token insert is a consideration).  Any chance we can get the errata pack along with the rest?  I understood the idea was to give it away at shipping cost anyway, but I'd happily chuck a buck into the pot to include it all in one.

So Isolate only stops the explore action, not the build and ravage steps?

yes. but it’s very useful if you can get one source on a board, then isoalte it and no explore.

We’re getting pretty deep in the weeds here on Isolate…

Just to make sure everyone’s on the same page, one thing that hasn’t been explicitly mentioned yet is that Isolate only lasts for the current turn.

And the rules are also still subject to tweaking.

To be slightly more precise, Isolated lands are not adjacent for Invaders… unless you want them to be. So if some effect would let you get a troublesome Town out of a land, you can still allow it if you want to.

Yes, but the relevant lands are still Coastal (eg, for targeting other powers).

My head is ringing a little from trying to read back and forth.  If I'm reading this correctly, the only way to get the Broken Token insert is to pledge Defender of the Island ($185) or more?  I thought I saw some comment somewhere indicating that you could add extra to a "base level" order to get the insert -- did I misread that somewhere?

Hey, can I get Eric's T-Shirt in that Designer Diary?!?

 

(I suppose I could get it printed myself. But it feels less official that way.)

Look towards the bottom of the Campaign page under “Available Add-ons”.  It’s available as an add-on for $39.

To be explicit, just add $39 to your pledge amount, and you’ll be able to get it.

That's what I plan on doing! :D

 

Based on the names, Fractured Days and Mist are my two that i’m most curious about. :slight_smile:

Have they said yet when the broken token insert will be available? Is this something that wwill be available before the Kickstarter ships or not? This knowledge is slightly influential to my decision of getting the insert now or later.

For most interested, I have to go with Shifting Memory of Ages.What does something with that kind of name actually /do/?

Cause strife… “We have always been at war with Eurasia”

Gather invaders to badlands… “Ahh, remember the good old days back in yonder mountains? Wonder why we ever left, let’s go back!”

Gather explorers to lands with buildings… “Ahh, remember the good old days back in town? We thought the grass would be greener over here, but, well… let’s go home.”

Downgrade cities to settlements… “Huh. Guess nobody remembered it was time to repair the roofs.”

Isolate lands… “What do you mean ‘How do you get to Atlantis?’? It’s just a myth, there’s no such place.”

Convert invaders to dahan… “We’ve always respected the land.”