We played a game with 1 of 5 players using tachyon and it seemed to show quite a significant change. The combination of trash pile build up from a combination of draw/discard options, the increased amount of additional play card options, on-top of the numerous one-shots seems to allow for doubling of the trash card pile speed. Leading to the culmination of an attack of 20-25 every 4 rounds on average depending on shuffles.
Being that this is intended to some extent to “play fast” like the hero, the resulting playstyle differences of experiencing the entire deck of hero cards in comparison to others which seems to get through their desks at a significantly slower speed, to the point of not getting to a large portion of their deck at all compared to potentially getting through tachyons deck in full, and possibly more than once.
Is this the intended result of the changes? Are we missing something in the rules that allows for the number of plays during a single play phase, the number of one-shots during a single play phase, or even the same one shots used during the same play phase?
If this was intended it would seem that allowing for unlimited reactions, and reaction buffs, would allow for additional damage, semblance of speed, without dramatically increasing progress through the deck to be vastly different from other heroes and might decrease the damage done in single strikes based on focusing discards on the trash pile, as opposed to bursts of ongoing plays and discards.