Okay. Wall of text incoming! Please feel free to fix any formatting/weirdness, or correct me if I use old terms; the words I use aren't necessarily the words that ended up in the rulebook. :) Some of these may just be quick notes for clarification; these should probably be rewritten in some sort of actual english. I'll also just copy and paste anything that looks right to me, for completeness (so you're not wondering if I just missed an entry.
“active” powers
//An "active" ability is any ability printed on your character panel (in the "innate powers"), or any ability printed on a Power Card that is in play. Abilities printed on Power Cards in your hand aren't active (even if something like Turret Mode lets you activate them).
sprint/aim/dodge
can any target use these abilities, even non-characters?
yes, those are actions which all targets may take unless otherwise specified. //note that the target has to be able to take actions in the first place; Baron Blade's turrets don't ever aim because they don't ever have actions.
companions
can companions damage the character which created them?
yes. even though character’s powers cannot damage themselves, companions
created by a character can damage that character. //Right, because they're different targets.
“destroyed” doesn’t mean you can never use them again.
//Right
companion rules from “uprising”.
//These are right if they're straight from the rulebook
does incapacitating a companion earn you a skirmish/scenario point?
no, you’ve got to take out the actual character to earn a scenario point or
an incap for a skirmish. //Right
things created by power cards
if I play a card as a starting power, when does the thing it creates
come into play?
if you play ra’s “blazing tornado” power card (for example) as a starting
power, the tornado is created immediately and will start the game on the
board. the same applies to other things created by power cards in play
when the game begins. //If it ever matters (Ra needs to place tornado and unity needs to place bots, who goes first?), go in turn order, starting with 1.
if a card which creates something is removed from play, immediately
remove the thing it created. //Right
can you stack created things on top of other things?
//Basically the only thing that makes a space "occupied" is a target, and unless it says otherwise, other things can go in occupied spaces.
can you decide to make created things go away if you want?
//Right
how long do character-created hazards last?
//Right
when do hazard spaces activate?
//Right on all 4 sections
line of sight, range, and elevation matter when making hazard attacks.
unless otherwise noted, hazard attacks require line of sight to the target
which activated the hazard space. //Hazard attacks may be generated by non-targets (Like lava, automated hunter, rigged explosives), so "targets" here is technically incorrect.
overlapping hazards in a single space.
//Right
triggering hazards only trigger for the one what triggered ‘em.
//Right
how long does the effect of a movement reduction last?
//Basically, there's two things: Your Movement (that tells you what dice to roll and which to keep), and your Move Value (the result of the kept die). Adhesive Foam Pellets and co. reduce your Move Value, not your Movement. The Operative's poison I forget the name of affects your Movement, not your Move Value. Note that the Citizens and some other non-Character targets have "Move Value" printed directly on the card, because they don't roll dice.
movement reduction only affects normal movement.
//Abilities which use your Move Value (Like Hypersonic Assault or Overwhelm) do use your reduced Move Value. Abilities that don't reference your Move Value aren't affected by your Move Value changing.
can a push be a pull?
//Right
being pushed can trigger hazard spaces.
//Right
push is not the same as movement.
//Pushing is a kind of movement, but not all movement is pushing. Kusarigama isn't pushing, right.
who’s making the attack?
Attacks are made by targets, //or the environment. Lava again. The rest is correct though.
what is an attack?
//Right
line of sight needed for area attacks?
//Right
radius does not ignore elevation.
//This isn't correct. A Radius 2 attack can potentially hit any target within two hexes, as long as the dice make range.
check range for an area attack from the attack’s origin.
//Right
reach and area attacks
//Right. Reach does help the dice make range from the origin, but doesn't affect where you can place the origin or the radius.
do characters have line of sight to themselves?
//Characters do have line of sight to themselves, as long as they're on the map. (Ambuscade doesn't have line of sight to himself when he has Cloaking Device and is off the map.)
line of sight cannot cross gaps in the map.
//Right
you check range for melee attacks even though the target is
adjacent.
//Right
reach
//All 5 Sections right
vertex attacks
//effected in line 2 should be "affected". :P
using effect tokens against multiple targets
//Right
can I really put any characters on any team and have a balanced
fight?
//Right
are there other kinds of skirmishes besides just deathmatches?
does incapacitating a companion earn you a skirmish/scenario point?
//Only characters count -- basically if you have a turn order token, you're fair game
the penalty for getting incapacitated seems kinda weak…
//Might note scenario bonuses here. The real penalty is that the other team gets the bonus.
can you buff/debuff incapacitated characters while they’re down?
//Right. They're not targets, they're nothing. They just kinda lay there until they get up. They do still occupy the space though.
incapacitation wipes everything.
//Right
scenario powers
//Right. They're also "active" if it matters.
impulsion turret infinite loops
//Right
scenario #1: can you get two successes in one turn?
//Right
scenario #2: how do you win?
//Right
drones
//Drone Deployment gives the drone a full turn, not just one action.
token limit
//Let me get back to you on this one.
allies
//Right. The glossary should say "another character or target".
Going to start a new post for the Character Specific stuff.