I suspect that Tachyon is needed on the team, as Unity is her intern. Not looked through to see if all the unlocks have a Tach, but mine certainly did.
There was an unlock with unity/sst/visionary and one with sentinels/knife/AZ/bunker/unity, so I doubt it's someone specific, so I think the condition may be out of turn effect based, not teammate based
I did it with AZ, Bunker, and Unity, so no out of turn actions for me at all. The only thing that happened out of turn was Pervasive Red Dust getting destroyed and putting some equipments back into play.
Was one of Unity's among them?
I feel like this week's weekly one-shot may be a hint? Even the flavour text is suggestive of getting tons of targets out. Maybe you need X number of hero targets in play at the start of the villain turn, where X is some interesting formula, possibly based on H, that someone needs to figure out?
Well, I got the unlock. Absolutely no clue what triggered it.
Unity, SS Tachyon, and Grandpa Legacy vs Ambuscade on Mars.
Ambuscadeās only card in play was his Cloaking Device. The environment had Meteor Storm, Villainous Weaponry, Oxygen Leak, and a fourth card, Iām not sure what, in play.
Unity had all her bots or all but 1 in play and one copy of every equipment except the one that returns a bot to your hand, though Iām pretty sure she played every card at least once.
we might have our answer if there are any Imbued Vitality shenanigans.
I think it might be something like
"Have X bots take 0 damage for 1 round"
Can somone who hasn't unlocked it test this? You can use the one-shot, or Meteor Storm to help!
I have, to at least a limited degree; Iāve had all her bots out and taking zero damage for three rounds of āMeteor Storm,ā but got nothing (I quit there because I was getting so bored of scrolling through all the useless effects her bots were pulling off).
There is a reason why this weeks One-shot seems to favour this unlockā¦
hmmm
If anyone is still going for the unlock, I might suggest doing what I did: I tried to re-create Cokeandsympathy's successful unlock (referenced in the 3/21/17 post quoted above). By the end, I had in play 13 bots (so not all of them) and 4 equipments (2 Pylons, Volatile Parts, Workbench). 18 cards in hand, 2 in deck, 3 in trash. Unfortuntately, I can't remember how long I had the bots in play, or how long they stayed out there undamaged, but I know it was a while, because I was trying to do exactly what Cokeandsympathy did on his/her last turn (destroy a Supply Crate, play Scrap Metal/Powered Shock Wave, use Workbench to play a Bee Bot, then use Scrap Metal to put another Bee Bot back in hand). That setup, or something very close to it, had existed for at least 1-2 turns. On my last turn, I:
(1) Killed Ambuscade's cloaking device with Turret Bot (last card he had in play)
(2) Played Supply Crate and Scrap Metal
(3) Used Bot-Hack to destroy Supply Crate and play Bee Bot (I'm not sure if I had used Bot-Hack to play a bot before, but at some point during the game, I definitely put bots in play using every method possible, including the environment (Freedom Tower))
(4) Had bots try to do damage to an invisible Ambuscade
(5) Used Scrap Metal to put a Bee Bot back in hand.
ā¦and on Ambuscade's turn, the unlock happened. So either (a) it was one of the actions I took on my last turn that fulfilled the unlock conditions, or (b) as of my last turn, enough of the right cards had been in play for the right number of turns to fulfill the unlock conditions. I believe people have gotten the unlock without doing any of the things I did on my last turn, so I'm leaning towards (b): Some number of bots/cards need to be in play for a certain number of rounds.
Hooray! The official unlock conditions for Termi-Nation Unity have been discovered by the community.
In a game with regular Unity on the team, more than 5 times (H) hero targets must be in play for a complete round (from the start of the villain turn through the end of the environment turn). Only hero targets that have HP printed on their card count.
Woohoo!
Ah, that explains while so many early unlocks were 3 hero games.
Boy howdy, I'm glad I brought Visionary...
Holy crap! :D
Hmm...So having CC and unity on a team could possibly be a good way to unlock.
Yah, it looks like CC and Unity along with out of turn/extra plays (SST or Argent) in Mars is probably the best bet. Buy time until a Meteor Storm hits and then drop all the things.
Mars is nice. I went the Realm of Discord route for Imbued Vitality
Did as suggested, went to Mars to fight Ambuscade with Captain Cosmic and RC Wraith in tow. I had AA instead of Wraith for a while, but then after trying to get an early Meteor Storm a few times I just decided to swap him out. Of course that try was when the storm decided to be the very first enviro card. :/ She was still useful though, helping the team avoid the Pervasive Red Dust or Countdown when she could. It was slow going, but after building up enough bots and constructs it all went pretty well.
