Termi-Nation Unity unlock

OK, I just got the unlock, and I can definitively say that it doesn't have anything to do with Powered Shockwave – that was the one card in Unity's entire deck that I didn't play the entire game.  I'm pretty sure now that it has something to do with destroying Supply Crate (or some equipment), bringing out a bot, then putting a bot back in the hand using Scrap Metal, because all of those happened both on my "unlock" turn and on your "unlock" turn.  

I tried to duplicate your successful run exactly.  Same team/conditions (Visionary, Grandpa Legacy, Unity vs. Ambuscade in Freedom Tower).  Just like you did, I went through Unity's deck methodically until I had just about all of her bots out, as well as a bunch of equipment.  Along the way, I played/used every card in her deck except Powered Shockwave – I was saving those up to use at the end as my attempt to finish the game like you did.  

I wanted to set up my "unlock" turn so I could do what you did.  (Destroy a Supply Crate to draw cards, play Powered Shockwave and Scrap Metal, use Workbench to play a BeeBot, then use Scrap Metal to take the Bee Bot back in my hand, and possibly, get the environment to play Supply Crate for me right before Ambuscade's turn.)   So, with 90% of my setup ready, all I did on that turn was the following, never expecting it to do anything: 

(1) Kill Ambuscade's cloaking device with Turret Bot (The only card he had in play.)

(2) Play Supply Crate and Scrap Metal (There wasn't one of either in play yet)

(3) Used Bot-Hack to destroy Supply Crate and play Bee Bot

(4) Wasted a bunch of bot damage on a still-invisible Ambuscade

(5) Used Supply Crate to put Bee Bot back in my hand (intending to play it next round for the "unlock").  

The environment didn't play any additional Unity cards (only one-shots were left in the deck to be played).  

When Ambuscade's turn came, he flipped, and I immediately got the unlock.  So it happened not only without playing Powered Shockwave on that turn; it happened without playing Powered Shockwave at all.  I put a more detailed breakdown of the turn at the end. (Since I'm on iOS, there is no log file, correct?)  But for now, here's my current theory:

 

Unity must be on the team.  On Unity's turn, she must destroy a Supply Crate (or possibly just "destroy an Equipment"?), put a Mechanical Golem into play, and put a Mechanical Golem back into her hand, all in the same turn.   (Plus possibly an additional condition like "She must have X bots in play," or "She must have Y Equipments in play," or "She must have played X, Y, and Z cards at some point during the game.") 

 

DETAILED BREAKDOWN OF UNLOCK TURN:

Ambuscade:  Had just Cloaking Device in play

Unity:

Cards in Play at Beginning of "Unlock" Turn:

Bots:  13 (All except one Bee Bot)

Equip: Pylon (x2), Volatile Parts, Workbench

Cards in Hand: 18  Deck: 2  Trash: 3

Start:

Turret Bot does 5 buffed damage; kills Cloaking Device.

Play:

Supply Crate (draws Hasty Augmentation)

Scrap Metal

Power:

Bot-Hack:  Destroy Supply Crate to bring out Bee Bot

Draw:

Supply Crate (x2) (drew last card from deck, and reshuffled deck)

End:

(Bots all direct attacks at Ambuscade; do zero damage – even though Cloaking Device was just killed, he's still invincible/unhittable until the beginning of his turn.)

Use Scrap Metal to put Bee Bot back in hand.

Environment:

(Nothing – with only one-shots in Unity's hand, there's nothing to be played; I ended up discarding two one-shots)

Unity at Time of Unlock/Beginning of Villain Turn:

Bots:  All except 1 Bee Bot

Equipment:  Workbench, Volatile Parts, Construction Pylon (x2), Scrap Metal

Cards in Hand: 20  Deck: 1  Trash: 2

 

"Unity must be on the team.  On Unity's turn, she must destroy a Supply Crate (or possibly just "destroy an Equipment"?), put a Mechanical Golem into play, and put a Mechanical Golem back into her hand, all in the same turn.  "

Tested, and this is not sufficient.

 

Unless it's cumulative over several turns, I can counter it in large parts: Unity's last turn before my unlock destroyed a bunch of supply crates, but was otherwise playing supply crate, 2 inspired repairs, and Robot Reclaimation. Nothing in my last turn had anything to do with Mechanical Golems other than the ones in play dealing damage (and because of the delaying I'd been doing to try different things, most of it was directed at Legacy, who was immune to it at the time).

 

Edit - actually looking at it, I did draw (I think) 11 cards on that one turn. That significant? I'd think that if it was it would have unlocked immediately if it was.

 

Hmm…there's one thing common to your unlock, my unlock and cokeandsympathy's unlock:  We each destroyed a Supply Crate on Unity's turn, and the very next time the villain came up, it unlocked TermiNation Unity.  Obviously it's not as simple as "Destroy a Supply Crate," but destroying a Supply Crate (or maybe destroying any Equipment?) really seems to be part of the mix.  How many bots did you have out?

 

I didn't do any of those things during my unlock turn.

Got an unlock here.  Was kinda just screwing around with the Termi-Nation team, playing against Ambuscade at Wagner Mars Base.  The environment was kind enough to play Meteor Swarm on the first turn, so I had all the time in the world.

 

Got the unlock on the villain turn, like everyone else.  It was the first full round after I had all the robots in play.  I used a Flash Forge to dig up all three copies of Supply Crate, and then played one of them that turn, but it was still in play when I got the unlock.  I had destroyed them earlier in the game.  I never played Hasty Augmentation nor Scrap Metal, and I only played Powered Shockwave after I unlocked to clean up the rather crowded environment and villain play areas.

Got the unlock easily awhile back on Steam, tried Android today.  Thanks to Meteor Storm, I have every bot (all at full hp) and every piece of equipment out, for multiple turns in a row.  No unlock.

Either, there's something we're missing, or this is one of those "X can't ever be played" kind of things, so you can potentially prevent your own unlock.

Either there are cards you must not play or the specific way you get your bots out makes a difference, because I had every card of Unity’s in play by the end of the game* and had played at least one copy of each, with many of her bots put into play by Prime Wardens Argent Adept and Omnitron-X, and there was no unlock.

EDIT FOR CLARITY: That is to say, every bot and piece of equipment other than “Scrap Metal” was in play during the final two rounds of the game, and all the bots were at full health.

I feel like the fact that it triggers during the villain start of turn is some important part that we're missing.

 

Edit: Have we received any hints for this one?

Just that we're overcomplicating it.

MigrantP gave one during the intermission of the most recent Sentinels Live Stream.  

Idea: Is the last bot that is played before the unlock set it up so that a certain set of Golems are in play?

Something like At the start of the Villain turn, Unity must have the following Golems in play: Cryo Bot, Turret Bot, Mr. Chomps. Maybe optionally some other effect has occurred as well.

(Note: My list above is just an example. Doesn’t need to be them specifically)

Wait....

Could it be that the bots have to be at full health for X turns or that they take no damage for X turns?

Not sure if this'll help or not, but got the unlock on Android, and when I did, the only thing Unity had in play were Golems (all of them).  She had played a Supply Crate, but a Pervasive Red Dust took it out.  I'm start to lean towards UXM's idea of "Golems (a Golem?) must survive X rounds in a 3 hero game."  Something like that.

Reasonably certain there's at least one H=4 unlock out there.

Mine  was H=5.

 

Maybe the unlock has to do with how many times equipment is destroyed and put into play. Did anyone unlocking this fall victim to a “Pervasive Red Dust” or two?

Unity can’t do it on her own.

She needs friends to help make more.

Well, the secret isn’t to put six bots in play between villain turns.

I decided to try doing something really weird, just to see what would happen.

What happened was no unlock.

(I notice that something weird happened at the top of the game, though, so I'm not 100% sure that this game counts? It seems to have checked for a lot of achievements that I already have?)

Anyway, I figured "why not see if you can get the achievement without Unity actually taking action during her own turn?"

To test this out, I pulled Santa Guise, Captain Cosmic, Greatest Legacy, Argent Adept, and Unity, and set them against Ambuscade on Mars.

I wound up sticking about 28 cards under Unity, and then flipped them all at once, and then skipped her next turn. Every bot was out; I lost one to Scrap Metal. 

No unlock. 

(I may test this again later, with a lot fewer actions for easier parsing.)