Today’s update takes an existing Deep Cut storyline, expands it, and then cuts it into two. So for everything to make sense, I need to post the changed text to the previous one, too! We open up with the text for Iron Age villain Acid Rain:
In 1993, George Ngyugen and Leila Connors, who had guided Spectacular Skybreaker as their first major title after the departure of Charity Garrett, chose to move on to other things. They were replaced by a team made up of relative newcomer Freddie Wicks and veteran artist John Harrow. Wicks loved Skybreaker and his mythology, but felt that the series had grown a bit too comfortable over the course of the early nineties while other stories were getting edgier and more violent. As Spectacular Skybreaker approached its hundredth issue, he pitched a bold new direction for the series, that would make it epic and impressive while keeping the core themes intact. Muriel loved the premise, and the result was trumpeted in marketing as the final issue of Spectacular Skybreaker, for issue #100 – Acid Rain.
Wicks had noticed that, through some quirk of publication, Wayne Alton had never returned to the pages of Venture Comics after his theoretical retirement back in the 1950s. It had been hinted that Lamont had left his spear for another to take up, but the details were never made clear. Seeing an opportunity to tie Skybreaker’s story more fully to the Golden Age incarnation of the character, he retconned Alton’s story to end differently.
The revised backstory created for Acid Rain explained that the first Skybreaker and Cormorant had defeated the Fomorians in the 1950s, sealing them away for a generation. However, during the final battle Alton had been forced to use his power over water to enter the gate to the Dark Sea, sealing it shut from the other side and leaving himself trapped in a darkness that Lamont could not save him from. Lamont believed that his friend was dead, and mourned his loss, but Alton survived the Dark Sea and the Fomorians who tried to capture him. Slowly infected by the power of the Sea, he retained his burning hatred of Balor and the Fomorian Realm and became a second cancer within it. He began to infect Fomorian soldiers with his toxic hatred, gathering an army of sacrificial minions which he intended to use to return to Earth, conquer it, and rally its forces to destroy the Dark Sea once and for all.
In Spectacular Skybreaker #100, Alton finally returned to Earth to discover that his mentor was long dead and a usurping demigod held his spear! Declaring himself to be an Acid Rain upon the world, Alton attacked Skybreaker and his allies and shattered the spear of Assal, taking its power into himself and conquering Grovedale.
In the aftermath of the battle, Spectacular Skybreaker ended and was replaced by a twelve-issue limited title: Broken Sky. Grovedale was locked away from the rest of the world, and the Champions of Truth were unable to intervene as a weakened Skybreaker sought to undo the damage that Acid Rain was causing as he gradually expanded his domain. The storyline featured both Skybreaker and several of his villains being forced to join forces to deal with Acid Rain’s corrupted minions, and Wicks was certain that his characters would leave their mark on the world of Venture Comics when he unveiled…
Skybreaker (Spearless)
Real Name: Cooper Cullan, First Appearance: Broken Sky #3, August 1993
Background: Adventurer, Power Source: Supernatural, Archetype: Flyer
Personality: Natural Leader, Principles: Principle of the Hero, Principle of Family
Status Dice: Green d6, Yellow d8, Red d12. Health: 32 [Green 34-24, Yellow 23-12, Red 11-1]
Qualities: Close Combat d10, Banter d10, History d10, Fitness d6, True Demigod d8
Powers: Intuition d10, Flight d10, Weather d8, Strength d8, Presence d8
Green Abilities:
- Crash Down [A]: Attack up to three targets using Flight. Apply your Min die to each of them.
- Perfect Warrior [A]: Attack using Intuition. Defend against all Attacks against you using your Min die until your next turn.
- Principle of the Hero [A]: Overcome in a situation in which innocent people are in immediate danger and use your Max die. You and each of your allies gain a hero point.
- Principle of Family [A]: Overcome in a situation where you have been given advice from a family member and use your Max die. You and each of your allies gain a hero point.
Yellow Abilities:
- Champion of Ulster [A]: Boost an Ally using Presence. You and nearby heroes in the Yellow and Red zones Recover Health equal to your Min die.
- Winds of Assal [A]: Boost or Hinder using Weather, and apply that mod to multiple close targets.
- Turn Aside [R]: When you are Attacked while flying, you may Defend yourself by rolling your single Close Combat die.
Red Abilities
- Spear of the Winds [A]: Attack using Weather. Use your Max+Mid dice.
- Demigod’s Might [A]: Overcome using Strength in a situation that requires you to be more than humanly capable. Use your Max+Min dice. Boost all nearby allies with your Mid die.
Out
- Boost an ally by rolling your single Banter die.
The first two issues of Broken Sky featured a mostly-powerless Cooper Cullen fighting on the streets of Grovedale, rallying his supporting cast to create safe places for the citizenry and to hide from Acide Rain’s newfound rule. With his spear broken, Cooper had lost his command over the skies and his ability to strike down Fomorians; he still had a measure of his godly strength and vigor, but otherwise he was as mortal as anyone else.
Wicks had a plan to build the hero back up, however. During a battle with one of Acid Rain’s chief lieutenants, Rhonda and Max were endangered, about to be struck down. Struggling to save them, Cooper was able to tap into the divine rage of Cu Chulainn, which he had thought long lost to him. He formed a spear of radiant energy, striking the villain dead on the spot.
Over the next several issues, Cooper learned to tap into his power. Shadowspear appeared, teaching him to call forth the winds from inside. Locksmith, while dipping into his secret caches of smuggled goods to feed the people of Grovedale, told Cooper that he had given up on taking the spear because only a demigod could wield it safely. Even the Driver appeared, giving laconic advice on focus and determination that Cooper used to call up the radiance within.
His newfound powers amplified his strength and returned the winds to him. Cooper could leap into the air, flying through the skies with incredible speed and force to crash down on his enemies, summoning a spear of light and wind to strike down his foes. With his newfound power, he challenged Acid Rain one on one, battling both his ideology and his direct might, and took back the broken Assal from him, breaking the barrier around Grovedale and saving the day. Now spearless, Skybreaker resolved to use his own strength to protect those he cared about.
To say that this storyline was not popular would be a dramatic understatement.
To begin with, Skybreaker’s spear was iconic. His readers didn’t want him to learn to channel divine energies unarmed and throw bolts of radiant energies, or to fling himself through the air and use the winds to fly around his foes. To make things worse, the bleak, apocalyptic Grovedale also upset and annoyed not just his own readers, but the readers of Into the Green and Champions of Truth, both of which had ongoing storylines pre-empted by the editorial mandate to lock the city away. On top of all of that, turning a beloved Golden Age sidekick into a bleak, edgy supervillain annoyed almost everyone, from those who didn’t remember Cormorant or care about him to those that remembered and cared quite a bit. It had happened far too late and far too forcibly to feel like a reasonable continuation of his storyline.
Wicks and Harrow tried to stick it out, relaunching Spectacular Skybreaker with issue #101 in June 1994. But by then, the speculator market collapse was in full swing, and Spectacular Skybreaker was in significant danger of joining Pardoner, Remnants, and Broken Mirrors on the cancellation line. In May 1995, both Wicks and Harrow abruptly left the title; Harrow retired from comics, and Wicks moved back into independent titles and never wrote for Venture again.
As one of his last acts as editor-in-chief, Muriel cajoled Charity Garrett to come back to the title she had revitalized once already, to spend three years building Skybreaker back up. Her tenure started in July 1995 with Spectacular Skybreaker #113, in which Shadowspear returned to help Skybreaker repair the Spear of Assal and return enough of his godly essence to it to recover his old life. Acid Rain stayed dormant until the Night of Lost Souls, in which he returned from the dead as a member of Greyheart’s army, was purified by Solace, and joined with Lewis Lamont one final time as an agent of justice before finally being sent to a peaceful rest.
Behind the Scenes
Whew!
I already discussed this storyline way back when I did D-Listers for the first time, but I couldn’t let the 90s go without actually writing up this terrible Skybreaker variant! And he’s not great. Mechanically he’s okay, but he sort of does the opposite of what a lot of builds do, punching with lower dice in Green and then shifting to more Boosts and Hinders in Yellow. Supernatural has that incredibly weird “get a free d10, but it has to be from a wildly narrow list”, so Skybreaker picks up Intuition to pair with not very much because his qualities aren’t great.
The storyline itself doesn’t need too much more conversation; I got to name drop a few villains that help fight Acid Rain, that’s nice.